Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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.... neither does a cargo system, that should be protecting the interests of the ship that it is installed in, disgorging 10% of the cargo onboard at the "request" of an piece of offensive ordnance.
It's a hacking device, it hacks your cargo computer and dislodges the amount it's programmed to.
 

Scudmungus

Banned
Somone want mi cargon? If dey ok, I might give em som luv - mi be choosin de amount.

Dey try an be bad ass? Mi explodin - easy time fah me to get de credits back. Watchin TV, gimme 20mins. An I relaxin all de way :D
 
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Robert Maynard

Volunteer Moderator
It's a hacking device, it hacks your cargo computer and dislodges the amount it's programmed to.

.... and what competent shipbuilder would leave the cargo computer vulnerable in such a way? Anyway, I digress - yes, the cargo system seems to be a vulnerability, no, I don't think that an auto-10% drop is "fair".

If the balance swings too far in favour of pirates, probably all that the pirates will have to prey on are NPCs and die-hards who are just there for the banter. ;)
 
The whole pirating thing again comes down to (in my mind): traders make around 1k to 1.5k per tonne on each drop, they have to pay the initial purchase. so if npc traders carried full holds of stuff like tea and animal meat, pirates who jacked them would make roughly the same profit per tonne without the purchase costs.
Npc don't need to have holds full of palladium and imp slaves for pirates to make the same margin as traders without needing the outlay.

As it stands, jacking an L9 for 20t of bio waste is not anywhere near balanced enough to make a CMDR pirate consider npc as being more amenable targets than players.

How would this affect Open vs Solo? Well, if Pirates didn't rely on jacking CMDR traders for their profits, they might be more inclined to shoot them up a bit and let them run with their battle scars, rather than blowing them up in payback for not taking an arrow to the knee ;) which might mean traders are less likely to be worried about flying in Open... perhaps...
 
And that is why I don't generally play open.

And this why I think the differing game modes work, we both get what we want in the way that we want it. I will also sometimes pop into Mobius because some people I know play there and if I'm on crap hotel wifi then Solo is still an option and I still get to play. I still struggle to understand the rationale behind enforcing or restricting game modes as anything other than something that's driven by ego.
 
Yeah some want it to change to suit their agendas. You want it the same to suit your agenda...kind of the same if you reverse it huh?

Change or stay the same? Huge difference really.

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My only problem with anything is that one can combat log freely. If this was dayz, yes you could still combat log. But when you came back i would still be there eating my popcorn waiting for you, because you had nowhere to hide. This way, you go to solo, repair change ship and come to whoop me.

This and maybe the fact that you can farm CG's in Solo and PP but you could do that with a little router modification

Complaining about completely different issue. You don't like some Open players because they 'cheat'. Don't worry, we'll never do that to you. We don't wish to play / fight with you (or anybody else) at all.
 
Yea but at the expense of a huge loss for a trader. I would think that a 10% loss of cargo plus repair would be preferable to a 100% loss plus rebuy, wouldn't you say so? If limpets were better pirates wouldn't have to kill a trader if he refuses.
The 20t issue has taught me that it's often 50% loss of cargo.
 
If the balance swings too far in favour of pirates, probably all that the pirates will have to prey on are NPCs and die-hards who are just there for the banter. ;)
The balance doesn't bother me, I'm not the one blowing up for refusing to drop cargo. I'm only trying to think of a different approach, something that allows pirates to get cargo and traders to not die. Buffing limpets seems like a logical means to that end.

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The 20t issue has taught me that it's often 50% loss of cargo.
Not from me, 20% is more than fair imo. The 10% was my hypothetical buff to limpets, they would drop 10% instead of 8-12 tons.
 
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maybe i should sign up to it.. nay, wait till it comes out, buy it, and then go on the forums demanding that a solo mode is added with a campaign ;) (for the record, it not having a solo campaign is probably my biggest gaming dissapointment so far this year. I was so looking forward to a great new starwars game. Sadly to me it just seems star wars flavoured battlefield... oh well... its money saved at least.

Wait, it won't have a Solo mode?

Between this, Need for Speed being online only, and how they abandoned every online store except their own Origin store, I'm starting to believe EA doesn't want my money anymore. I mean, they aren't even trying to put out a game I want to play.

Exactly, if you look at the actions of the many historical pirates, then you can see that they were very good at choosing their targets and very aware of changing situations, being able to judge the "not worth it" point sooner rather than later.

But of course! In real life pirates only got to fail once, so any one that wasn't good at figuring when to bail out would not last enough to even be recorded in history :D

(a bunch of stuff about pirating)
Yea but at the expense of a huge loss for a trader. I would think that a 10% loss of cargo plus repair would be preferable to a 100% loss plus rebuy, wouldn't you say so? If limpets were better pirates wouldn't have to kill a trader if he refuses.

There's another potential issue, though I'm not sure how common it is: some players react extremely poorly to any attempt by another player to steal from them, which includes pirating. I'm among those. I'm not joking or exaggerating when I say that, if I were to ever meet in real life a player that pirated me, and I didn't have enough forewarning to calm myself, the result would likely include some kind of bodily harm.

It's why I would rather self-destruct and lose a million that allow someone to steal a thousand from me. It's not like I don't care about the loss caused by a non-consensual attack; I do care about it, enough that I would likely put any player that attacks me out of the blue on my personal black list and refuse to ever interact with that player again. But that is rather less intense than wanting to literally punch the other player hard enough to draw blood, which would be the consequence is I didn't deny the pirate the loot.

(And also why I can't be fully courteous with those that openly profess to pirate players. It typically takes me a couple rewrites to just to end with a post that won't risk a very well deserved ban on the forums, even if the pirating player seems to be otherwise a fine person.)
 
I actually could accept Piracy the way Jordan Cobalt describes it. The issue is.. he's in the minority. Too many who play "pirate" have no clue what so ever on how to pirate. If pirates are constantly blowing up the traders than why would any trader obey the order to release cargo.. they are going to die anyways so they do everything they can get out. People complain that all the traders are moving to Solo and want to change the game so they can't. They are driving away their own "enjoyment".

The way Jordan describes it, hell I would RP it too ( edit.. as a trader.. NOT as a pirate. I can't steal from others). And if someone tries to escape, hit their engines.. take more of the cargo then you were originally planning on as "punishment" then clue them in on how to get their engines up again. Sadly too many "pirates" are into the greifing style of play and trying to legitimize it by claiming to be pirates. Which gives the role playing ones like Jordan a bad name.
 
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Indeed - pirates like Jordan are fine and can be quite entertaining. It's the mindless pew-pew pukes that I find highly irritating, and entirely dull.
 
There's another potential issue, though I'm not sure how common it is: some players react extremely poorly to any attempt by another player to steal from them, which includes pirating. I'm among those. I'm not joking or exaggerating when I say that, if I were to ever meet in real life a player that pirated me, and I didn't have enough forewarning to calm myself, the result would likely include some kind of bodily harm.

It's why I would rather self-destruct and lose a million that allow someone to steal a thousand from me. It's not like I don't care about the loss caused by a non-consensual attack; I do care about it, enough that I would likely put any player that attacks me out of the blue on my personal black list and refuse to ever interact with that player again. But that is rather less intense than wanting to literally punch the other player hard enough to draw blood, which would be the consequence is I didn't deny the pirate the loot.

(And also why I can't be fully courteous with those that openly profess to pirate players. It typically takes me a couple rewrites to just to end with a post that won't risk a very well deserved ban on the forums, even if the pirating player seems to be otherwise a fine person.)
No offense but, one person's real life anger (I would certainly hope it isn't a common thing or I'd have to talk to asp about securing my ip address) at being pirated, in a game that allows it, shouldn't factor in to balancing it.

Worst case scenario self destructing is still an option, if you really want to. That'll be no different than how it is now.
 
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I actually could accept Piracy the way Jordan Cobalt describes it. The issue is.. he's in the minority. Too many who play "pirate" have no clue what so ever on how to pirate. If pirates are constantly blowing up the traders than why would any trader obey the order to release cargo.. they are going to die anyways so they do everything they can get out. People complain that all the traders are moving to Solo and want to change the game so they can't. They are driving away their own "enjoyment".

The way Jordan describes it, hell I would RP it too ( edit.. as a trader.. NOT as a pirate. I can't steal from others). And if someone tries to escape, hit their engines.. take more of the cargo then you were originally planning on as "punishment" then clue them in on how to get their engines up again. Sadly too many "pirates" are into the greifing style of play and trying to legitimize it by claiming to be pirates. Which gives the role playing ones like Jordan a bad name.

This exactly how i've always done it, as making traders quit never seemed to be productive piracy to me, they really should have a considerably higher penalty for murder to distinguish us from the ones that just frivolously kill. And sadly thruster kills really don't make anything easier at the moment as they drift off at full speed anyway, I do always throw in the obligatory "remember you can reboot your engines" before I leave the instance though :p

Its a two way thing really, some pirates always claimed to get better results by using drop or die, but I always had alot of voluntary drops based on the fact I didn't kill people. Its not as clear cut as the logic tells you sometimes.
 
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Request:

Can we just lock this thread and the other one about guilds also. There's no dicussion anymore it's just people posting and then moderator Maynard comes in and reposts some blurb that Braben says over and over again ad nauseum.

Maybe edit the first post with Moderator Maynard posts. Close and lock any other ideas or discussions and link to these ancient threads.

Why lock when someone else will simply come along within 5 minutes and start up another open vs solo thread? At least we have an OP here which explains the position quite well. I mean, that is why Rob keeps referring back to it, because so many people seem to ignore it.

Also, its a great way to boost your forum rank! I went from Dangerous to Deadly just by posting in this thread! Its like hunting in a high intensity RES for ranks!!!!

Doesn't matter whether you post for or against the topic, or how outrageous your statement! Someone will give you rep for it!

Come on guys, rep me, i'm working towards Elite here!!!!
 
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Pirates only need player traders because npcs always have crap cargo. If that changed player traders could be a treat, instead of the main means of sustainance.

This actually changed in 1.3, they now take into account the value of the goods per ton that you're carrying, and limpets fall under that line, thankfully.


I would support this. I didn't realize NPC traders had such pitiful cargos. I would think that if piracy was an acceptable play/RP style, then yes, NPC traders should reflect the general trader cargos. Then the pewpew jerks hiding behind "i R pi-rat!" would be exposed more as the sociopathic creatures they are (and quit spoiling piracy's good/bad name).


See, I can be reasonable :)
 
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