Deleted member 38366
D
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Please explain how to organise players pledged to a power within the game, as I must have missed that bit.
So...what has changed in the Sim due to this Turmoil........?
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Smoking wrecks of stations? Convoys of ships escaping the "Turmoil"? Battleships moved in to the systems to create blockades? Old scores being settled? "Collaborators" being rounded up?...........or has just the word "Turmoil" appeared on a menu or news feed somewhere?
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How has the gameplay changed because of this?
So...what has changed in the Sim due to this Turmoil........?
.
Smoking wrecks of stations? Convoys of ships escaping the "Turmoil"? Battleships moved in to the systems to create blockades? Old scores being settled? "Collaborators" being rounded up?...........or has just the word "Turmoil" appeared on a menu or news feed somewhere?
.
How has the gameplay changed because of this?
So...what has changed in the Sim due to this Turmoil........?
.
Smoking wrecks of stations? Convoys of ships escaping the "Turmoil"? Battleships moved in to the systems to create blockades? Old scores being settled? "Collaborators" being rounded up?...........or has just the word "Turmoil" appeared on a menu or news feed somewhere?
.
How has the gameplay changed because of this?
Good question. I would hope to see Turmoil have direct effects on systems.
Perhaps it opens up possibilities for us un-pledged opportunists.
Joshua?
I agree completely. Some type of a power reward for defending your own control systems is severely lacking.Actually, patrolling the system and taking out undermining opposition is a great idea. If you give it the same amount of merits that you get for undermining in an opposition system you begin to encourage active PvP. Or alernatively, collecting and handing in opposition cargo can result in merits per tonne or points for fortifying per tonne.
That bit requires a bit effort on your behalf. Communication with dedicated groups, posting on the forum here, etc etc. Others do it, and do it very well. I personally play with a fantastic group of guys, who communicate with others outside of the game. That network of communication allows us to plan ahead, correct as necessary and co-ordinate.
Ah okay, then to answer you OP:
How did it happen? All large powers will eventually reach this stage.
How could it have been avoided? Preventing expansion somehow, which is currently impossible since Powerplay wants you to expand forever.
What can you do about it? Not my power so nothing, her power members can fortify every control system they have though.
The question is: Is turmoil (and even the related loss of systems) actually so bad?
Biologists know that infinite growth is not possible. (Economists seem fail in this regard). So...
- The power grows.
- More and more effort is necessary to compensate the overhead by fortifying controlled systems.
- The power comes to the limit where the overhead isn't covered by the income of new systems any more and there are not enough members to compensate this by fortification (and expanding at the same time).
- The powers falls into turmoil and lose systems.
- The Power shrinks to a more healthy size, managable by their members. This frees energy for expansion again.
- The Power grows.
All this seems natural and not really frightening. Of course, if you expect to lead your power into universal domination, this might pop your dreams.
But if you see powerplay as constant raise and fall, where the (temporary) decay of one power creates room for other powers in their growth-phase, everything is fine.
But then, there is the constant threat of "perma-death" of the last three powers in the power hierarchy. Here, things get really interesting...
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Edit:
In the contrary! It is thought out very well!
That bit requires a bit effort on your behalf. Communication with dedicated groups, posting on the forum here, etc etc. Others do it, and do it very well. I personally play with a fantastic group of guys, who communicate with others outside of the game. That network of communication allows us to plan ahead, correct as necessary and co-ordinate.
I asked specifically "within the game". And your answer is clearly that there isn't any way to do so within the game itself.
But outside of that, ALD has the most active subreddit and most active forum weekly forum thread. And it still only touches a small fraction of the player base. Organisation doesn't mean a thing when there is no way to disseminate the information to those who aren't actively looking for it.
Let me know your faction and I'll give you a rough estimate of when you'll hit the wall. Then you try and organise your way out of it.
here is a perfect example of people dont know what they are doing and how to fix it
Off you go then, how do you "fix" ALD's situation? And no embarrassing "work it out for yourself" type responses, please.
i dont need to fix anything,its the peoples who dont know how to operate poweplay fault not mine