Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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If in ED I explored for a month and came back with an overwhelming wealth of data and stumbled across someone and even with NO cargo hold they ignore me in chat and decided to destroy me.. I would probably go full solo and you'd never see me again..

The sad part is that players that do such things probably think they won because they managed to drive somebody into Solo. Little do they know …
 
When it happened to me in Eve.. I left the game...they just didn't steal, they podded and sent me messages rubbing my face in my destruction and thanking me for my "cargo" while laughing and hooting and hallooing to each other in local chat.

If in ED I explored for a month and came back with an overwhelming wealth of data and stumbled across someone and even with NO cargo hold they ignore me in chat and decided to destroy me.. I would probably go full solo and you'd never see me again..

I am going exploring at some point soonish, I need to learn a bit more about it first, I will do it in my Asp but I don't think I will go without weapons & shields, not unless SJA is on holiday for a month :)

I might spend some time in open when I do it, but on the way back, not so much. I read about the guy who spent weeks flying to Sag A in a fighter just to kill explorers who have collected data, for fun, knowing they lost weeks of work. Not cool!. Now if he was RPing the mad pirate of Sag A (and offering not to kill people on the promise of some cash later I am sure many would pay in sol later, I would.

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<snip>[Ironmouse roars]

Run! Run for your lives you fools. <combat logs from forum & runs to bunker> :D
 
too many ppl are risk adverse,

without any risk there really isn't any reward

Yep, I am so scared of losing my pixel cash that I can't sleep some nights, has absolutely nothing to do with me meeting people on this forum that I would not want to spend a moment of my gaming time playing with!

ps

I have read every post in this thread, including every one you have written, my response is not based on this one post.
 
I am going exploring at some point soonish, I need to learn a bit more about it first, I will do it in my Asp but I don't think I will go without weapons & shields, not unless SJA is on holiday for a month


I might spend some time in open when I do it, but on the way back, not so much. I read about the guy who spent weeks flying to Sag A in a fighter just to kill explorers who have collected data, for fun, knowing they lost weeks of work. Not cool!. Now if he was RPing the mad pirate of Sag A (and offering not to kill people on the promise of some cash later I am sure many would pay in sol later, I would.



I'm in a Diamondback Scout and she's not the most jump Economical because I'm fully armored and shielded. I came in from about 1000 LY out trip because my cockpit canopy looked like I'd tangled with a bull moose at 100 klicks an hour. Discretion is the better part of valor at that point.


too many ppl are risk adverse,

without any risk there really isn't any reward

I disagree adamantly. There ARE risks out there. Why do you think I'm flippin Armored and Shielded with weapons on an exploration ship? People are not, as you "claim", risk adverse, they are just fully sick and tired of others who's only enjoyment of the game is messing other's day up.... just because they can..
 
too many ppl are risk adverse,

without any risk there really isn't any reward

For you maybe, but I get plenty of reward out of ED when I'm mining or trading away from everyone.
It is serine and relaxing. It gives me time to think things over and forget about the world around me for a while so I can focus on my own thoughts.

Just because you cannot see past the end of your pew pew, does not mean everyone else is so blind to the hard work FD have put in to the game.
I'm sure the audio artists and visual artists who spent months and months getting fine details right will be pleased to know their hard work isn't rewarding for you.

And what risk? You're playing a game :rolleyes:
 
I'm in a Diamondback Scout and she's not the most jump Economical because I'm fully armored and shielded. I came in from about 1000 LY out trip because my cockpit canopy looked like I'd tangled with a bull moose at 100 klicks an hour. Discretion is the better part of valor at that point.

<snip>

I tried the basic setup in a hauler shown on an explorer video, lets just say I should have kept the shields and sold them at the last outpost on the way out and leave it at that, it was a short trip :)

Next time I hope to do a bit better, lol.
 
Risk averse, eh? Hmm... cowardly, cheating, filthy, casual, ignorant, risk averse, Solo player! Yes, I really like that!
 
I actually could accept Piracy the way Jordan Cobalt describes it. The issue is.. he's in the minority. Too many who play "pirate" have no clue what so ever on how to pirate. If pirates are constantly blowing up the traders than why would any trader obey the order to release cargo.. they are going to die anyways so they do everything they can get out. People complain that all the traders are moving to Solo and want to change the game so they can't. They are driving away their own "enjoyment".

The way Jordan describes it, hell I would RP it too ( edit.. as a trader.. NOT as a pirate. I can't steal from others). And if someone tries to escape, hit their engines.. take more of the cargo then you were originally planning on as "punishment" then clue them in on how to get their engines up again. Sadly too many "pirates" are into the greifing style of play and trying to legitimize it by claiming to be pirates. Which gives the role playing ones like Jordan a bad name.

i would never consider myself a REAL RP player.
and then i think about how much like my real life flying from star system to star system in a space ship actually is.

ok so i admit to some form of RP.

i guess that's my biggest reason for my rabid objection to the psycho killer type mentality in games.
i am RP'ing the life i would live if i were in this reality.

the jordanian pirates would just be another business cost that you knew was going to occur, just not exactly when.
consider the origin of "loyds of london"

however i would imagine that in real life anyone resembling our psycho killers would be the target of real pirates because they are giving pirates a bad name.
they would incite people to do more than just insure their cargo. like building navies with fast ships with the specific intention of hunting pirates.
in addition perhaps actually rewarding people that would hunt "the killers for fun".
maybe "no questions asked" rewarding anyone, including real pirates for turning in live specimens of the REALLY bad guys.

but bounties won't work in game because there will always be a respawn, even if it is in a new character if perma-death was a real punishment that could be handed out by some kind of in game court/justice system.

if EVE pirates were like jordan i'd still be playing there with my accounts that i started a few days after EVE first came out of beta and went public [11, 12 years ago? i don't remember exactly when it was. i still have the boxes and DVD's i bought for each account].

but eve is dominated by the goons and CODE and others of their kind. and quite frankly i hope that game dies soon so that future game developers will know that if you give gamers complete freedom and don't interfere to stop the bad actors you will have only bad actors in your game.
and their lack of reluctant soft/weak targets will lead them to stop subscribing because they get no thrill from fighting willing targets of any strength.

i have pledged 4 figures real world moneys in space ships in star citizen.
i guess i believe him when chris roberts said that those people that killed people at extreme rates would be away from the rest of the players.
not all the time, but they would almost always be grouped with their kind and we who were not interested in being someones reluctant content would only see them on rare occasions.
i can live with that.

his system is different than what we have here, in his current description.
but it is an attempt at dealing with the problem.

i think that this system of open/group/solo is an excellent solution.
if i were to work at it, i am sure i could find flaws in it, and many have.
however it IS a serious problem, and this is the best solution i can see.

from what i see in this thread is that the main objectors, perhaps the only objectors are a very vocal minority that is the primary cause of the problem.

my preference would be an EVE setup where we all see and interact with each other all the time, the BIG idea of "everything everywhere all the time" and the psycho killers are not around at all.
 
too many ppl are risk adverse,

without any risk there really isn't any reward

i don't see a way to avoid risk in this game.
last night i decided to get at least one kill on an NPC.
i went to the tutorial for combat.
later i finally killed the NPC i had been fighting with for over 45 minutes. more like an hour.

anytime i get in a fight with an NPC, i lose.

so you saying that there is no risk in solo or group play is a full on lie.
you know it's not true when you say it.
 
<Snipped but very very well said>

my preference would be an EVE setup where we all see and interact with each other all the time, the BIG idea of "everything everywhere all the time" and the psycho killers are not around at all.


The preference you stated.. with seeing and interaction with the psycho killers not around is Mobius.. unless you mean there is Pvp too
 
The preference you stated.. with seeing and interaction with the psycho killers not around is Mobius.. unless you mean there is Pvp too

you're probably right.
as to PVP, that NPC i killed last night when i went back to the basic combat tutorial was my first kill in the game with any of the avatars i have tried.
by the time i killed it my hands were all cramped up in knots and i was leaning against the desk with the controller up against my chest and stabbing at the buttons and joy sticks with the sides of my hands.
i was about ready to start using my lips and tongue on the darned thing.
so i am in no way ready to expect to survive combat with even a few hour old player character.
i have "retired" so many avatars and started over i don't even remember the name of the one i am running now.
but yes, i think i'll try the group part of this game and i'll join mobius.
i've already tried open and solo.
 
And this why I think the differing game modes work, we both get what we want in the way that we want it. I will also sometimes pop into Mobius because some people I know play there and if I'm on crap hotel wifi then Solo is still an option and I still get to play. I still struggle to understand the rationale behind enforcing or restricting game modes as anything other than something that's driven by ego.

totally agree.. its all about choices, and playing the game you feel like playing at the time. i do love the cat calls of 'hiding in solo' or 'scared of open play' though, i mean i play online a lot, but even with an interesting neuro condition and literally no concept of time, im still able to separate reality from fiction, it is just a game, there really is nothing we solo/group players 'fear' about open, the closest i get to a physical reaction is an occasional headache from eye strain, and that isn't mode dependant lol. i am a retired medic, raised 2 daughters, and come from a [sarcasm] really sweet quiet [/sarcasm] place just outside glasgow. i know who i am, what i am, where i have come from, i understand my value without needing to seek the kind of validation some players seem desperate to get in open. i still think the majority of players in game have no ego needing bottle fed, sure its nice to do well, but as someone mentioned, a page or so back, there is so much to this game that doesn't revolve around other players, the background alone is lustrous. ultimately, the negative, often insulting remarks levelled at players choosing to forgo open, are very much just the wails of folk unhappy with life in general.
 
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thanks.... :) I could not be bothered responding to his selective editing, but it is nice to see you picked up on his sly attempt. :D

either way though. Too many seem to think I / we are ginding in solo with a view to being psycho mentalists in open once we have money, which as i am sure you are bright enough to realise is not my intention at all.

that being said.... if ever i saw a rckstr in open...... oooo I would be so so tempted ;) (mind you despite being called a carebear and a coward I do at least use my ingame CMDR name on the forum. I wonder how many of these brave forum posters do the same, or hide behind aliases (general thought not aimed at an individual) ?

i'm not 1 for hiding behind aliases either.. this is me in game, in forum, in all my bearded glory lol.
 
you're probably right.
as to PVP, that NPC i killed last night when i went back to the basic combat tutorial was my first kill in the game with any of the avatars i have tried.
by the time i killed it my hands were all cramped up in knots and i was leaning against the desk with the controller up against my chest and stabbing at the buttons and joy sticks with the sides of my hands.
i was about ready to start using my lips and tongue on the darned thing.
so i am in no way ready to expect to survive combat with even a few hour old player character.
i have "retired" so many avatars and started over i don't even remember the name of the one i am running now.
but yes, i think i'll try the group part of this game and i'll join mobius.
i've already tried open and solo.

hehe, its all good.. single most important thing about this game.. enjoying it.. even if that meant never leaving your home system and just flying in circles.. so be it! seeing a hollow square on the radar is always a nice surprise as even with so many members in mobius, it is after all a rather large environment we get to play in. you can say hi, or you can just do your thing.. its great, such a simple rule set.. play nice and don't harsh another players game. there are no bosses or expectations on you as a member.. its really quite lovely.
 
you're probably right.
as to PVP, that NPC i killed last night when i went back to the basic combat tutorial was my first kill in the game with any of the avatars i have tried.
by the time i killed it my hands were all cramped up in knots and i was leaning against the desk with the controller up against my chest and stabbing at the buttons and joy sticks with the sides of my hands.
i was about ready to start using my lips and tongue on the darned thing.
so i am in no way ready to expect to survive combat with even a few hour old player character.
i have "retired" so many avatars and started over i don't even remember the name of the one i am running now.
but yes, i think i'll try the group part of this game and i'll join mobius.
i've already tried open and solo.


Mobius is welcoming and have you heard of voice attack? I'm experimenting with it. it helps some. And gimbled.. run missions and get a little bit of money and then outfit gimbled weapons. It makes a TON of difference when you are new. I struggle to hit anything with fixed weapons. If that was all I had (as in the tutorial) I would lose 100% of the time.
 
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