I actually could accept Piracy the way
Jordan Cobalt describes it. The issue is.. he's in the minority. Too many who play "pirate" have no clue what so ever on how to pirate. If pirates are constantly blowing up the traders than why would any trader obey the order to release cargo.. they are going to die anyways so they do everything they can get out. People complain that all the traders are moving to Solo and want to change the game so they can't. They are driving away their own "enjoyment".
The way Jordan describes it, hell I would RP it too ( edit.. as a trader.. NOT as a pirate. I can't steal from others). And if someone tries to escape, hit their engines.. take more of the cargo then you were originally planning on as "punishment" then clue them in on how to get their engines up again. Sadly too many "pirates" are into the greifing style of play and trying to legitimize it by claiming to be pirates. Which gives the role playing ones like Jordan a bad name.
i would never consider myself a REAL RP player.
and then i think about how much like my real life flying from star system to star system in a space ship actually is.
ok so i admit to some form of RP.
i guess that's my biggest reason for my rabid objection to the psycho killer type mentality in games.
i am RP'ing the life i would live if i were in this reality.
the jordanian pirates would just be another business cost that you knew was going to occur, just not exactly when.
consider the origin of "
loyds of london"
however i would imagine that in real life anyone resembling our psycho killers would be the target of real pirates because they are giving pirates a bad name.
they would incite people to do more than just insure their cargo. like building navies with fast ships with the specific intention of hunting pirates.
in addition perhaps actually rewarding people that would hunt "the killers for fun".
maybe "no questions asked" rewarding anyone, including real pirates for turning in live specimens of the REALLY bad guys.
but bounties won't work in game because there will always be a respawn, even if it is in a new character if perma-death was a real punishment that could be handed out by some kind of in game court/justice system.
if EVE pirates were like jordan i'd still be playing there with my accounts that i started a few days after EVE first came out of beta and went public [11, 12 years ago? i don't remember exactly when it was. i still have the boxes and DVD's i bought for each account].
but eve is dominated by the goons and CODE and others of their kind. and quite frankly i hope that game dies soon so that future game developers will know that if you give gamers complete freedom and don't interfere to stop the bad actors you will have only bad actors in your game.
and their lack of reluctant soft/weak targets will lead them to stop subscribing because they get no thrill from fighting willing targets of any strength.
i have pledged 4 figures real world moneys in space ships in star citizen.
i guess i believe him when chris roberts said that those people that killed people at extreme rates would be away from the rest of the players.
not all the time, but they would almost always be grouped with their kind and we who were not interested in being someones reluctant content would only see them on rare occasions.
i can live with that.
his system is different than what we have here, in
his current description.
but it is an attempt at dealing with the problem.
i think that this system of open/group/solo is an excellent solution.
if i were to work at it, i am sure i could find flaws in it, and many have.
however it IS a serious problem, and this is the best solution i can see.
from what i see in this thread is that the main objectors, perhaps the only objectors are a very vocal minority that is the primary cause of the problem.
my
preference would be an EVE setup where we all see and interact with each other all the time, the BIG idea of "everything everywhere all the time"
and the psycho killers are not around at all.