Hey jacozilla, chaffs make it so that gimballed and turreted weapons don't lock onto the ship what fired it for a set duration.![]()
We know this, but does it interrupt security scans, as far as I could tell they did. can you confirm?
Hey jacozilla, chaffs make it so that gimballed and turreted weapons don't lock onto the ship what fired it for a set duration.![]()
Hey Du Guesclin, we are aware of this happening and it is under investigation.![]()
Chaff launched by an npc definitely hinders a scan from us, so if npcs follow the same mechanics and rules I would say technically yes the other way round as well (...)
That is what I always thought.
It surprises me to hear from others it does not work, as I have used it at times and it seemed to work perfectly.
I have never been scanned against my will and have never been caught sneaking into a station ever. Not even once.
Now I am confused.
Hey Du Guesclin, we are aware of this happening and it is under investigation.![]()
Not that I'm aware of.
Getting out of range rapidly (i.e. 3km+) stops a scan from completing, but you only have the ten seconds to do it.
Not sure about switching to Silent Running (not tried it as a scan was in progress)...
OK.
So can you explain why a KW-Scanner is disrupted by an NPC launching chaff? Because it happens.
Like I said earlier in the post, chaff does work if you use it correctly and make sure this cycle of chaff spreads between you and a hostile. Main issue at a station, there are many npc security ships at various angles to your trajectory towards the station entrance, so the chaff launching will always be behind your ship, not inbetween you and these various security vessels doing their patroling cycling route around the outside of the station.
This was the question the OP asked - can it be used to try and negate a scan at a station for smuggling? Not really because of these reasons, however in combat against a particular hostile, chaff can be used to hinder scans and gimbal mounted weapons as long as you use it correctly as I've described and position yourself past or behind the spread of chaff. It is very useful in this regard, I'm not sure if it was tweaked and changed to the point you could use it for smuggling to negate All security vessels trying to scan you is a good thing, it would be far too easy to smuggle surely.
This is under investigation as well.![]()
This is under investigation as well.![]()
I totally get your explanation, and even agree it's completely logical and expect - as we know 21st century chaff to work.
But the problem is, this reasonable explanation which again I agree seems reasonable, doesn't fit with how chaff works for locking up gimbal weapons and turrets.
a) IF chaff is as you described, a launched substance that recedes behind us as our ship moves past the just launched chaff cloud (ala real life 21st century chaff or IR flares), then your explanation why this would work in combat but not so much from the many directional angles in front of a station.
But here's the inconsistency problem - that same chaff when launched would also recede behind our ship, yet your ship is protected for the entire duration of the chaff launch cycle against gimble / turret weapons - even when that attacking ship is coming at us from the front, and presumably our chaff cloud is now behind our ship, and way behind the attacking ship.
So while I agree you explanation seems and should make sense - it doesn't seem to apply to the way Elite universe/tech chaff works - it's some magic chaff that once launched, stays in effect for locking up gamble / turrets, and as for stations - well, I will go with what the QA replied to - that since he only specified gimble / turret, that it does not block police scans (although certainly it could be a bug Frontier doesn't know about -so there's that angle)
Like many have said, I rarely if ever get caught now smuggling into stations, so I'm not sure if its the chaff launch helping me or just the usual scoot and slide dash that I'm doing.
This is under investigation as well.![]()
Please don't remove that mechanic, because I love it.
I think it adds to the richness of gameplay.
Smuggler cargo bays, they hold half as much cargo but scans take 3x as long.We need an anti scan module.
Smuggler cargo bays, they hold half as much cargo but scans take 3x as long.
I've stopped taking smuggling mission from the BB in stations.
Getting cargo in is not a problem, usually, but taking stuff out of a station is not good. Even boosting, drop heat sinks and chaff, when scan starts, I get fined. It still turns a profit but I am sure my rep must take a hit. Which of course increases the chance of being scanned next time. Outposts are easy, military ones a little more tricky but still doable.
![]()