Disappointed by Archon Weapon (Cytoscrambler)

Any chance of posting stats or anything. I've not seen any of the powerplay weapons pop up yet...

Edit: Also depends, if you are on an Anaconda with 4 of them and a bunch of multicannons they may work great. Can't test myself sadly I was late to sign up to any power... :(
 
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So far from testing it on some NPCs it seems very good for a small weapon, just not worth the drawbacks, ill upload some footage/screenshots shortly
 
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New nickname "the Craptoscrambler"

The imperial hammer looks truly amazing though, slightly less damage for 3 shot rail gun with same ammo 30/90 and same power draw...everything else so far looks meh
 
damn. i hope to have a normal burst with improvement shield and no hull damage..no thiniking about a little weapon like this....may can be used only in little ships for shield breaking of transport ship..
 
Just tried it in a conflict zone and recorded the results. It seems marginally better than standard fixed burst if the following conditions are met:
- Your enemy is heavily shielded
- Your enemy is Python sized or larger
- Your enemy is much slower and less maneuvrable than you
- You are closer than 500m away
- You have a lot of spare weapons capacitance


In short, it's so situational as to be functionally useless. I'd say it's about on par with the mining laser in terms of usability
 
Just tried it in a conflict zone and recorded the results. It seems marginally better than standard fixed burst if the following conditions are met:
- Your enemy is heavily shielded
- Your enemy is Python sized or larger
- Your enemy is much slower and less maneuvrable than you
- You are closer than 500m away
- You have a lot of spare weapons capacitance


In short, it's so situational as to be functionally useless. I'd say it's about on par with the mining laser in terms of usability
You know in the first Elite i played on Speccy, mining laser was pretty good :D
 
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The Code just tested it versus a beam laser of the same size (c1) vs a python 4 pips in shield with 2 shield boosters and 'a' class shields. Weapons are at 0 pips and fired until capacitor charge runs out.

@ 481Meters

Cyto: 6% damage
Beam: 18%

@ 300 metres

Cyto: 12% damage
Beam: 18% damage

@100 metres

Cyto: 21% damage
Beam: 18%

50 Metres (we're bored):

Cyto: 21% damage
Beam: 18%

So... thanks for that weapon that does less damage than a beam except at stupid close range and uses more power in capacitor use and in module power drain. Woooh. Pretty colour though.
 
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The Code just tested it versus a beam laser of the same size (c1) vs a python 4 pips in shield with 2 shield boosters and 'a' class shields. Weapons are at 0 pips and fired until capacitor charge runs out.

@ 481Meters

Cyto: 6%
Beam: 18%

@ 300 metres

Cyto: 12% damage
Beam: 18% damage

@100 metres

Cyto: 21%
Beam: 18%

50 Metres (we're bored):

Cyto: 21%
Beam: 18%

So... thanks for that weapon that does less damage than a beam except at stupid close range. Woooh.

It's purple though!
 
It is kind of funny to see all those PvPers who worked hard in PP and for the whole month had a wet dreams about instakill one shot "Smash-this-Noob-Sidewinder" weapon rage that the dreamed weapon is basically useless against other players. :)
 
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