Anaconda Shield Recharge Time Test: 11+ minutes

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"Except it doesn't have the same power consumption so recharge rate should reflect that."

I see, you have the biggest ship so you must have more advanced technology. sry fail

Really? Passive aggressive and "sry fail"? How old are you?

Explain the power consumption for larger shield generators. If you're going to charge each fraction of a Joule at the same rate for any shield, then you shouldn't need more power to charge a larger shield since it's just charging in series. A 12V charger can charge 100 phones if you allow the single phone charge duration * 100. If you have a more powerful charger, you should be able to charge all phones at the same rate you'd charge one.

Why does that not apply with shields? I don't think I even insinuated better technology. It's simple physics.
 
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Correction
"says every ship minus the conda and clipper pilot....in open"

You have to admit... the shield recharge should be instant when docked. It wouldn't break game balance, unless you were fighting just outside of the no fire zone of a station.

If you're fighting a conda, and they lose shields, run to a station, dock, undock, and jump back to the system you were fighting in, drop into your wake, you would deserve to lose.

Hopefully this gets sorted. I'm all for long recharge as it makes victory against large ships possible, but at least let us park and heal up. As an FDL pilot with 3 boosters I dread the day mine go down.
 
You have to admit... the shield recharge should be instant when docked. It wouldn't break game balance, unless you were fighting just outside of the no fire zone of a station.

If you're fighting a conda, and they lose shields, run to a station, dock, undock, and jump back to the system you were fighting in, drop into your wake, you would deserve to lose.

Hopefully this gets sorted. I'm all for long recharge as it makes victory against large ships possible, but at least let us park and heal up. As an FDL pilot with 3 boosters I dread the day mine go down.

I would agree. Docking should provide some kind of faster shield recharge.
My point was that every single change made to the game someone says it breaks immersion, not realistic, or means FD doesn't care.
As time goes on, the game will become more in line with what FD envisioned. This means things will change. We should have never had our shield insta charge in SC, we should have have been any to sell weapon for full refund, but now that we had a taste, we want to keep it.

Its like letting you kid stay up late once, then he expects to stay up every night.
 
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I would agree. Docking should provide some kind of faster shield recharge.
My point was that every single change made to the game someone says it breaks immersion, not realistic, or means FD doesn't care.
As time goes on, the game will become more in line with what FD envisioned. This means things will change. We should have never had our shield insta charge in SC, we should have have been any to sell weapon for full refund, but now that we had a taste, we want to keep it.

Its like letting you kid stay up late once, then he expects to stay up every night.

Bad analogy.

Why not just say you agree that the ships should not take 11 minutes to charge at a station?
 
Yes, after the /thread post and the bad analogy above.

We paid for something we don't get. That's not the same as giving something for free then rescinding it.

The /thread had nothing to do with the actual issues with the game. More so about why people complain about the issues.
The analogy was fine.
What was paid/backed and what we got has nothing to do with the topic or anything I said.
 
"Except it doesn't have the same power consumption so recharge rate should reflect that."

I see, you have the biggest ship so you must have more advanced technology. sry fail

It clearly read shield GENERATOR in the game

In which world do you live where a bigger more expensive, supposedly more advanced energy generator should pump the same amount of energy as the smallest one?

You can be right if the game only say shield container, with the actual generator being somewhere invisible and all of them presumed to have single fixed size and capability
 
Anacondas are not supposed to be invincible. There needs to be at least some tiny fraction of vulnerability in flying one.
There is, it is called shooting through the immense amount of hull from any direction, to hit just the power plant inside the ship without seeming to damage said hull once the shields are down, so even a wee tiny Sidey can take out a huge 'Conda given enough time and flying skill to avoid all incoming fire.
 
Its a shame that recharge rate isnt listed any-where.
because it's always 1 MJ every second, no matter whether a 1E power distributor is recharging a 2E shield or a 7A distributor is recharging an 8A shield.

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I fly an Anaconda doing a lot of combat in it and I find the shield recharge time to be okey considered how massive the shields are in the first place. There has to be a downside to it.
The 300 million + price tag isn't?

What about the slow speed that everyone can run away from?

The 8 figure rebuy?

Nah, balance comes from boredom. See, the Anaconda is weaker _in_ combat because it takes forever to recharge the shields _outside_ of combat.

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Anacondas are not supposed to be invincible. There needs to be at least some tiny fraction of vulnerability in flying one.

So the slow recharge time while you're not being shot at makes the Anaconda vulnerable to fire?

That's some logic there.
 
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So Another I want my ship to be invincible , fastest, bestus, cuz I paid the most. FAIL
If you are talking about my comment then no I don't want that, neither do I want the ludicrous situation where a 32,000 credit Sidey can pop a 300,000,000+mil fully fitted and armoured Anaconda, by using its speed and manoeuvrability to stay out of the line of fire, while shooting through what is supposed to be heavy armour from any direction and targeting just the power plant of the 'Conda, as if it were only protected by paper, with 2 level 1 weapons. lets at least have 1% realism in this fantasy simulator/game.
 
If you are talking about my comment then no I don't want that, neither do I want the ludicrous situation where a 32,000 credit Sidey can pop a 300,000,000+mil fully fitted and armoured Anaconda, by using its speed and manoeuvrability to stay out of the line of fire, while shooting through what is supposed to be heavy armour from any direction and targeting just the power plant of the 'Conda, as if it were only protected by paper, with 2 level 1 weapons. lets at least have 1% realism in this fantasy simulator/game.

Reading between the lines, this is thankfully going to get fixed soon-ish I would have thought. About time too.
 
Its a shame that recharge rate isnt listed any-where.
Yes, but as everything in ED is it relative, the heavier your ship, the longer your recharge rate too, atleast that's what it always felt like to me.
But really, they should list recharge (time from breakdown to back up which is ~50%) for 4 and 2 points in SYS.
Unless the difference for that is linear, then 4 SYS should be fine although I have the feeling that more than 2 points don't boost the recharge speed and only increase the toughness of the shield should it still be up.
 
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