Seriously? Broken weapons or just broken Python!?

This has gone on long enough, imo.

Let's forget the fact that python has a horrible jump range, and some modules are slightly overpriced.

I have no idea what ninja nerfing has gone on here in the past 2 or 3 weeks(technically since Powerplay's release), but the Python sucks.

1. My shields drop faster than a sack of stones, even with the best possible shields I can install, and with shield boosters.
A sidewinder drops my shields faster using 1 multi-canon than I drop his shields with 2large and 2 medium beam lasers.
A vulture drops my shields before I can get his shields down to 1 bar.
And if any ship larger than a Cobra has an extra wingman, then it's almost impossible to kill both before the annoying Security forces arrive.
2. Also my ship now overheats when I deplete the weapon bars, I have everything A Rating. This didn't happen before Powerplay.
3. The interdiction is impossible to escape, no matter the ship. I can't even maneuver the ship even close to the escape vector. Although this has been broken for nearly 2 months.


*
4(Extra). SILENT RUNNING doesn't do jack squat. Even with everything off and silent running on and popping heatsinks like painpills, the ship is still detected and scanned.
 
I fly a Python, and that hasn't been my experience at all. What sort of weapons loadout are you running?

Because the Python has a massive power supply, it is quite easy to fit something that will cook your ship way too fast. Here is what I'm currently running (with lots of success):

2 x C3 Gimballed Burst (multipurpose)
1 x C3 Gimballed Cannon (for the large ships)
2 x C2 Seeker Missle Pods (For finishing those pesky little ships).

It's a really fun build. The missiles quickly take care of anything small that can dart around you. C3 bursts take care of shields really well, and the C3 cannon is a beast for taking out big ships' power supplies.

I also run two Shield Cell boosters, one at a time, and just power on the second one when the first runs out.
 
I just changed from a Fer de Lance to a Python 'bout a week ago. As far as I'm concerned it's the best ship of the three that I've owned (Cobra, FDL and now Python). I'm running a full A loadout as follows:

L: 3C/G Cannon
L: 3C/G Beam Laser
L: 3C/G Beam Laser
M: 2D/G Cannon
M: 2D/G Cannon
U: 0I Chaff Launcher
U: 0A Kill Warrant Scanner
BH: 1I Military Grade Composite
RB: 7A Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4A Life Support
PC: 7A Power Distributor
SS: 6A Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6A Shield Cell Bank
6: 5E Cargo Rack (Capacity: 32)
6: 6A Shield Generator
5: 5A Fuel Scoop
5: 5A Shield Cell Bank
4: 1E Standard Docking Computer
3: 1C Detailed Surface Scanner
3: 1C Advanced Discovery Scanner
2: 2A Shield Cell Bank

There are two flaws with the Python - it's SLLLLLOOOOWWW, with this configuration - heat is an issue when utilising the lasers during combat.

After the FDL - this ship is a blessing, although, I do miss the speed in the FDL. Point being that each ship has its' pro and cons, I respectfully suggest that you learn to work around them …
 
Last edited:
i love my python, too drunk to come up with more but ya, i loves me python, even bought custom paintjobs (only ship i've bothered doing so with)
 
Huh. My Python doesn't overheat at all. Also, zero pips on SYS is no valid tactic, not even in the Python. If you keep a pip or two in there, your shields do just as mine do: nothing ever breaks 'em. You could also try SCB to turn on the secret god-mode. The size of the shields alone aren't that high actually, but the damage penalty smaller ships suffer make them pretty awesome.

I use gimballed pulse lasers in the large slots and two multi-cannons. Much shredding ensured. I don't bother to use the multis on anything smaller than a Cobra, as the lasers take care of those too fast anyway.

And it's still a bloody agile ship! (Always wondered if bloody gets censored in these forums. I use it a lot!)
You just have to play around with your equipment to keep the mass low. Do I really have to install the mil-spec armour? Can't I run the same setup with the A6 power plant? Is the extra range on the sensors worth the 24 tons?

Python rocks!
 
Python is awesome. I'll run out of multi-cannon ammo before I run out of shield cells. It takes wings of ships to even get close to dropping my shields. If a sidewinder is giving you such issues... I wouldn't blame the ship. In fact, all of these issues... I wouldn't blame the ship.
 
Make sure you have a good power dist to juice your modules. I must admit my shields go quickly, but they are not A rated yet.

I do find dogfighting hard on B thrusters, enough to fit turrets to do the dirty work and large beams to hit big stuff.
 
Last edited:
This has gone on long enough, imo.

Let's forget the fact that python has a horrible jump range, and some modules are slightly overpriced.

I have no idea what ninja nerfing has gone on here in the past 2 or 3 weeks(technically since Powerplay's release), but the Python sucks.

1. My shields drop faster than a sack of stones, even with the best possible shields I can install, and with shield boosters.
A sidewinder drops my shields faster using 1 multi-canon than I drop his shields with 2large and 2 medium beam lasers.
A vulture drops my shields before I can get his shields down to 1 bar.
And if any ship larger than a Cobra has an extra wingman, then it's almost impossible to kill both before the annoying Security forces arrive.
2. Also my ship now overheats when I deplete the weapon bars, I have everything A Rating. This didn't happen before Powerplay.
3. The interdiction is impossible to escape, no matter the ship. I can't even maneuver the ship even close to the escape vector. Although this has been broken for nearly 2 months.


*
4(Extra). SILENT RUNNING doesn't do jack squat. Even with everything off and silent running on and popping heatsinks like painpills, the ship is still detected and scanned.

1. How many pips do you had in SYS? Note that the shield resistance to damage will increase with more pips in SYS.
2. Heat shouldn´t be an issue - idle heat in deep space with A-rated modules should be around 30. Note, that the idle heat will increase near hot stellar objects.
3. Cannot compare, I always submit and KWS for additional income.
4. SR becomes ineffective when closing in. IIRC some cmdrs have tested it in the past: scanners can detect SR-running ships within short range.
 
It's not a nerfing of ships. It might simply be the improved AI. It was noticed in 1.3 beta, that the AI learned their stuff much better than before.
Attacking a Wing of three in a Python should be considered carefully in a RES. If the Wing is Python/Cobra/Cobra, you are in for trouble and need several shield cells/chaff to survive and win.
As the AI tries to stay out of your firing cone now, fixed guns are now more difficult to apply.

Also,
your shields do not instantly recharge in Super Cruise and you have to check their status before entering battle.

I did not have trouble with silent running into stations, but it should be done quickly (despite the speeding rules). Also, chaff might help to break the scans (it does on player scans).
 
Running 3x3fixed beams and 2x2gimballed mc's, no heat issures here. my shields are fine also. biggest module +3 a boosters, no worries (add scb's for pve). shields melting like butter in the sun. everything a-rated. maybe u have mistakenly changed the powerplant?
 
Last edited:
I'd say lay off the alcohol first...

1. Not true
2. Heat is now a factor, it was the 1.2 feature that got delayed.
3. Not true
4. Learn the game mechanics?
 
Last edited:
I didn't win today so it must be a stealth nerf....

Ships overheating when the Weapon Capacitors are empty came in with the heat changes in 1.2, as the overflow goes from the Weapon cooling system to the ships general heat.

Silent Running and heat sinks does not stop you being seen, the Python isn't small, and if they see you they can close in to scan you when they get close, watch the security ship actually break formation to investigate the Large popping heat sinks.
 
Running 3x3fixed beams and 2x2gimballed mc's, no heat issures here. my shields are fine also. biggest module +3 a boosters, no worries (add scb's for pve). shields melting like butter in the sun. everything a-rated. maybe u have mistakenly changed the powerplant?
I'd love to see some video footage of how you use that setup in a CZ.
 
I don't recall seeing any balancing of ship specs or capabilities (outside the new ships) in the patch notes recently.

Most likely cause of the differences is changes to setup (if you have made changes) or improvements to NPC ability, ship loadout and tactics in accordance with the NPC pilot ranking (which definitely has happened).
 
Last edited:
Python has plenty of power, ill give it that. I'm currently running with an A6 (not A7) and ok for power on a mining setup. If i wanted to rig for combat i'd have to splash out on the A7, but there again, the Python is a multirole vessel, not a combat one, so not something i'm particularly interested in optimizing for combat anyway. I've got top thrusters, so anything too nasty ill just run from.
 
I'd love to see some video footage of how you use that setup in a CZ.

On my shedule for tomorrow. Usually I left the cz when my ammo is dry. I target the pp, melt the shields (takes more time in cz so there are little moments of heat issues but no heat damage, have to wait a second or two) and than changing to 1 beam and the mc's and get close to the target to finish him off.

I'm sadly on work now.
 
Last edited:
Back
Top Bottom