What happened to Nanomam Life???

Yesterday Nanomam Life Systems was at 66% influence, civil war critical. Today it's at 44%. FD, we really need to get some kind of log or a screen that shows influence activities in the last 48 hours, because at this point we are chasing our tails trying to flip this system. Either the is broken, or there's some players doing things like picking up missions and dropping them to screw up the influence, or running missions for the independent factions. Either way, we have no information on what's happening so there's no action we can take. This lack of transparency is what's going to drive people people that truly love the game away from it ... there's only so much banging your head against the wall that one can take. Would appreciate some kind of response about this, it's only the third or fourth thread that's been raised about what's going on in Nanomam...
 
Some better in game feedback is required to help us determine the cause of influence changes. Galnet local news saying things like "huge upswing in x faction activity in last 24 hours". Without that we are stuck trying to figure it out from traffic patterns. Without it we can't tell if it is bugged.
 
Some better in game feedback is required to help us determine the cause of influence changes. Galnet local news saying things like "huge upswing in x faction activity in last 24 hours". Without that we are stuck trying to figure it out from traffic patterns. Without it we can't tell if it is bugged.

FD can, so ticket it and they can have a look, see if its a bug, or the result of people doing opposing stuff. Of course, there is the issue with people taking missions and abandoning them immediate which should probably be revised somehow.
 
FD can, so ticket it and they can have a look, see if its a bug, or the result of people doing opposing stuff. Of course, there is the issue with people taking missions and abandoning them immediate which should probably be revised somehow.

Yes it can be ticketed and bug checked, but there if there were better ingame feedback there would be no need for such human interaction cloggin up the support channels and leaving us waiting on manual changes for a week (if ever) while the strategic situation changes.
 
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