The Powerplay discussion thread.

A way to transfer PowerPlay weapons after you defect

Hi Commanders,

Hey, don't look at me like that, I'm not the only one disappointed with the way PowerPlay works (from my side, mainly because the current mechanisms do not push/reward players to do the right things) and recently p*ssed by my Power specific weapon earned after 4 weeks... Before I defect, I would like to know if the below would work to, after you defect, still have access to the weapons you bought (I still hope FD may fix/tweak them later, who knows...) in order to equip your other/new ships with:
- buy a bunch of them
- equip some cheap Eagles / Vipers with
- keep them parked somewhere
- then defect...
- if you need to have them equipped to another/new ship, go to the station where they are parked and sell their weapons/modules
- swap for the other ship
- buy the weapons back

Has anyone tried this? I am afraid that since you defect, you cannot buy this type of weapons and they might simply not show up as "buy back"...
 
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Good question! I would rather say equip to a ship you want them on and leave them there. As selling them off basically gets rid of them, putting them on a new ship is considered a "re-buy", and you cannot buy the weapon if you don't qualify - I would say that means a total loss of your investment.

"Simple Logic, Mr. Spock!"
 
I'm pretty sure this is how it works, i've got 5 pacifiers stored on a python and a vulture (above poster might be right... who wants to find out? :p)
 
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Unless they use a completely different rebuy mechanic it should work. That's how I got these babies on my newest ship:

OG_Diamondback_zpsmfrxifpr.jpg


Someone should buy a few of the crappy PP weapons and stow them, and then defect to the FOTM faction and see if they are rebuyable. If they were truly crappy it would be no great loss.
 
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Someone should buy a few of the crappy PP weapons and stow them, and then defect to the FOTM faction and see if they are rebuyable. If they were truly crappy it would be no great loss.


That someone is me. Just did this, and it works.

Flew the Python back from Harma packing a load of comedyscramblers, parked it back at Founders with my ship collection, defected to Lavigny, and then switched 'em to an ASP using the buyback method.

In the unlikely event these things ever become not useless, I now know I can equip them
 
Full nights sleep later, thought it would help...nope, still ticked off how utterly useless the majority of these weapons are for most ships due to being small/fixed, or in some cases outright broken (cyto/retro, IMO).

I'm still 5 days away from my Pulse Disruptors unlocking, and I already don't want them due to being fixed and as such unusable on my Courier. I specifically went for these (and I liked Winters ethos) because of the fact they are medium and weren't specified to be locked to fixed aiming only. Sigh...

I am 3+ weeks in, might as well hang around and collect my last 5 million creds before I either defect or completely abandon PP. Haven't decided yet, but this whole situation has left an incredibly bad taste in my mouth.
 
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Nonya

Banned
This is what you get when the developers phone it in. The weapons literally look and feel like they just threw them all together in 10 minutes and didn't bother to actually test anything.
 
Considering they change about 1% of reported things from Beta to live, I doubt this would have made any difference :p

mh mh...
as i have allready mentioned, at the very beginning i posted a topic where i mentiond the description-flaws, like for example with the Enforcer "Cannon".
Was it changed? No
Were most Antal player surprised that they got a Multicannon instead of a Cannon? Yeah...
 
That someone is me. Just did this, and it works.

Flew the Python back from Harma packing a load of comedyscramblers, parked it back at Founders with my ship collection, defected to Lavigny, and then switched 'em to an ASP using the buyback method.

In the unlikely event these things ever become not useless, I now know I can equip them

Great news. Good job on the confirmation.
 
That someone is me. Just did this, and it works.

Flew the Python back from Harma packing a load of comedyscramblers, parked it back at Founders with my ship collection, defected to Lavigny, and then switched 'em to an ASP using the buyback method.

In the unlikely event these things ever become not useless, I now know I can equip them
Thanks for letting us know ! Damn, where is the button to give you some rep on the mobile website? :)
 
Powerplay - Reason it is absolutely failing.

https://www.reddit.com/r/EliteWinters/comments/3bzeur/cycle_5_official_orders/

This is an example of a topic which points out how some group of players have decided to tell everyone "preparation is not a priority" and "stop to expand" or to proceed with power. We must do it only their way or not at all. If we do not follow their order they start to sabotage work done by players the preparation attempts by preparing lesser systems closer to capital with worse income just that they keep their own heads in power control of the side.
Same time they heavily take positions in zones which will encounter instant fight with opponents and undermining is absolutely on its way. The fact that even the moderator of this group have pinned this is absolutely dangerous because some players might not agree with what they are doing. You will start players dropping off from the side they wanted to play or to start a civil war inside the power to get rid of this conflicting system.

STOP STOP Stop.. playing ok we stop playing as so much demanded even by moderators.

This group claims that good expansions are too far from capital and overheads costs because n^3/74000 what ever that is, works as solid proof of their concept. Note that y3k has not been verified by any of officials. The number which it gives is adjusted with divider (74000) to look right. If you test this with other numbers you see it is not doing an exact replicate of what is overheads. This require pure answers what is overheads and how it is counted.

If this side of the game is about arguing who is right and who is wrong, it is absolutely nonsense, no fun and total game killer. This is not what we want to play. If this is what is going to go on and on, this conflict has to stop
right now because it will affect players directly.

The attitude of this group has totally ignored that there is another side of the population which wants to work on their own projects, but now they are being shot down by determined sabotage.
-
This game starts to look very bad if the very first thing what you start to do is to stop right there!, or else!.. you are not winters and you are being sabotaged by "winters"... You are retired by your rank...

We asked for help and got instantly nuked by our own side. The moderators did not check the background of this situation and took heavy opposite of it, we did not lie to them therefore this behavior was offensive. Which is now making us wonder why on earth are we "Winters" or actually it starts to look like more like we have to bend to play by someones will or we have to fight the flames with in .. Why are there admins who are strongly taking sides in a game where we should have freedom of choice?

Fire the moderators and get moderators who only and only operate to make sure players can play this game. They should not play the game to moderate perfectly to keep their opinion off control.
Moderators should not be dictators of actions, they should be only there to make sure players are able to communicate. - This is absolutely not happening.

This gives me creeps.

We need this system which is controlling Elite with inside the game and gives the correct pilots the rights to show the way. I do not like the idea that just anybody can claim a position and power even they have barely done anything. Being a good friend with forum admin seems to help these players to boost their commands and so on.. There are players who strongly disagree with this and what they are doing, and wants to do something more creative as frontier expanding to space.

This command above makes the players to pack in one small spot around one capital system. Which is absolutely and totally the opposite idea of spreading into space and making powers wide and strong.

Honestly... And honestly, power play is BAD right now and it must be fixed fast as possible. Those moderators must stop using their power to point power to players which are not nominated by community but by 6 of 300 others as an example. They strongly talk about voting but they give no votes to anyone but their own small team. - This is why I do not like this at all. -

There are 2 choices I face. I have to start a civil war, which is not possible because of the penalties I would get from shooting own side players, or I join another power to fight the power I though I would like to be in.
( I don't like this because this will turn some part of my home sector hostile to me. )

However...

I do want pure clearance what is overheads, how are they calculated, and I strongly want to know why are we enforced to stop progression in this game.

What to do when we are out of friendly options to work with? - Declare independence and to be our own power and fight for feds for our own way or, take more of this sabotage from own side until we are so frenzy that we will start a civil war without caring of the penalty systems. The computer doesn't understand the meaning of civil war therefore the option is harmful to us and always supporting the opponents.

We have told them that their tactics are going to make us jump to another power if they continue this, yet they still don't understand that what they are doing is so aggressive towards us we are actually thinking of this option.
It is option in the game, and we will use it, we will start a war or join a war if that is the choice left to do.

Meanwhile I hope you guys find a way to stop this nonsense .. or the Powerplay is an obsolete game mode. - They do not understand why there is Polecteri as an example, it is also a frontier station...

Thank you.
 
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"Currently to stop a single power from expanding indefinitely, as well as an increasing cost based on distance from a power’s home system, we use an expansion overhead. Put simply, the more systems a power holds sway over, the more expensive its control systems are to maintain. "

read more here: https://forums.frontier.co.uk/showthread.php?t=163495



My personal opinion without any background knowledge: it seems to be an internal problem in your faction fought on reddit - I really hope the devs will NOT do anything, because internal struggle should not be supervised by devs (I doubt they can do much about reddit tbh) . Maybe it's even correct to control the overhead and maybe you just want to expand without thinking about the outcome (as you not seem to understand the overhead yet)? Just a question..
 
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Unless they use a completely different rebuy mechanic it should work. That's how I got these babies on my newest ship:

http://i255.photobucket.com/albums/hh147/frozensalami/OG_Diamondback_zpsmfrxifpr.jpg

Someone should buy a few of the crappy PP weapons and stow them, and then defect to the FOTM faction and see if they are rebuyable. If they were truly crappy it would be no great loss.

Thanks for the piccy, made me remember I still have a pair of them rare as rocking horse droppings Overcharged Mooool-ti Cannons! Problem is they're on my battered old Viper parked far far away in a part of the Galaxy I used to hang out in a long long time ago, almost forgot I still had them.
 
The reason Powerplay is failing is it's because it's a half-thought out, imbalanced system that's another vehicle for grind, and that FD is glacially slow in fixing and adjusting. Furthermore, it requires groups to apply tactics while giving them no tools to discuss plans, and it obscures some of the most important mechanics. It's not failing because some people on reddit are trying to organise their efforts - that's just you being over-sensitive.
 
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The reason Powerplay is failing is it's because it's a half-thought out, imbalanced system that's another vehicle for grind. Furthermore, it requires groups to apply tactics while giving them no tools to discuss plans, and it obscures some of the most important mechanics. It's not failing because some people on reddit are trying to organise their efforts - that's just you being over-sensitive.

Never thought that day might come... but i agree, completely :p
 
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