Epic fail. Please do not speak for solo players as you obviously have no clue. I AM a solo player, and I enjoy both community goals and powerplay. Like a great many solo players, I'm not against multiplayer, just player versus player combat. I love the concept of the galactic game of risk that I can contribute to in solo.
That's a good argument.
I hope that you also understand players who love concept of galactic game where others can't switch to solo from open for 15 minutes/hours, because they'd like to run away/oppose/undermine/prepare bad systems/escape blocade ?
It would be best to separate it. I'm really curious how would the numbers would look like afterwords (playercounts).
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I was about to get all spooked out then before I realised you must have seen my shields post
It wasn't much harder in Open truth be told, only a few single players and no wings. I should imagine that most Winters players know that the best defence to such undermining is doing whatever it is they do for expansion systems, and in this case it worked as the expansion was successful.
Thanks for your example though, sometimes I don't want to have to deal with stuff like that, and other times I would relish it. Nice to have the option though.
I can imagine a system blockade all too well, got chased out of Lave/Leesti loads![]()
Yeah. Currently blockade is not being used also because we all know it's ineffective. I'm really sad of that, as that would do great gameplay.
I even did analysis of players choosing OPEN/SOLO based on ships they're actually flying with clear shift (the very same players, doing open/solo shift): I'm playing trader = SOLO, I'm playing combat/multirole = OPEN. I used for this community goals data + starport visiting players (which contained both modes players).
What's a difference that players switch to solo from combat logging. Both are used to evade offensive player. If open/solo switch is ok, than combat logging is also ok.