Yes we will probably get CQC but that's not what I am talking about.
I want to talk about PvP and why it is so damn boring.
So there are a couple of things that need changes so that PvP can be improved.
First, the problems. The FSD. If interdicted, accept and jump out again. works every time.
Secondly, mass lock. The values are not mass dependent and if you have a mass lock value of 17, you are not affected by a ship of 16 but it works the other way round.
Third, running away. What are you going to do if a cobra is continously boosting in a straight line? Nothing, give up and save time.
These are (my) three problems I think should be adressed. PvP is boring if I only encounter one out of ten palyers who are actually even willing to fight. Like every Python I interdict will attack me but after he realizes "Oh, he might be dangerous for me." He is charging his FSD and jumps away. There is really nothing I can do. With like 10 SCBs in his pocket and no mass lock I can't even hit his thrusters or FSD to prevent him from running away.
The only case a players dies because of another player is when he wants to and this should not be possible.
Another example: Bought a fresh FDL. Had no shields. Was interdicted by another FDL and two Pythons. usually I doesn't stand a chance but hey, boost, boost, boost, boost, charge FSD, gone. Way too easy. This is boring and pathetic.
So to keep palyers in combat I suggest some kind of control systems. Either passively (by increasing mass to be able to mass lock pythons in vultures or whatever -> make masslock MASS dependent and no flat values.) or actively methods (Module that launches a limpet to temporarily disables thrusters/FSD/whatever), atleast ANYTHING that prevents players to do the three things mentioned above.
I mean really, I shouldn't be able to escape three medium ships in a non-shielded FDL with E thrusters.
I want to talk about PvP and why it is so damn boring.
So there are a couple of things that need changes so that PvP can be improved.
First, the problems. The FSD. If interdicted, accept and jump out again. works every time.
Secondly, mass lock. The values are not mass dependent and if you have a mass lock value of 17, you are not affected by a ship of 16 but it works the other way round.
Third, running away. What are you going to do if a cobra is continously boosting in a straight line? Nothing, give up and save time.
These are (my) three problems I think should be adressed. PvP is boring if I only encounter one out of ten palyers who are actually even willing to fight. Like every Python I interdict will attack me but after he realizes "Oh, he might be dangerous for me." He is charging his FSD and jumps away. There is really nothing I can do. With like 10 SCBs in his pocket and no mass lock I can't even hit his thrusters or FSD to prevent him from running away.
The only case a players dies because of another player is when he wants to and this should not be possible.
Another example: Bought a fresh FDL. Had no shields. Was interdicted by another FDL and two Pythons. usually I doesn't stand a chance but hey, boost, boost, boost, boost, charge FSD, gone. Way too easy. This is boring and pathetic.
So to keep palyers in combat I suggest some kind of control systems. Either passively (by increasing mass to be able to mass lock pythons in vultures or whatever -> make masslock MASS dependent and no flat values.) or actively methods (Module that launches a limpet to temporarily disables thrusters/FSD/whatever), atleast ANYTHING that prevents players to do the three things mentioned above.
I mean really, I shouldn't be able to escape three medium ships in a non-shielded FDL with E thrusters.