I think the OP has a point though, that progress bars are a bit of a distraction. While one goal, may be, to reach Elite .. the focus really should be on having fun, and let rankings happen almost by accident. One day you look up and "oh, I'm dangerous now!" Who knew?
Looking back through my rose tinted glasses, I'm talking about Frontier here, this is very true. You achieved rank ups (and there were really only two, combat rank and Empire / Fed rank) by doing things in the game. Missions, basically. There was no 'farming' as such, the nearest I ever came to that for combat rank progression was popping in to Reidquat where I knew I'd get attacked a lot. So as you say, progression was a by-product of gameplay, even though it was most certainly a goal.
The emphasis in ED certainly does seem to just be on 'progression' for its own sake, and the fact that you can farm most progressions does lead to a feeling of grind.
I'd like to leave a less cynical note behind though (fair is fair) :
At least to me, Ship progression always had a nice touch. Multiple Ship progression/ownership as well (its only hurdle being the inability to relocate a fleet without the well-known, awkward workaround method).
Less linear and far more flexible - plus you get to decide what to make of any certain Ship, including the crazy/funstuff if you can afford it.
That ain't a bad thing indeed.
And I agree with this wholeheartedly. I like the option of having different ships, especially as they do have different characteristics and strengths. This is currently the one aspect of this game that is better than Frontier.
Probably not really fair or appropriate to compare the two games (as they are generations apart), and still hoping for and looking forward to more engaging and interesting mission content. There's an awful lot of potential here.
