progression bars and rank ups? really?

There *was* popular demand for giving bars and numbers. Since Gamma people have complained how game doesn't tell anything.

There should be just one rank - combat rank, like in the original game. It should stop increasing for NPC kills after a certain point and only increase with PVP. Traders that don't ever fight shouldn't even exist in a game like E:D.


Right now we have an analog of this Master Sergeant Shooter Person

"Commander Mostly Harmless Competent Tycoon Ensign King, 2nd class Jameson".
 
Last edited:
Actually I quite like some of the progession bard, I know I am 43% towards deadly. Never had a clue in Elite, FE2, or FFE.

Sorry I like it. I am about to post a bug for war story in the wrong system (we are at war in the next system), rather broke my imersion that :) A bar has never broken my immersion (except the big that wacked -50% influence off our minor factions lol).

Simon
 
  • Like (+1)
Reactions: DJ
I would argue that older games didn't rely so heavily on progression bars and ranking up. Instead, today, every game has to have a treadmill to keep the players playing for as long as possible because the content isn't enough to hold their attention, even FPS games, adventure games, etc...
 
  • Like (+1)
Reactions: DJ

Deleted member 38366

D
--- Deleted ---
 
Last edited by a moderator:
I think the OP has a point though, that progress bars are a bit of a distraction. While one goal, may be, to reach Elite .. the focus really should be on having fun, and let rankings happen almost by accident. One day you look up and "oh, I'm dangerous now!" Who knew?

Looking back through my rose tinted glasses, I'm talking about Frontier here, this is very true. You achieved rank ups (and there were really only two, combat rank and Empire / Fed rank) by doing things in the game. Missions, basically. There was no 'farming' as such, the nearest I ever came to that for combat rank progression was popping in to Reidquat where I knew I'd get attacked a lot. So as you say, progression was a by-product of gameplay, even though it was most certainly a goal.

The emphasis in ED certainly does seem to just be on 'progression' for its own sake, and the fact that you can farm most progressions does lead to a feeling of grind.


I'd like to leave a less cynical note behind though (fair is fair) :

At least to me, Ship progression always had a nice touch. Multiple Ship progression/ownership as well (its only hurdle being the inability to relocate a fleet without the well-known, awkward workaround method).

Less linear and far more flexible - plus you get to decide what to make of any certain Ship, including the crazy/funstuff if you can afford it.
That ain't a bad thing indeed.

And I agree with this wholeheartedly. I like the option of having different ships, especially as they do have different characteristics and strengths. This is currently the one aspect of this game that is better than Frontier.

Probably not really fair or appropriate to compare the two games (as they are generations apart), and still hoping for and looking forward to more engaging and interesting mission content. There's an awful lot of potential here. :)
 
And get this... get this... You're gonna like that...
Some of these you can't do if you haven't pushed other Numbers & Bars ahead enough.

I've just been playing and thinking about this a little bit .. the local faction reps and so forth, the minor ones I think no problem at all for what FalconFly is saying .. If you can't read the faction guy's face or tone of voice, having a percent telling you how much he likes you or not, is good stuff. I suggest this is advanced playing of ED though ...

Where I think MIGHT be one step too far is in those three major rankings (combat, trade, exploration) because these govern major unlocks. It's chasing the unlock, that I think might be making people perceive grind .. Without that one bar (three bars total) you're likely to forget about waiting for your next major ranking (up) because you can't predict it .. instead you get on with playing the game .. when, all of a sudden, rank goes up. You might not notice that, but you would notice new missions appearing in the bulletins .. So now, the content expands before you, rather than you thinking "need a key, need a key"?

Probably not really fair or appropriate to compare the two games (as they are generations apart), and still hoping for and looking forward to more engaging and interesting mission content. There's an awful lot of potential here. :)

That there is.

I always particularly enjoyed photgraphing enemy bases (and watching the clouds of system vessels, coming up from the port to shoo you away! quick quick getaway .. awesome)
 
That there is.

I always particularly enjoyed photgraphing enemy bases (and watching the clouds of system vessels, coming up from the port to shoo you away! quick quick getaway .. awesome)

Yes! Locate the system, locate the planet, work out whether you could do the jumps in the time allotted, and then find the base on the planet and get close enough to photograph or destroy it without crashing or being attacked by the (often incompetent) security forces. :) Happy days.

Funny how a game that shipped on two floppy disks could have so much content... ;)
 
Military recon mission would be really awesome...

In the future we could have them be for surface bases in FE2-style, but we could have them right now too... secret military stations that would be off the maps, that you would have to find with the help of your sensors and/or your own eyes (signal sources should have been removed a long time ago), while military patrols are hunting you down for entering a restricted area. You would also get larger rewards if you got a good closeup...
 
Military recon mission would be really awesome...

In the future we could have them be for surface bases in FE2-style, but we could have them right now too... secret military stations that would be off the maps, that you would have to find with the help of your sensors and/or your own eyes (signal sources should have been removed a long time ago), while military patrols are hunting you down for entering a restricted area. You would also get larger rewards if you got a good closeup...

Wouldn't that be fun... :)

Go locate a secret outpost orbiting such and such a planet, implement the 'special military camera', and away we go.

What do you think FD? ;)
 
Aye! Naming your ship should be in game!

Yes, it should. Since we lose 10% when we sell a ship, there should obviously be a used market for ships. When you buy your pre-owned ship (at a discount, of course!), there should be a distinct possibility that it'll have the name given to it by the previous owner. ;)
 
all i see in this game is progression bars and ranking up, really FD?

Yes, it does take away the element of surprise and satisfaction from the original, however, to be fair it has completely slashed the number of pointless whinging forum threads from the insta-gratification-generation about x, y and z, not working...

"Game is %^&£$#* screwed up! I've now traded 30 tons of fish and i'm not a %^&£$#* dealer yet!"

"It's bugged I tell ya! I've shot down two pythons and a pirate Sidey and i'm only mostly harmless, *#%!"

[The forums (believe it or not!) are a much better place these days :D]
 
Last edited:
Yes, it does take away the element of surprise and satisfaction from the original, however, to be fair it has completely slashed the number of pointless whinging forum threads from the insta-gratification-generation about x, y and z, not working...

"Game is screwed up! I've now traded 30 tons of fish and i'm not a dealer yet!"

"It's bugged I tell ya! I've shot down two pythons and a pirate Sidey and i'm only mostly harmless, !"

To be fair to the instant-gratification generation, time based gratification is even worse, well actually maybe they are both just awful.

and somebody who killed a python in a sidewinder deserves to be Elite more than anyone i've seen with the title yet ;)
 
I don't mind a progress bar, but to see it on my ship's computer feels immersion breaking. By all means have something to show progression, but provide it on a stats page.
 
Last edited:
Back
Top Bottom