GTAV online has solo and group mode. Great thing about open in GTA, if some decides to blow up my 1 million $ Lambo or Bugatti Veyron, said pays the full price.
@Op - Players should have an option to escape - If I'm in my Cobra I can outrun your Vulture, if I am in my Conda I inflict as much damage before your escape, or work in a wing to disable you before you have a chance to escape. If in my T9, chances are I won't get out alive, but against inexperienced cmdrs, chaff, FA OFF, do not try to run & high wake FSD get's me out alive.
Seems to be working as intended.
And here I have a different opinion. A player should not always have a choice to escape, atleast not at the beginning of the interaction. Sure, you can outrun a Vulture in a Cobra but you shouldn't be able to outrun four ships (let's say two of them are even Cobras) without shields.
And even in a wing, the running strategy is just too easy and too efficient. 90% of the players use that and as many others already stated, intertictions are just a waste of time for everyone, predator and prey.
The thing with the boredom is that NPCs are predictable and human palyers are not ... weeeeeell, wrong. Players can be predicted. If I am interdicting someone, I can tell that he will probably run, or if he actually does choose to fight and is not good and his shields are down, he will run, or, if my shields are down, he will fight but I will run.
You see the scenarios are already fixed and clear
before the actual interactions have started making no difference to the boring NPC interdictions.
To adress that I am asking for something that prevents players from instantly running. Yes they should be able to run at some point, but this point should not be before the interaction. For example a temporary EMP that disables the FSD if their shields are down. Low rate of fire (needs to recharge for 5 minutes and lasts for 20 seconds). This would provbide a possibility to keep targets in the instance for a short period of time without being able to perma-force him of staying. Wings would benefit even more form that as multiple ships are able to force the target in the instance, finally being able to shoot the killing blow or to have more time to destroy the cargo hatch.
Just an example, I'd be fine with something completely different.
The main problem I am talking about is running, let it be the interdictor or interdictee. I have seen a couple of Pythons inerdicting me in my Courier and patheticly losing the fight. But due to mass stuffs he is out before I can even scratch his hull, even though his shields were already down.