Please, adjustments to PvP (and no CQC)

@OP
Elite dangerous is a solo game, with annoying players and way to ignore everyone. There is no dangerous in Elite:Dangerous.
I'm playing solo since tuesday because i have 400kb/s ( long story ).
And everything is better. No annoying players in RES, no waiting for free landing pad, no lags... No player's interdictions. I have choice - fight with player. He will escape or i will escape. Or just escape without getting single hit.
It sucks.
I'm still hoping for changes.
 
All ships should mass lock each other within their 3km or 4.5 km whatever it is. Fast blockade smuggling cobras should be able to turn and burn.

Whats the harm with having fsd interfere with each other within a certain distance so ships are mass locked and not slowed by factor x.

A viper could have a go at an anaconda. Why not, its an armed trader, not im bigger than you bye bye.

Puts the danger into dangerous because lets face it interdiction just takes time out of your business.
 
yeah, nobody even plays Age of Camelot anymore. /end sarcasm
EDIT: Isnt GTAV5 open world, record shattering? Doesn't it even have SvGvO?
Mind exploding.

GTAV online has solo and group mode. Great thing about open in GTA, if some decides to blow up my 1 million $ Lambo or Bugatti Veyron, said pays the full price.

@Op - In all honesty you sound like an 8yr with your constant use of the word boring. Players should have an option to escape - If I'm in my Cobra I can outrun your Vulture, if I am in my Conda I inflict as much damage before your escape, or work in a wing to disable you before you have a chance to escape. If in my T9, chances are I won't get out alive, but against inexperienced cmdrs, chaff, FA OFF, do not try to run & high wake FSD get's me out alive.

Seems to be working as intended.

Here's some good vids of a wing working as a team https://www.youtube.com/channel/UCJxiLtMe33YeCZ9jj8gdmjA

[video=youtube;NMwplY9xf4Q]https://www.youtube.com/watch?v=NMwplY9xf4Q[/video]
 
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SOLO is killing ED.

Inb4 merge to the "thread of doom (as one of the Moderator kindly names it to express FD's abandonment of fixing the controversy completely, I wouldn't be surprised if it is a humor thread for the developers to laugh at at this rate)"...

*Chuckles in the background*
 
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SOLO is killing ED.

You cant stop players effecting PP if they in solo, PP should only be effected in OPEN, and the market too. how can someone try protect their area if they cant stop the players in solo from effecting area. ED should buck up and get rid of SOLO and PRIVATE PLAY. Elite "DANGEROUS" is no longer DANGEROUS. they should just change the name too. I always play OPEN PLAY. thats the whole reason, excitement when you need to escape an encounter.

Exactly. I think a NPC created universe for solo and private and a player influenced galaxy for open should do. Some borers between these modes are needed. I wouldn't even mind to have like two different accounts for single and multiplayer so you can't trade in solo to pew pew (and lose and run away like I've described in the OP) in open.

But for now, PvP in open (or private) should be adressed, the modes can be adjusted another time.

- - - Updated - - -

your joking right? most games don't survive for long without a multiplayer side nowadays, the demand for pvp in gaming is higher than it ever has been, simplay because AI = predictable where as player = challenge


This is also true. The boredom of Elite mainly comes from the PvE or PwithE. NPCs are predictable and do not change in behavior. Players are a challenge because they are exactly the opposite. It doesn't have to be PvP combat in the first place, but NPCs will most likely expand for a pwoer while players may not expand in certain systems due to power deficits.

A singleplayer game (let's take FarCry 4) doesn't survive for long. I mean, either a FarCry 5-6-7-8 is developed in time or a lasting multipalyer mode is offered, whgich is not the case. I don't say this is a bad market strategy, but it is simply not ED. I don't expect Elite to release a new version in the next two or three years.

So a multiplayer mode that is able to sustain the ever faster improving developement of games should make Elite come out of its boredom phase.
 
GTAV online has solo and group mode. Great thing about open in GTA, if some decides to blow up my 1 million $ Lambo or Bugatti Veyron, said pays the full price.
Consoles have an Open mode, at least on Sony, thanks for the info.
That would be an interesting turn of events, if insurance worked more like that. Wanted; you don't pay. Clean; you break it you buy it.
 
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Third, running away. What are you going to do if a cobra is continously boosting in a straight line? Nothing, give up and save time.

[/QOTE]

looks like you are part of the pew pew pew crowd


I understand your points but I disagree. I like the fact that players not willing to PvP can actually escape. So your problem does not seem to lie in PvP as such, but in the fact that players around you are actually not willing to take part in it.

I agree with this post. things are just fine how they are now. don't like it buy a type-7 and find a trade route.
 
GTAV online has solo and group mode. Great thing about open in GTA, if some decides to blow up my 1 million $ Lambo or Bugatti Veyron, said pays the full price.

@Op - Players should have an option to escape - If I'm in my Cobra I can outrun your Vulture, if I am in my Conda I inflict as much damage before your escape, or work in a wing to disable you before you have a chance to escape. If in my T9, chances are I won't get out alive, but against inexperienced cmdrs, chaff, FA OFF, do not try to run & high wake FSD get's me out alive.

Seems to be working as intended.

And here I have a different opinion. A player should not always have a choice to escape, atleast not at the beginning of the interaction. Sure, you can outrun a Vulture in a Cobra but you shouldn't be able to outrun four ships (let's say two of them are even Cobras) without shields.
And even in a wing, the running strategy is just too easy and too efficient. 90% of the players use that and as many others already stated, intertictions are just a waste of time for everyone, predator and prey.

The thing with the boredom is that NPCs are predictable and human palyers are not ... weeeeeell, wrong. Players can be predicted. If I am interdicting someone, I can tell that he will probably run, or if he actually does choose to fight and is not good and his shields are down, he will run, or, if my shields are down, he will fight but I will run.
You see the scenarios are already fixed and clear before the actual interactions have started making no difference to the boring NPC interdictions.

To adress that I am asking for something that prevents players from instantly running. Yes they should be able to run at some point, but this point should not be before the interaction. For example a temporary EMP that disables the FSD if their shields are down. Low rate of fire (needs to recharge for 5 minutes and lasts for 20 seconds). This would provbide a possibility to keep targets in the instance for a short period of time without being able to perma-force him of staying. Wings would benefit even more form that as multiple ships are able to force the target in the instance, finally being able to shoot the killing blow or to have more time to destroy the cargo hatch.
Just an example, I'd be fine with something completely different.


The main problem I am talking about is running, let it be the interdictor or interdictee. I have seen a couple of Pythons inerdicting me in my Courier and patheticly losing the fight. But due to mass stuffs he is out before I can even scratch his hull, even though his shields were already down.
 
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Mine problem with PvP on ED is that, ED is designed to be played solo... Online option is just fun experience, nothing more. Shared galaxy and PP (and soon CQC) is haw far FD will go with online gaming on ED. Sadly if you wanna ONLINE Space Sim you have to wait for Star Citizen... ED will propably will always be Solo game with sudo-multiplayer option.
 
SOLO is killing ED.

You cant stop players effecting PP if they in solo, PP should only be effected in OPEN, and the market too. how can someone try protect their area if they cant stop the players in solo from effecting area. ED should buck up and get rid of SOLO and PRIVATE PLAY. Elite "DANGEROUS" is no longer DANGEROUS. they should just change the name too. I always play OPEN PLAY. thats the whole reason, excitement when you need to escape an encounter.

Many bought this game as they only wanted to play off line. Go pick another game if not to your liking or adapt like everybody else had to.
 
Despite the trailers showing mostly combat footage Elite: Dangerous is not centred on PvP. PvP is possibe in ED but only if both parties want to fight. The game was designed so that players who don't want PvP can always escape. Unfortunately for you the vast majority of ED players don't want to fight other players (many players don't even fight NPCs if they can avoid it). If you crave for PvP you bought the wrong game. Sorry.
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An alternative is to create a PvP-only private group. It is much better to find like-minded players who really enjoy PvP than to ask Frontier to force unwilling players into fights they rather avoid.
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PS: I'm surprised you don't like CQC. Looks to me exactly what you want.
 
My 2p, not everyone will agree but from my perspective

When I am a trader and get interdicted what are my options 1) Submit and turn and fight.. with my 2nd class shields and water-pistol weapons verses a combat ship - not a good choice 2) Submit and dump some cargo - unfortunately there are some individuals who open fire first and I have no way to know in advance - so err on the side of caution and run 3) Fight the interdiction - Ok however if I loose I am stuck in a (slightly) damaged out of control ship with a long cool-down.

Also a lot of the time I just don't want to fight so why should I. I get more fun out of escaping than out of combat, of course one could boost boost boost and try to take out my FTL drive..
 
Despite the trailers showing mostly combat footage Elite: Dangerous is not centred on PvP. PvP is possibe in ED but only if both parties want to fight. The game was designed so that players who don't want PvP can always escape. Unfortunately for you the vast majority of ED players don't want to fight other players (many players don't even fight NPCs if they can avoid it). If you crave for PvP you bought the wrong game. Sorry.
.
An alternative is to create a PvP-only private group. It is much better to find like-minded players who really enjoy PvP than to ask Frontier to force unwilling players into fights they rather avoid.
.
PS: I'm surprised you don't like CQC. Looks to me exactly what you want.

Like most PVP types the OP does not want to PVP with other PVP'ers, he want to PVP with those who chose not to PVP.

PVP types will only wing up with other PVP types to attack non PVP'ers.

They will never form their own PVP group, what would be the point.
 
Despite the trailers showing mostly combat footage Elite: Dangerous is not centred on PvP. PvP is possibe in ED but only if both parties want to fight. The game was designed so that players who don't want PvP can always escape. Unfortunately for you the vast majority of ED players don't want to fight other players (many players don't even fight NPCs if they can avoid it). If you crave for PvP you bought the wrong game. Sorry.
.
An alternative is to create a PvP-only private group. It is much better to find like-minded players who really enjoy PvP than to ask Frontier to force unwilling players into fights they rather avoid.
.
PS: I'm surprised you don't like CQC. Looks to me exactly what you want.

The game wasn't designed to make it easy for players to escape, or they would have done that with the interdiction mechanic. Escaping after interdiction is a fluke. You don't put a mechanic in the game to facilitate something and then break it immediately afterwards, making the mechanic useless. That's not "design".
 
Just browsing through this thread,,
Am I wrong way in thinking,
When you interdict,,why don't you shoot out his fsd drive if you don't want target to run????
 
Like most PVP types the OP does not want to PVP with other PVP'ers, he want to PVP with those who chose not to PVP.

PVP types will only wing up with other PVP types to attack non PVP'ers.

They will never form their own PVP group, what would be the point.

There shouldn't be "non PVP" and "PVP" only hunters and prey. And you never know which one are you...
I'm waiting. I hope open will die, and devs will delete easy mode in case.
 
The game wasn't designed to make it easy for players to escape, or they would have done that with the interdiction mechanic. Escaping after interdiction is a fluke. You don't put a mechanic in the game to facilitate something and then break it immediately afterwards, making the mechanic useless. That's not "design".

AFAIK the short FSD cooldown after submitting was by design to let players escape who don't want to fight. I'm quite sure I read that it in a post by one of the devs or in the DDF.
 
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AFAIK the short FSD cooldown was by design to let players escape who don't want to fight. I'm quite sure I read that it in a post by one of the devs or in the DDF.

Then put the short FSD cooldown after a successful interdiction, which indicates the player was legitimately trying to run, and not after a submission, which indicates that the player is looking for conflict.
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Get how that works? Right now it's completely backwards.
 
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It is pretty much impossible to force PVP on someone who knows what they're doing, while it's completely trivial to roflstomp hundreds of players with no consequences who don't.

Especially if these two are combined, issues arise.
 
There shouldn't be "non PVP" and "PVP" only hunters and prey. And you never know which one are you...
I'm waiting. I hope open will die, and devs will delete easy mode in case.

There is plenty of PVP about if you don't distinguish between human and AI.
 
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