Yes. You correctly pointed out the risk of a non subscription online game.
Yeaaaah... And Guild Wars 2 is doing fine...
Yes. You correctly pointed out the risk of a non subscription online game.
Yeaaaah... And Guild Wars 2 is doing fine...
Oh I know it is. I just simply pointing that non subscription based mmo can be achieved and successful. If you make game multiplayer centric and care for players interactions.It seems strange to me that they would cite the universe changes as the reason for multiplayer, then make the game so large and the background simulation so incidental that those changes are meaningless. I have a much easier time believing it was for DRM reasons or just because they were too ambitious with the scale and needed servers to run the back end.
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true but GW2 and this are at opposite ends of the spectrum(as it deserves to be)
... I am actually looking forward to the day the devs pull the plug (or at least provide an offline mode)...
Oh I know it is. I just simply pointing that non subscription based mmo can be achieved and successful. If you make game multiplayer centric and care for players interactions.
It seems strange to me that they would cite the universe changes as the reason for multiplayer, then make the game so large and the background simulation so incidental that those changes are meaningless. I have a much easier time believing it was for DRM reasons or just because they were too ambitious with the scale and needed servers to run the back end.
i hear you, im used to massive mmorpgs to, but if we stick to the official definition of what a MMO really is and not involve its variations then the debate could be held really short.
I'd argue that with the weekly powerplay updates, the community goals, fuel rats service, racing/demolition tournaments, galaxy mapping project and everything else going off that the community has embraced the multiplayer side of it quite well...
I would say that the game without those interactive elements would be much less satisfying than it is currently.
I agree, Elite: Dangerous is an MMO, technically.
As bad as it may sound, and no disrespect to the great job FDEV are doing.. I am actually looking forward to the day the devs pull the plug (or at least provide an offline mode) All you have to do is take a look at what modding community's have done with far inferior platforms.
This game would reach a whole new level if modders had access to this game.. Ships would actually evolve into a hardcore sim, textures would have a massive make over. Modders don't have the same constraints as the devs, cmdr's can pick and choose what they add to the game according to their PC's grunt, no dumbing things down trying to make things work for the lowest hardware.
Elite Dangerous is an online game. As such it depends on the servers that provide Frontier. We read a lot of announcements that Frontier has plans for it to grow in certain aspects. Now lets face it, Elite Dangerous depends on sales to be commercially sustainable, so it needs to grow its customer base constantly. But here is the question: Will it be profitable in 5 years, 10 years, you name it? At a given moment Frontier will just pull the plug and we won't play Elite Dangerous ever more. This is the curse of an online-game, whereas the original Elite we can still play long after it was discontinued. Makes me think if Braben/Frontier would provide a offline version before this should happen? I guess not.![]()
I`m sure they will provide a static offline galaxy before they "pull the plug".
This was discussed when FD announced that there would be no off line mode.
They said if they had to close down the servers. They would make publicly available, the data and program.
Yeaaaah... And Guild Wars 2 is doing fine...
I am actually looking forward to the day the devs pull the plug (or at least provide an offline mode) All you have to do is take a look at what modding community's have done with far inferior platforms.
This game would reach a whole new level if modders had access to this game.. Ships would actually evolve into a hardcore sim, textures would have a massive make over. Modders don't have the same constraints as the devs, cmdr's can pick and choose what they add to the game according to their PC's grunt, no dumbing things down trying to make things work for the lowest hardware.
yea, if we were playing the finished product i would agree whit you. but remember they got a 10 year long development plan and we can't see what they are seeing,
we know something things though - planetary landings and fps is coming, and my guess is that they are going to try and bring the multiplayer more into that.
perhaps it would have been wise of them to put an "early access" tag on the game for awhile to remind us that there is more to come.
So far, to my knowledge, the average life span of "mmo" style games last about a year before they either become free to play, or the servers go down. Obviously there are some special cases like WOW, who seem to have the holy grail or something. But elite won't last long under current trends unless they do something amazing. I mean, look at SWTOR. How long did that last? How much hype was behind that?