Python - Next level upgrades

Few weeks ago i bought Python, with Starter packaqe, important equipment:

Starter: 1. 3x Beam Lasers Fixed - class C3
Starter: 2. 2x Beam Lasers Gimbal - class D2
Starter: 3. Power plant - class 7D
Starter: 4. Power disruptor - class 7C
Starter: 5. Thusters - class 6E
Starter: 6. Shield Generator - 6E
Starter: 7. Sensors - 6E

Now:

Starter: 1. 3x Beam Lasers Fixed - class C3
Starter: 2. 2x Beam Lasers Gimbal - class D2
New: 3. Power plant - class 7D
New: 4. Power disruptor - class 7A
New: 5. Thrusters - class 6D

New: 6. Shield Generator - 6B
New: 7. Sensors - 6C

So, peoples, what you think?
 
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Very good load-out, but you should save up for a better power plant so you can fit some shield boosters and make a shield tank.
 
It depends for what are using the Python. If only for PvE in Solo/Group, the 6A Power plant is IMHO OK (and maybe better than 7D). So upgrade shields and thrusters.
If you are playing PvP, then 7A Power plant first.
 
Leave sensors at D until everything else upgraded.
Power as you need it - If not going over what you have then who cares

Thrusters / Shields - Whichever you find more problematic...
Shields drop a lot - More shields.
Can't get on target quick enough, get thrusters.
 
Few weeks ago i bought Python, with Starter packaqe, important equipment:

1. 3x Beam Lasers Fixed - class C3
2. 2x Beam Lasers Gimbal - class D2
3. Power plant - class 7D
4. Power disruptor - class 7C
5. Thusters - class 6E
6. Shield Generator - 6E
7. Sensors - 6E

Now:

1. 3x Beam Lasers Fixed - class C3
2. 2x Beam Lasers Gimbal - class D2
3. Power plant - class 7D
4. Power disruptor - class 7A
5. Thrusters - class 6D

6. Shield Generator - 6B
7. Sensors - 6C

So, peoples. what you think?

If you are intent on keeping the beam lasers, you need

6A shields,
7B Powerplant
7A distributor
6A sensors
6A thrusters

If you gimble, or put turrets on, you can get away with the 6D thrusters.
If you swap the class 2 beams for Multicannons, you can get away with a smaller power plant.
When you try adding shield boosters you will want the biggest power plant you can get.

Here's my current setup.
Code:
[Python]
L: 3E/T Burst Laser
L: 3E/T Burst Laser
L: 3D/F Burst Laser
M: 2F/T Burst Laser
M: 2F/T Burst Laser
U: 0A Shield Booster
U: 0D Shield Booster
U: 0D Shield Booster
U: 0A Kill Warrant Scanner


BH: 1I Reinforced Alloy
RB: 7B Power Plant
TM: 6D Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 7A Power Distributor
SS: 6A Sensors
FS: 5C Fuel Tank (Capacity: 32)


6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
5: 5E Cargo Rack (Capacity: 32)
4: 4E Cargo Rack (Capacity: 16)
3: 3A Frame Shift Drive Interdictor
3: 3A Shield Cell Bank
2: 1E Standard Docking Computer
---
Shield: 472.46 MJ
Power : 17.96 MW retracted (65%)
        27.92 MW deployed (102%)
        27.50 MW available
Cargo : 240 T
Fuel  : 32 T
Mass  : 668.8 T empty
        940.8 T full
Range : 17.58 LY unladen
        13.09 LY laden
Price : 131,707,798 CR
Re-Buy: 6,585,390 CR @ 95% insurance
 
AFAIK the mass (ship plus cargo) affects speed and acceleration/deceleration. I tried to measure speed of pitch, roll, yaw and it seems that there is almost no difference between empty ship and ship full of cargo.
 
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