This was discussed when FD announced that there would be no off line mode.
They said if they had to close down the servers. They would make publicly available, the data and program.
Yes, and I understand some people believed them.
This was discussed when FD announced that there would be no off line mode.
They said if they had to close down the servers. They would make publicly available, the data and program.
Is there not one computer science major or working programmer among the folks here?
for us to have the same Elitegame we play online but as a static galaxy offline - ignore all other possible issues and just answer this:
with a galaxy of over 400 billion stars, assuming the smallest byte storage simply for just the minimum 9 digit name of each star, what is the total terrabytes of storage needed for you to have the same galaxy now offline and on your personal computer?
this is ignoring other data such as explored planets, not explored, the economy, etc - just the minimum bytes to store each star catalog name for a galaxy of 400 billion.
I am not a fan of must play online games, i am not excusing frontier....but if you can see the issue with just the star catalog storage above, then any offline galaxy stored on our computers or sold ad stand alone product would be shall we day - massive.
not impossible - some of us probaby have home storage networks that could fit the data requirements. But its not going to be a simple buy or download this disk if elite ever goes offline thats for sure.
Roughly, with 400.000.000.000 stars, you can have 1000 bytes for each star on one 4TB disk. So, I would say that 32TB can be sufficient for the data.
there are no servers, it´s peer to peer, just look at the stuttering and insane network lag.
there are no servers, it´s peer to peer, just look at the stuttering and insane network lag. And I bet they could patch in offline within half a month but that would cut back their cash shop profit as people would start modding (which was also promised and is as of today undelivered) plus it would be pirated, more loss of cash. They already revised half of what they said on Kickstarter, wonder what´s next
Another disguised "offline mode" bleat..... can we not just push all these threads into one pile. .. to be easier to ignore ?
No, there are both client side patches and server side patches, so there definitely IS a server side. Plus, the data about the whole galaxy are not on the clients PCs, they are in the FD's datacentre.
that´s up to some coder/miner to find out, if they had a 5 kilobyte game with a galaxy decades ago, why would the same thing suddenly need a server?
Sorry I don´t buy it,the whole point of generating the universe with code is having a small size, there is no super server with terrabyte of galaxy data, no Sire. And by the way, how is No Mans Sky and Limit Theory doing the exact same thing (insane number of arbitrary systems) with the same tech not requiring a server?
that´s up to some coder/miner to find out, if they had a 5 kilobyte game with a galaxy decades ago, why would the same thing suddenly need a server?
Sorry I don´t buy it,the whole point of generating the universe with code is having a small size, there is no super server with terrabyte of galaxy data, no Sire. And by the way, how is No Mans Sky and Limit Theory doing the exact same thing (insane number of arbitrary systems) with the same tech not requiring a server?
As bad as it may sound, and no disrespect to the great job FDEV are doing.. I am actually looking forward to the day the devs pull the plug (or at least provide an offline mode) All you have to do is take a look at what modding community's have done with far inferior platforms.
This game would reach a whole new level if modders had access to this game.. Ships would actually evolve into a hardcore sim, textures would have a massive make over. Modders don't have the same constraints as the devs, cmdr's can pick and choose what they add to the game according to their PC's grunt, no dumbing things down trying to make things work for the lowest hardware.
As bad as it may sound, and no disrespect to the great job FDEV are doing.. I am actually looking forward to the day the devs pull the plug (or at least provide an offline mode) All you have to do is take a look at what modding community's have done with far inferior platforms.
This game would reach a whole new level if modders had access to this game.. Ships would actually evolve into a hardcore sim, textures would have a massive make over. Modders don't have the same constraints as the devs, cmdr's can pick and choose what they add to the game according to their PC's grunt, no dumbing things down trying to make things work for the lowest hardware.
Roughly, with 400.000.000.000 stars, you can have 1000 bytes for each star on one 4TB disk. So, I would say that 32TB can be sufficient for the data.
I was thinking more along the lines of 4TB x factor of ~8-12, because the name catalog for all the planets in each star system would need to be stored. And the couple hundred actual inhabited systems would require far greater storage of field and data values.
As I said, lots of have SAN networks at home probably pushing 40+ TB. But I don't really see an efficient way to push out even as a one time basis a stand alone static galaxy of something close to that even if we're both wrong and it's somewhere in the middle, say even 20 TB.
People have a hard time with 60+ GB games, I'm not sure there's ever been a commercial home stored 1 TB+ game? Maybe there has, but for sure this one would be the whopper that beats that by a mile.
I really don't understand why people are talking about storing this game.
A 10 year development plan for something that didn't even start well? Maybe if it was primetime blizzard i'd believe in a 10 year plan, for a company like this they'd need to have knocked it out of the park straight away to get even 5 year development.