Guys, let's not turn this into open vs solo otherwise it'll get merged into threadnaught.
My suggestion for fixing the legit pirate vs space slug issue: a mechanic to help push traders into dropping loot rather than running, and to push interdictors to take loot rather than open fire.
From a pirate's perspective:
From a trader's perspective:
Just throwing ideas against the wall here...
My suggestion for fixing the legit pirate vs space slug issue: a mechanic to help push traders into dropping loot rather than running, and to push interdictors to take loot rather than open fire.
From a pirate's perspective:
- If the trader submits, he is marked non hostile, and if you shoot him under those circumstances, you get a fine equal to the insurance + cargo value of the ship you're shooting at. I realize fines are weak-sauce, but there's no other mechanism at the moment to suck credits away from players.
- If the trader fights and loses, he is marked hostile as soon as the interdiction completes. Shoot all you want.
From a trader's perspective:
- If you submit, then you can chat and you can drop cargo with no "penalties". If you do anything else, then you're marked hostile (to the pirate) and he is free to shoot you without any penalty. After you've dropped X amount of cargo (don't know how this should be calculated yet - percent? tonnage?), you're allowed to throttle up/enter SC, and you're now placed in a pseudo-solo mode for Y amount of time (5 minutes? 10 minutes?).
- If you fight interdiction and lose, then you're automatically hostile, and can boost/SC/high-wake/whatever.
Just throwing ideas against the wall here...