PvP in this game will always be unbalanced.
It's affected by the network connection between the two players, the latency causes rubber banding and anyone with the lower connection will just bounce around the screen either causing a disconnect or one player to combat log or escape.
The other issue is the players setup, someone on a laptop playing at low settings 30fps and 720p using the trackpad has no chance against someone with a x52 setup running at 60fps on a big monitor at ultra settings.
Then there's track IR and OCCULUS users that can look around and see you without having to adjust course giving them another advantage.
Your not just talking ship balancing for PvP, there's a whole lot more too
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the insurance re-buy cost to a trader is the least of his worries - its not meaningless of course, but is the smallest part of the financial loss.
even an early game, mid size cargo ship - the type 7 - has ~212 tons of cargo in shielded config.The loss of cargo for my usual run on outbound route would be approx 3.5M credits. If lucky, will be on return route and 'only' lose 1-1.5M in cargo.
my insurance rebuy on fully A-rated type 7 is just over 1M. Saving 900k of that insurance rebuy would be nice,but losing my 3.5M in cargo would be crippling.
perhaps later when i have lot more cash it wont matter, but as a new player it would set me back weeks to lose that much cargo
I would rather that frontier implement the cargo insurance that is seen but not currently used on our status screen.
right now the financial risks of dying when combat pvper engages a non-pvp trader is trivially meaningless for the cost of replacement fighter insurance vs cost of trader insurance plus cargo lost.
BTW this guy is right.
Most interdiction are pirates on space truckers, why would a space trucker risk 3.5 million credits by trying to fight a fully outfitted pirate when they can run?
It's a no brainer....
And so is Mobius, space trucker paradise.
See you there
