View attachment 49137
What the fickity ? That's insane, and only fourteen pirates? I like it! Now, time to grind Elite ranks! xD
Has anyone ever seen/taken one of these missions?
Yeah, I see them fairly often. I got 30% to go before I can take one though!
but they seem to have dried up lately, though - i haven't seen one for a couple of days now, and i have been lookingOnly a mil? Been doing 2.4 mil ones but ofc they are not that common.
They get much higher. Shame the missions don't scale better and give worthwhile rewards for anything other than Elite. Some do, but the majority don't IMO.
http://m.imgur.com/58uxqqx
At least the targeted pirates should be deadly or higher ranks.
Not rewarding? These kill pirate missions go up into the hundreds of thousands of credits! It's never going to compete with trading w/ 3rd party tools, as thats completely 100% OP, and it's still very good.
View attachment 49137
What the fickity ? That's insane, and only fourteen pirates? I like it! Now, time to grind Elite ranks! xD
Has anyone ever seen/taken one of these missions?
Blimey. And I thought the 400k for 7 pirates was nice last night. Then I had the doozy of 17 kills in a Imperial rank up mission that didn't rank me up after I completed it!
Not rewarding? These kill pirate missions go up into the hundreds of thousands of credits! It's never going to compete with trading w/ 3rd party tools, as thats completely 100% OP, and it's still very good.
... Using third party software trading is a meaningless example as you can make far more than that even going into a random RES and killing NPCs.
Blimey. And I thought the 400k for 7 pirates was nice last night. Then I had the doozy of 17 kills in a Imperial rank up mission that didn't rank me up after I completed it!
LOL, No.
I can make more trading in an Anaconda than I do in a RES, in a fully fit Vulture or Python. I've done a lot of RES or CZ bounty hunting... its fun but there is little chance to maximise efficiency. I top out at about 3.5mil per hour, and that's after losing time getting lucky with a good re-spawn, and not getting any blank spots during a session.
The simple non-3rd-party software routes I have in core system Fed space net 2,200-2,400cr/ton return. At 463 tons carried, that's usually 1.0 - 1.1mil per return run. I can get in and out of most starports in 2 minutes or less - every second counts! I have every throttle and cargo movement down to near-automatic. I enter and leave at 2/3 to near full throttle (in a 'conda).
I land, refuel, deliver merit cargo, commodities sell, buy, exit. Press Launch and go to Galaxy map, pick destination, exit galaxy map, and my ship is 2-secs away from launch. Its like running in a car club regularity event at a track! I can get the 2-jump runs going at a solid 11min 30secs, so I do a bit over 5 runs per hour.That's 5 mil/hr, easily more than the patchy 3.5mil/hr in a RES.
All my runs take within 15 seconds of each other, (when I'm paying attention, and excepting interdictions). I find it fairly enjoyable being competitive against my last few lap times I have running on my phone - I don't find it too much of a grind; the credits just roll in over the space of my session, WinAMP pumps the music in and I find a couple of small improvements to my 'regularity lap time'.