There has to be a better way around these issues.
Combat logging could be eradicated by the ship remaining for a reasonable period after 'logging off'. How many cases are genuine technical failure versus cheating?
In the genuine cases there could be an 'appeals' procedure.
Stolen versus abandoned should simply be made to go away by removing the option. If 'stolen' goods are not profitable then that's a cause for game balancing not condoning an exploit.
The 20 tonne limit should go. If a pilot stops heavy trader full of palladium then he's hit payday and should get the reward. Limiting his booty is a poor response to dealing with muppets cargo dumping in stations. Surely the 'jettison' cargo feature could be disabled inside the NFZ. Or some other more sensible and relevant measure.
Combat logging could be eradicated by the ship remaining for a reasonable period after 'logging off'. How many cases are genuine technical failure versus cheating?
In the genuine cases there could be an 'appeals' procedure.
Stolen versus abandoned should simply be made to go away by removing the option. If 'stolen' goods are not profitable then that's a cause for game balancing not condoning an exploit.
The 20 tonne limit should go. If a pilot stops heavy trader full of palladium then he's hit payday and should get the reward. Limiting his booty is a poor response to dealing with muppets cargo dumping in stations. Surely the 'jettison' cargo feature could be disabled inside the NFZ. Or some other more sensible and relevant measure.