Ship Builds & Load Outs Looking for advice on my planned Asp build.

I don't have the ship yet (still a few mill off, but getting there), but I want it badly, and have taken to planning my build with it. I'm going for something of a PvE fighter/trader ship (hence I put a 5A shield generator instead of a 6A). I included a docking computer because I can't get through the station dock slot with much dignity half the time on my Cobra, and the Asp is bigger. As a goal to which I aspire, it's admittedly something of a "money is no object" build fitting into my personal tastes (I like gimbaled guns and chaff, for example), while staying just within the power limits (20.37Mw out of an available 20.40) and keeping weight within reasonable limits (and I'm lead to understand that upgrading your bulkheads is not worth the cost or weight, ergo no upgrades to it).




Here it is in EDShipyard and in the spoiler.

http://www.edshipyard.com/#/L=70g,0...7OX7OX,2-7_7_7_6a6Q7_8I,0AA7Sk05U05U05U03w0nE

[Asp]
U: 0I Chaff Launcher
U: 0I Chaff Launcher
U: 0A Shield Booster
U: 0A Shield Booster
S: 1G/G Burst Laser
S: 1G/G Burst Laser
S: 1G/G Burst Laser
S: 1G/G Burst Laser
M: 2D/G Cannon
M: 2D/G Cannon
BH: 1I Lightweight Alloy
RB: 5A Power Plant
TM: 5A Thrusters
FH: 5A Frame Shift Drive
EC: 4B Life Support
PC: 4A Power Distributor
SS: 5A Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 2E Cargo Rack (Capacity: 4)
2: 1E Standard Docking Computer
 
How much fighting and how much trading?
.
For an armed trader asp, I recommend six frag cannons. You won't get more than one or two kills in that thing, but I 100% guarantee you that you will devastate anything that interdicts you.
 
How much fighting and how much trading?
.
For an armed trader asp, I recommend six frag cannons. You won't get more than one or two kills in that thing, but I 100% guarantee you that you will devastate anything that interdicts you.

Depends on how many merc jobs the mission boards offer, how willing I am to go hunting for bounties on my own, and how local pirates are feeling, though roughly 50-50 trade/combat, most likely, since I find that the most fun way to do things.
.
I tried the six frag cannon on gimbals to see what I would get, and it ate up too much power, even with setting life support (the thing I'm most willing to cut back on) to E.
 
Depends on how many merc jobs the mission boards offer, how willing I am to go hunting for bounties on my own, and how local pirates are feeling, though roughly 50-50 trade/combat, most likely, since I find that the most fun way to do things.
.
I tried the six frag cannon on gimbals to see what I would get, and it ate up too much power, even with setting life support (the thing I'm most willing to cut back on) to E.
I'm looking at your build in EDshipyard and it shows 98% after turning off the cargo hatch and FSD.
.
Either way, go fixed on an asp. The hard points are close enough together that it will be fine.
.
To put things in perspective, a frag asp takes down an elite anaconda in about 19 seconds. The shield drops in the first 3.
 
Last edited:
http://coriolis.io/outfit/asp/05A5A...104040000054a0202020124.AwRj4yvI.AwjMIyu4g===

Kept your fragment cannons :p and put 2 beams for shield stripping on there, turn off the cargo hatch or set the FSD priority so it shuts down on weapons deployment. Also as I posted somewhere else these classifications might help when building your new ASP:

A = Best in Slot
B = Armoured
C = Power Saving
D = Weight Saving
E = Cheap Module

Know what you're gonna call it ? :D

That's actually rather helpful, thanks.
.
As to a name, not yet. Names were never my thing. BatAsp, perhaps?

I'm looking at your build in EDshipyard and it shows 98% after turning off the cargo hatch and FSD.
.
Either way, go fixed on an asp. The hard points are close enough together that it will be fine.
.
To put things in perspective, a frag asp takes down an elite anaconda in about 19 seconds. The shield drops in the first 3.

Damn. Anyway, I took a second look and saw reprioritizing power (which I've never had to do before, hence why I didn't think of using it here) does work wonders.

In other news, I now only 1.1 million credits away from the price of an asp (though another 1.4 mill will be saved up before buying the ship for upgrades and insurance)
 
Back
Top Bottom