EDIT - to title.
Power Play - The weapons have not ruined overall game balance
I think FD did a good job on the special weapons in power play.
It keeps the balance. They give some rewards to new players and small ship owners and rather than handing out large weapons that would make the divide between small ships and big ships even bigger - new players and part timers are not getting left further behind.
I'm looking forward to getting the enforcer cannon tomorrow. It would have been nice if it was a cannon and not a multi cannon but hey it's no big deal. I'm going to fit a couple on a cobra and have some fun.
EDIT - Just to save people ranting.
It's okay, but you've missed my point. My point is not about the grind (not even a little bit.. not even a tiny tiny bit), my point is simply about not dishing out large weapons and unbalancing the game. That's all I feel very sorry for those that didnt get the gun they want and hope they learn from this recent storm in a tea cup. It could easily have been much worse.
Um... Ben with all due respect, how do you justify the Imperial Hammer and Plasma Plus when compared to the Cytoscrambler?
I don't see a single bit of balancing.
Hammer comes in Medium and Plasma comes in Large.
If we set the standard of caring about small ships to be Medium hardpoints, why isn't the baseline of all weapons Medium class?
Also, how can it be any worse?
The Cytoscrambler was suppose to be a burst laser and we got a disco ball with no accuracy and extends no further than 500m, it's everything but a piracy specialized weapon. I would take the Hammer and Plasma over it any day for being much more practical.
I tried to see it from a non-complaining perspective, but I failed, terribly.
The PP weapons to me are either FDevs intentionally trying to troll players or something that was quickly scribbled onto paper and implemented with no play-testing against actual player and with professions and their interactions in mind.