It's much easier to just fancy your Power Play leader. Like life, and like being signed up for Aisling Duval, the longer you think about it, the harder it gets!
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It's much easier to just fancy your Power Play leader. Like life, and like being signed up for Aisling Duval, the longer you think about it, the harder it gets!
1. He is LEAVING not DEFECTING
2. He is leaving a political party that cares nothing for the sacrifices he has made
3. A political party who forgets him within a month
4. A political party who expect sacrifice for miniscule reward
5. A political party whose payment and reward system is designed from within an asylum
6. A political party who distrust those who dont work for them 24/7 without pay.
7. A political party that can be BOUGHT [ Very American politics I must agree on ]
8. Factions who are too incompetent to have spies and the ability to reverse engineer other factions toy guns
Really, and these are the shakers and the movers with that amount of incompetence in the top?
1. He is LEAVING not DEFECTING
2. He is leaving a political party that cares nothing for the sacrifices he has made
3. A political party who forgets him within a month
4. A political party who expect sacrifice for miniscule reward
5. A political party whose payment and reward system is designed from within an asylum
6. A political party who distrust those who dont work for them 24/7 without pay.
7. A political party that can be BOUGHT [ Very American politics I must agree on ]
8. Factions who are too incompetent to have spies and the ability to reverse engineer other factions toy guns
Really, and these are the shakers and the movers with that amount of incompetence in the top?
It's much easier to just fancy your Power Play leader. Like life, and like being signed up for Aisling Duval, the longer you think about it, the harder it gets!
Add to this do not do a damn thing, and it sounds just like the US Government!.
Add to this do not do a damn thing, and it sounds just like the US Government!.
NO !!! Not a deserter, never, my term is up, i am free to leave, i am not defecting. I have worn my badge with pride, earned my honour in battle, i now retire to live the peaceful life of a trader.
Long live the Empire, or was it the federation, no, maybe it was Independents, you know, i just can't remember, but that's the point of my post.
They say ED is a mile wide and an inch deep...I am shallower than that, lol.
I still don't know about his future, or mine in that power, it just feels like if i stay i will just have to regain the decay every week to stay at rank 3, and i find no reason to justify doing this.
I am staying after tomorrow. Already have my prismatic shields, and get my first 50,000,000 payout tomorrow with many to follow.
I left Hudson yesterday, could not even wait until Thursday. Just too disheartened with the number of design questions and unanswered feedback. In fact the only communication I've seen from FD about PP is the sticky they created which would add even more grind if implemented. Powers' HQ not being the same faction; background sim so wonky that it seems impossible to flip it; enemies roaming free in the power's HQ; lousy credit rewards for killing enemy powers that interdict you; imbalanced faction numbers; solo/private groups undermining or 5th columning with no recourse against it; bias towards PP trading activities due to fast tracking quotas; merit treadmill not only causing grind, but causing PP to be played inefficiently (ie most players over fortifying the closest systems just to grind merits); and more that I've already forgotten.
The lack of feedback and interaction is really what has pushed me away from it, because conceptually I like the idea, but it's so full of holes right now it doesn't feel worth it to stick with it until some needed changes are made. What has really gotten to me is trying to flip Nanomam for the last four weeks, and seeing faction influence changes on a daily basis that make zero sense, and not a single word from FD despite many posts and bug reports about it. That was what completely soured me to it - not to mention the fact that the Power HQ should ALREADY have been faction aligned. The background sim is a system that was supposedly in place from launch; now we relied on it to try to get our HQ flipped, and it has been a total failure. And there's no feedback, we don't know if it's solo/group players sitting there and accepting/dropping missions, or what. Not a single word about it - silence. So after a while it begs the question, why am I doing this? It's not fun.
So I'm back in the black on another exploration trip and will monitor PP happenings from afar, and maybe when I see some progress I'll come back. Meanwhile I can enjoy what this game does best, which truly is the modeling of the galaxy, epic sound and effects, and a fun piloting system.
It makes no sense that Hudson would have chosen a non-Fed system as his HQ, when he's President of the Federation!!
Currently i am at 3 weeks 6 days in my power, (at least i was last night)
I am at rank 3, and i am waiting for the weekly cycle to end tomorrow, i will get my special weapon to try, and then leave the power.
At least i have tried it for 4 weeks, i have even spent credits on fast tracking occasionally, i have fortified, expanded and prepared, and tried undermining, but just ended up with a transaction tab full of bounties everywhere, (not good for a trader)
After 4 wks i still see no point to it all, i still don't care about my power leader, (i tried), i still know nothing about him, or his history, i still don't see why he wants to expand, what he will do when he does control the galaxy, if it's possible even.
I still don't know about his future, or mine in that power, it just feels like if i stay i will just have to regain the decay every week to stay at rank 3, and i find no reason to justify doing this.
As a trader there are too many adverse effects as well, the main gripe i have is being interdicted as a hostile in all other powers territories i trade in, unable to legally fire back and defend myself, the amount of fines and bounties i have had in the last month are more than i have ever had.
The discounts are still available to me as a loner, so again, why do i need a power.
Tomorrow i will get my new weapon, get my wages, and leave. I will watch the powers game from afar, and if in the future i see a reason to pledge, i will return.
But for now i see no reason to stay either.
Lol, the thing is, I shall be taking leave of absence from my power for a couple of weeks due to the nebuli calling me out for exploration, and then I am doing the Lands End to John O'Groats bike ride, so shall lose all my ratings, rep and everything else, but I shall return to my power like a love sick puppy when I get back, providing he is still in the top ten. If not I can be bought by the highest bidder. They say ED is a mile wide and an inch deep...I am shallower than that, lol.
I guess (if you are literal-minded enough) the Lands End to John O'Groats bike ride is 874 miles long and about 0.25 inches deep, so although you may be shallower, you are certainly not going to be put off by the thought of a bit of grind![]()
As much as it pains me I've been contemplating leaving the whole Power Play fiasco behind and return to doing my own thing.
I went in with a clean rep with the ability to go everywhere and do anything. Was good for a while made some money a little over 10mil in 3 weeks of playing and found the whole marauding and bounty on your head thing entertaining for a bit... headed into week 4 now my reputation is frayed with all factions who knows how much money in dormant bounties I have on my head and the proud owner of two of the most worthless weapons I've ever bought. I can't help but feel that this whole power play thing was nothing but an unrewarding grindfest to nowhere.