Arissa Lavigny-Duval Power Play Cycle 6

EDIT 7: Great work this week! Aside from events in Phracani and Guathiti, we did excellently. The new thread is up here for Cycle 7: https://forums.frontier.co.uk/showthread.php?t=167004&p=2548003#post2548003

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EDIT 6: I've finally sourced information on what are our two best systems for expansion this cycle, if we coordinate efforts and get them done. I apologize for the delay, as I am only following the recommendations of the subreddit.

I posted a discussion about our current Top 5 in this thread, but I won't bring it up here. Right now, there are two systems with large landing pads, near Kamadhenu, and provide a potential profit of over 80cc. They are both on our Top 10 list right now. Let's get them to positions 1 and 2 if we can.

HIP 32812 is currently our #2. The System View shows a large landing pad 1753Ls from the star.

Binjia is currently our #7. The System View shows a large landing pad 462Ls from the star.

I hope this helps y'all along in your preparation this cycle. If you wish to discuss these choices and other systems, please, let's do so in this thread so everyone can participate.

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EDIT 5: Yes, another Update. There will at least be one more soon enough, so keep checking. Thank you for your patience.

I have received information from "research" that the "new" (and likely temporary) Overhead formula simply substitutes 94000 for the previous 74000.

Preparation: We currently have enough CC to prepare 3 systems. Please, for the love all that is holy, do not choose to expand into three systems. When I have more time, I will go in and check for a great system that won't stretch us too far from HQ. Then I propose (alongside other strategists) that we top out our Preparation list with systems within the "good" system's Sphere of Influence. That way, we are essentially out-prepping ourselves, and we won't wind up expanding into places we don't want or need. If any of you all have suggestions, please start contributing them. It'll give me somewhere to start.

Fortification: Apparently, not every Control System is open for fortification yet. I've been told that if you look at the Power Play map with the Control filter, the systems that show the orange shield are available for Fortification. A few of those will already by over 100%, so be sure to check out the stats and contribute wisely.

Undermining: The Legion is organising a combined effort to undermine Delaine space again. Check here for more details. Last I heard, OCI was also participating in this joint operation, as well as Patreus, Aisling, and Sirius Commanders. If you haven't seen the Velite Squadron from Lavigny's Legion in action, yet, have a gander at some of their videos.

Have fun out there, Commanders. If this game ceases to be about fun, then try and find an avenue and make it fun for you again.

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EDIT 4: They've [URLshowthread.php="h
As I said above, systems in Turmoil can neither be Fortified or Undermined, so there is nothing for us to do this cycle but Undermine other Powers.

I don't know what will happen at the next cycle flip: either we will lose all of our systems, or the game will drop our unfortified Turmoil systems during the calculation, and our Fortified Turmoil systems will be thrown into the calculation and hopefully, the numbers will be positive. In which case, we can retain our Fortified Turmoil systems.
 

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I just logged in and my jaw dropped. Dropping from 1 to 10 is insane. I hope this is a bug, but if it is working as intended then great googalymoogaly we really messed up.
 
This week must seriously hurt for the supporter of Arissa Lavigny-Duval.
I have never been for her, but she is not someone I wish to see disappear. Let's hope she will survive the weeks to come. Good luck, commanders.
 
I'm at work now but I logged in briefly, literally immediately after the servers came up, and Arissa was still #1. Her being #10 now is ... surprising.
 
She is doing the same end of the Roman Empire: too much expansion, impossible to manage or fund -> collapse...
The only difference is the the Roman Empire lasted for centuries. Here we are talking about... one month?
 
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i hope all that silliness whit setting up "diplomatic" control systems far away from our HQ, and making "alliances" whit powers that are actively contesting our exploited systems will end now :)
 
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Looks like now would be a good time to do that exploration I've been putting off.

...

Heverduduna does not have any Diamondback Explorers (plus, that's a horrible system in general. Why didn't they get Kamito instead?). THEY LIED TO US.
 
This game and Powerplay is obviously broken when you have the biggest more organised power and most player support for a faction in the game, fail within 30 days .

This is not a good sign for Powerplay...personally, I myself will not be involved with a broken system...and Im sure im not the only one speaking like this.
I spent a month of hard work and grinding to support a well organised and top ranked power...for a reward of failure. How fun is that?
I cant wait to log in and unpledge from this mess.
 
I for one do not believe that Power Play is bugged. The simple fact is very few people really bothered to go through the four frontier instruction videos and even less get anywhere near to understanding what they really meant. We have ran headlong into this position and were unable to put the brakes on because of what I would call 'dominant narratives'. It is easy to blame those people away from the forums but I personally believe the majority of the damage was done by individual following orders/instructions. It is time for the leadership to eat humble pie and the opening post is a good start and I welcome it.

I agree with comments elsewhere on the forums that 10 days of beta testing wasn't long enough for these mechanics to work through to those playing in the beta. If they had run it for a couple more weeks the opening narratives would have been very different and possibly we wouldn't be in the position we are in today as a result. We are where we are which is possibly a good place in that there is space for an open discussion about what type of power we want to create from a fresh start. My fear is we enter into an extended phase of denial with lots of shouting and expecting Frontier to fix things. They have probably discussed this over the past couple of weeks and thought just sit back let things work through and there will be a massive lesson for the other nine factions. I am not really bothered about them, I am not about to defect rather I am bothered as to whether we can learn and do something different next time around.
 
The boulder dropped all the way back to the base of the mountain for Sisphus :)

PowerPlay is even more concerning than i thought it was in terms of effort vs reward

- - - Updated - - -

I for one do not believe that Power Play is bugged. The simple fact is very few people really bothered to go through the four frontier instruction videos and even less get anywhere near to understanding what they really meant. We have ran headlong into this position and were unable to put the brakes on because of what I would call 'dominant narratives'. It is easy to blame those people away from the forums but I personally believe the majority of the damage was done by individual following orders/instructions. It is time for the leadership to eat humble pie and the opening post is a good start and I welcome it.

I agree with comments elsewhere on the forums that 10 days of beta testing wasn't long enough for these mechanics to work through to those playing in the beta. If they had run it for a couple more weeks the opening narratives would have been very different and possibly we wouldn't be in the position we are in today as a result. We are where we are which is possibly a good place in that there is space for an open discussion about what type of power we want to create from a fresh start. My fear is we enter into an extended phase of denial with lots of shouting and expecting Frontier to fix things. They have probably discussed this over the past couple of weeks and thought just sit back let things work through and there will be a massive lesson for the other nine factions. I am not really bothered about them, I am not about to defect rather I am bothered as to whether we can learn and do something different next time around.

The problem is though that you have probably 5% the player base max actively participating in these forums or Reddit ..... so you probably have another player base equal the organised bunch doing 'random' work. You then have probably highly organised for all powers, 5th column groups who'll try and get crap systems early on in the cycle up the expansion list so that the random/uncooindated players boost them without consideration

I might be not giving the player base enough credit ... But there needs to be for both Powers and Private Groups in-game mechanisms for communications / coordination

I play a lot in Mobius .... if we could mobilse effectively the 10,000 players we'd be a serious force to be reckoned with .... but again only a very small proportion are in the FB pages or forums. So you just have this mass of casual plays just doing 'stuff'
 
I for one do not believe that Power Play is bugged. The simple fact is very few people really bothered to go through the four frontier instruction videos and even less get anywhere near to understanding what they really meant. We have ran headlong into this position and were unable to put the brakes on because of what I would call 'dominant narratives'. It is easy to blame those people away from the forums but I personally believe the majority of the damage was done by individual following orders/instructions. It is time for the leadership to eat humble pie and the opening post is a good start and I welcome it.

I agree with comments elsewhere on the forums that 10 days of beta testing wasn't long enough for these mechanics to work through to those playing in the beta. If they had run it for a couple more weeks the opening narratives would have been very different and possibly we wouldn't be in the position we are in today as a result. We are where we are which is possibly a good place in that there is space for an open discussion about what type of power we want to create from a fresh start. My fear is we enter into an extended phase of denial with lots of shouting and expecting Frontier to fix things. They have probably discussed this over the past couple of weeks and thought just sit back let things work through and there will be a massive lesson for the other nine factions. I am not really bothered about them, I am not about to defect rather I am bothered as to whether we can learn and do something different next time around.

The only two possible "fixes" FDev might do that would benefit us are based on what goes into the formula. If the ~19 exploited systems from Vaka and Nunus are left out of the formula, we save 400cc in Overhead. As we only had 335cc in upkeep, we would actually be in the positive. Heck, I think if we had failed all of our Expansions last week, we would have been in the positive. We "successfully" expanded into all but one, with many people crying 'Hey wait, Overheads' all over the internet. The other possible fix is whether or not a 0cc Upkeep system can fall into Turmoil. The fact that they have Fortified/Turmoil as a display option in Control tells me that this is not going to happen.

Personally, I'm not going to eat humble pie, but I might start using dirty tricks to keep us from expanding this crazily again, and maybe to help us "strategically fortify" better.
 
What I calculated last week was your overheads going to 7500cc if we expanded everywhere. One expansion failed and the actual overheads used in game are 5500, still terrible, but this was expected.

The current issue is all the systems going into turmoil.

I just said this on reddit:

I believe that the overhead costs are not being used to calculate how many systems need to go to return ALD to balance.
Its just adding up all the incomes and seeing they all are less than the balance, so everything is in Turmoil.
If they are going to fix it only about 120ish systems (from the 7 just expanded) need to go into turmoil.
Thats what I expected, hopefully thats what happens.

If the system is remotely fair the 6-8 most expensive systems should be in turmoil, not all of them.
 
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This game and Powerplay is obviously broken when you have the biggest more organised power and most player support for a faction in the game, fail within 30 days .

This is not a good sign for Powerplay...personally, I myself will not be involved with a broken system...and Im sure im not the only one speaking like this.
I spent a month of hard work and grinding to support a well organised and top ranked power...for a reward of failure. How fun is that?
I cant wait to log in and unpledge from this mess.

Nope, it's neither broken nor a bad sign for PP. As far as I can tell your power expanded too fast and in the wrong places. That's not the fault of the system, that's the fault of the players. In other words ladies and gents, greed has been your undoing. So instead of having a knee jerk reaction and saying it's broken, I quit, perhaps you should see how you can help rectify the situation, since you did help cause it.

Someone in another thread described your faction a bit like the Roman Empire, it grew too big and couldn't be maintained, so it collapsed. It's pretty much spot on I think.
 
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I'm not an Arissa pledge, but I think that this:

I believe that the overhead costs are not being used to calculate how many systems need to go to return ALD to balance.
Its just adding up all the incomes and seeing they all are less than the balance, so everything is in Turmoil.
If they are going to fix it only about 120ish systems (from the 7 just expanded) need to go into turmoil.
Thats what I expected, hopefully thats what happens.

If the system is remotely fair the 6-8 most expensive systems should be in turmoil, not all of them.

..describes what I think should be happening, rather than what is currently happening in game. It seemed pretty obvious to me last week that Arissa was over-extended and the bubble was going to burst sooner rather than later, but every system going into turmoil is just madness. That can't be how the game is supposed to work.

I hope FD fixes this asap to work as Fergal has suggested, otherwise its a bit of a kick in the teeth to a lot of hard working Arissa pledges.
 
What I calculated last week was your overheads going to 7500cc if we expanded everywhere. One expansion failed and the actual overheads used in game are 5500, still terrible, but this was expected.

The current issue is all the systems going into turmoil.

I just said this on reddit:

I believe that the overhead costs are not being used to calculate how many systems need to go to return ALD to balance.
Its just adding up all the incomes and seeing they all are less than the balance, so everything is in Turmoil.
If they are going to fix it only about 120ish systems (from the 7 just expanded) need to go into turmoil.
Thats what I expected, hopefully thats what happens.

If the system is remotely fair the 6-8 most expensive systems should be in turmoil, not all of them.

Not just those 7. Also the five systems whose fortification was nullified and thus had an upkeep cost.

The other option for futzing the maths is to remove the 19 exploited systems from Vaka and Nunus before you run the Overhead cost. That would save us ~400cc on Overhead.
 
Nope, it's neither broken nor a bad sign for PP. As far as I can tell your power expanded too fast and in the wrong places. That's not the fault of the system, that's the fault of the players. In other words ladies and gents, greed has been your undoing. So instead of having a knee jerk reaction and saying it's broken, I quit, perhaps you should see how you can help rectify the situation, since you did help cause it.

Someone in another thread described your faction a bit like the Roman Empire, it grew too big and couldn't be maintained, so it collapsed. It's pretty much spot on I think.

How is it our fault that the majority of players are lemmings who don't read forums?

We already had orders not to fortify certain systems and to not expand anymore, we are the most organized power out there, its easy to organize people to do tasks, but to try to get people NOT to do them is a different story, specially if they are outside our influence. Also, the system is broken, Fdev already said the results were unexpected, I suppose we are still beta testing.
 
"How is it our fault that the majority of players are lemmings who don't read forums?"

Sorry, but they playing game, not forum!
 
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Nope, it's neither broken nor a bad sign for PP. As far as I can tell your power expanded too fast and in the wrong places. That's not the fault of the system, that's the fault of the players. In other words ladies and gents, greed has been your undoing. So instead of having a knee jerk reaction and saying it's broken, I quit, perhaps you should see how you can help rectify the situation, since you did help cause it.

Someone in another thread described your faction a bit like the Roman Empire, it grew too big and couldn't be maintained, so it collapsed. It's pretty much spot on I think.
We can't dictate what other people do. We can guide them where to go, sure, but only a small fraction of the players pledged to ALD actually follow the forum/reddit. Everyone else is either 5th column, bloody merit farmers (I HATE EVERYONE IN GUATHITI) or doing whatever they want to do regardless of whether or not it actually helps because they're not even aware forums/reddit exists at all. The first 3 weeks were spent more or less fighting that. When we finally got in a good cycle, all that crap from the first 3 weeks suddenly came into play.
 
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