Powerplay cycle results

Zac Antonaci

Head of Communications
Frontier
Hi All,

We just wanted to get in touch regarding today's powerplay cycle update.

We have noticed in today's cycle update that there have been some unexpected results. We just wanted to let you know that we are aware of this and the development team are currently investigating. More information will follow soon. :)

Developer update: After investigating the issue, what we saw this morning was the result of the overly agressive ramp for the overhead calculation. Which as mentioned last week, we felt, needed to be reduced.

Details can be found below

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Investigating Arissa’s woes in the current cycle, we’re looking at making the following tweaks:

We’ve pushed out our proposed change to the system overhead cost that we floated in the last update, effectively removing the brick wall stopping large powers expanding whilst retaining the concept of increased effort for expanding the powerbase.

This softening of overhead costs will also take Arissa out of deficit this turn, as well as angle the game play more towards where we want it to go (less being stopped by arbitrary walls).
Alongside this, we’ll be raising up Arissa’s systems out of turmoil to match this change.
Both of these changes should be coming through very shortly.

Going forward, for the next cycle, we’re looking to simplify how overhead is calculated, applying it based on control systems rather than all exploited systems. This should hopefully make it a little easier to consider.

In addition, we’re taking a look at player action availability, to reduce the chance of Commanders unwittingly sabotaging their own power:
Currently, when a power falls into a CC deficit, although new preparation is halted, expansion still takes place for successful preparation from the previous cycle. This drives the power deeper into deficit, which is compounded by overhead costs.
So we’re going to gate expansion behind a CC wall: we’re going to prevent expansion taking place when a power is in deficit, and we’re going to prevent expansion succeeding if ownership of the system would push the power into deficit.

These changes won’t stop Commanders from having the ability to make poor or good choices (you can still expand into low value systems); it will simply stop them from compounded the quality choices (and hopefully limit the effects of any fifth column elements – Commanders that join a power simply to sabotage it).

As an aside, we will also be applying a fix to the merit system that should ensure merit decay is working as intended. So from the next cycle onwards expect that change to be active.
Past the immediate future of the current and next cycle, we’re still chewing over the concept of targeted strikes – we’ll update you folk on this when we’ve come to a decision.


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Thanks,

Zac
 
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Thought things looked a bit fishy, are you planning on granting Archon Delaine the expansion that was bugged, as you did with Antal?
 
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Having seen the discussions surrounding Arissa :)eek:) I have to ask, is her drop from #1 to #10 expected, because I think her supporters are a little bit confused by this :D

Not that it affects me but figured I'd ask for clarification. :)
 
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I don't feel this is a bug rather it was simply down to the behaviour/action of the ALD faction over the past five weeks. The point now is one of whether it should be punishable in such a way? The issue being that other factions will follow next week and as a result how many players will be lost from Power Play. I think that is the issue facing Frontier in that they didn't consider 'bad' gameplay and consequently didn't build in a big enough buffer for people to realise what was in fact bad gameplay all along.
 
I don't feel this is a bug rather it was simply down to the behaviour/action of the ALD faction over the past five weeks. The point now is one of whether it should be punishable in such a way? The issue being that other factions will follow next week and as a result how many players will be lost from Power Play. I think that is the issue facing Frontier in that they didn't consider 'bad' gameplay and consequently didn't build in a big enough buffer for people to realise what was in fact bad gameplay all along.

I hope those of us who are paying attention learn from this.

I also hope those of us who aren't paying attention will use this as a reason to grab a Hammer and jump ship to that other Power with the Bounty Hunting Bonus. Hudson is on the verge of ever-expanding the same way we just did.
 
I don't feel this is a bug rather it was simply down to the behaviour/action of the ALD faction over the past five weeks. The point now is one of whether it should be punishable in such a way? The issue being that other factions will follow next week and as a result how many players will be lost from Power Play. I think that is the issue facing Frontier in that they didn't consider 'bad' gameplay and consequently didn't build in a big enough buffer for people to realise what was in fact bad gameplay all along.

The problem is all systems going into turmoil.
 
I don't feel this is a bug rather it was simply down to the behaviour/action of the ALD faction over the past five weeks. The point now is one of whether it should be punishable in such a way? The issue being that other factions will follow next week and as a result how many players will be lost from Power Play. I think that is the issue facing Frontier in that they didn't consider 'bad' gameplay and consequently didn't build in a big enough buffer for people to realise what was in fact bad gameplay all along.

Theres no mechanism in place to (in game) control the power members and the powers are nothing more than graphics. The whole process from start to finish has resembled the release of a 100 wind up toys and then question why they all went off in different direction. The fact remains that a power character didnt get to be a power by sitting back and doing nothing and not intervening at an earlier priblem point.

The entire mechanic of deciding prep and expansion systems is completely garbage because there is no mechanic! Its headless chicken time and it matters not who went first because every single other power will do the same. It boils down to the original issue of there being more competition within the power than against the other powers and because its so time consuming players simpy grind to the nearest system that makes them credits regardless of the consequences.

Its broken broken broken!
 
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Hi All,

We just wanted to get in touch regarding today's powerplay cycle update.

We have noticed in today's cycle update that there have been some unexpected results. We just wanted to let you know that we are aware of this and the development team are currently investigating. More information will follow soon. :)


Thanks,

Zac


So Antal is really #1?

I knew it had to be a glitch.
 
Arissa dropping from #1 to #10 definitely looked fishy, so I'm relieved to see that this might be a bug.

I don't think it was a bug so much as a design flaw with the overheads system. This was predicted to happen 3 weeks ago, not specifically to Arissa, but her success has brought her to the ceiling that much faster. The only way to prevent a crash like this is to carefully calculate the maximum number of systems a power can control, and bring CC into a stable equilibrium by preparing and expanding into carefully chosen systems. The problem is that supporters of powers cannot communicate effectively with one-another in order to carefully plan and make sensible decisions, and there are always those who will do their own thing regardless and screw up carefully laid plans. It is also dubious how easy it would be to maintain this balance once it is reached, due to fortification and undermining.
 
This is why you don't have a pure, exponential curve for something like this.

FDEV, make the CC overhead more like a population growth S-curve. Slow to start, followed by a brief exponential growth, followed by a plateau that allows a power to always have around 200-400 CC per tick....thus allowing for 1-3 expansions per week. That is to say, always allow room for continuous and unlimited growth, but at a glacial pace and easily subject to brief decline.
 
I hope that FD aren't saying that Arissa's result (perhaps not standing, because we still don't know how that is calculated, but everything else) is unexpected because it's been flagged as coming for a few weeks, and the expected deficit was posted earlier on this week.
 
We Hudson agents worked our tails off, and we should not be punished for our intelligent and coordinated gameplay. Keep in mind we, the players, made choices and actions- not NPC's; this situation was driven by (and for) our power play-mates of all powers. Long live your Lord and Savior President Hudson!
 
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I don't think it was a bug so much as a design flaw with the overheads system. This was predicted to happen 3 weeks ago, not specifically to Arissa, but her success has brought her to the ceiling that much faster. The only way to prevent a crash like this is to carefully calculate the maximum number of systems a power can control, and bring CC into a stable equilibrium by preparing and expanding into carefully chosen systems. The problem is that supporters of powers cannot communicate effectively with one-another in order to carefully plan and make sensible decisions, and there are always those who will do their own thing regardless and screw up carefully laid plans. It is also dubious how easy it would be to maintain this balance once it is reached, due to fortification and undermining.
Yes I definitely agree with you. With absolutely no way to effectively communicate in game with other players of the same Power(aside from reddit or here in the forums) people will just go wild trying to earn merits. Also there is no mechanic to 'down vote' or negate possible expansions, something I've suggested before.
 
Yes I definitely agree with you. With absolutely no way to effectively communicate in game with other players of the same Power(aside from reddit or here in the forums) people will just go wild trying to earn merits. Also there is no mechanic to 'down vote' or negate possible expansions, something I've suggested before.

We have no idea how many pledgers there are in a power. This makes effective planning impossible. You cant plan for fortifying, prep and expansion unless you know you have the total merits available from all pledgers. Otherwise you could be whistling in the wind as you cant do everything with a limited pot. We need to know the pot size to plan effectively. With every man, woman and their dogs all going after separate things without a consolidated approach the whole power play thing is total chaos.
 
Why not an in game " note" system? It could be a tab in the powers screen only viewable by pledged commanders. Only people with a rating of 4 or 5, and pledged after a certain amount of time, will be able to post these notes as a way to 'guide' the other commanders. These 'top commanders' would also have the ability to cut expansion systems from the list, but ONLY if these systems would generate a negative income. I'm just throwing ideas out now.

Also, as Whiterose, a 'pledged' counter, or some type of statistics tab, giving us info on the number of pledged commanders, and how many we have in each rating bracket.

Like it or not, I really believe that Powerplay is essentially a 'guild' system, and we need the communication abilities that go along with functioning within a 'guild'.
 
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Bugs aside I think this highlights the issue with the whole merit/reward system. A lot of players will only be interested in earning their merit quota for the week and they will most likely do the task which suits their play style. That task could be the very thing that should be avoided as it could cost the power CC.

Not everyone wants to undermine and get the resultant bounty and therefore could be at a disadvantage at getting their merit quota for the week if undermining is the only action which should be done for the good of the power.

As for only getting 1 merit per kill in a crime sweep, much as the task is fun, who would want to do that?
 
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