Powerplay cycle results

just throwing out an idea. we could make our own in game chat.
for example we could use the www.overwolf.com in game overlay. ED is one of its supported games.
i could program a powerplay app for it whit a chat function. however i would prefer if someone else did it as i lack time and money for a webserver atm, or maybe someone wants to co-work on a app whit me?

It's a nice offer but it would just lead to further fragmentation. We already have FD forums, Reddit, Steam forums and Steam chat. What we really need is ED chat.
 
The problem is that the situation is irrecoverable for AL supporters. No one can deliver fortification supplies (systems in turmoil will not accept them) or corruption reports or expansion bounties. So no one will get any income and no one will have a reason for remaining pledged.

Also, with all the systems fortified, with a few exceptions, the CC balance does not make sense because most of the systems in turmoil were successfully fortified this morning. A glitch on several levels.

It is all a bit Greek, methinks.
 

Deadlock989

Banned
Maybe this is all like some kind of extended philosophical learning experience about the futility of capitalism and armed conflict

HA HA MAYBE LOL
 
There needs to be some way to lead/organize the hordes of people who don't read their faction's reddit page and the instructions therein.

Right now, each power is almost total anarchy, with only a relatively small group of organized redditors desperately trying to save their power from total and utter collapse because of the actions of the unorganized hordes who love prepping and fortifying systems even when the logical and strategic thing to do is not to prep or fortify certain systems, but purposely lose some instead.

All PP powers are doomed to face the same mass-turmoil as ALD, because there is little to no organization/leadership gameplay implemented into this game.

Having inter-faction player elections might be a good idea. What do you guys think?

Oh god please no. I dunno who some of these people think they are but I'll be damned if Im directed how to play the game by others.
 
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I always thought ED was an unfortunate choice of initials after i googled "ED forum" for the 1st time. Now i understand :rolleyes:
 
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Oh god please no. I dunno who some of these people think they are but I'll be damned if Im directed how to play the game by others.

Which is why we have to remove the player input into Power Play and make it automated. We either have a command structure which would lead to your issue, and which is inevitable when somebody tells you what to do, or, the expansion, prep and control is automated. People do missions for their particular power, rather than just the three choices we have at the moment every power could trade, fight or do whatever needs to be done, and then the cycle is automated.
Too many players are just doing what they want in powerplay because they want the merits and the system is close to them. After all, expansion and prep of systems should be down to the powers and their generals not the general populace.
 
It doesn't make any sense to me that the faction in turmoil should only have undermining others at its sole PP option. Surely if they should be limited to any action this cycle, then fortification is the one that makes most sense. Or failing that, some new action that exists to allow Arissa pledge's to bring their systems under control.

Not that I agree that how things are currently playing out for Arissa is working as intended. It doesn't make any sense for every system they control to be in turmoil.
 
It's a nice offer but it would just lead to further fragmentation. We already have FD forums, Reddit, Steam forums and Steam chat. What we really need is ED chat.

yea i hear you,
but what if i made an OW app that incorporates all that into one? i could even get steam chat into there, not sure if Valve would like like that however, and it would probably be a little bit messy,
but theoretically i could.

still - in game communication developed by FD would be the ideal ofc.
 
yea i hear you,
but what if i made an OW app that incorporates all that into one? i could even get steam chat into there, not sure if Valve would like like that however, and it would probably be a little bit messy,
but theoretically i could.

still - in game communication developed by FD would be the ideal ofc.

Honestly, even then most of the issues have been caused not by those who are interested in Powerplay but not understanding what to do, but rather those who couldn't care less about Powerplay except for the merits/credits and so grind away at the nearest targets. A unified communication system would help for those who care to communicate, but can't curb the activities of those who don't.
 
Oh god please no. I dunno who some of these people think they are but I'll be damned if Im directed how to play the game by others.

Its attitudes like this that have lead ALD to this position. Effectively breaking PP.

We could see by the end of the 1st cycle that there were huge numbers of players playing the game "their way" refusing to listen to what other more organised PG's were saying and just grinding the hell out of the system. We had absurd fortification figures some over 8000% every cycle. Why? Merit grinders and of those that bothered to read a forum all probably had your attitude.

FD created PP to bring a sense of life to ED and bring players together. That much is plainly obvious.

HOWEVER not one thing was implemented to allow players to interact on a power wide scale. Which is shameful to say the least.

My biggest gripe is that they allowed players to earn merits in solo. Taking away perhaps our only way of being able to have some modicum of control on what pledged players do.

Im not saying solo grinders were totally at fault but its at least 90% of the problem.

Other factors at play are the mechanics of pp. Encouraged to expand so ALD did No mention of overheads untill the 2nd cycle, poorly communicated and with no explanation of how it worked. By the time certain players (traitors) :) worked it out it was too late. So now we have a situation where 4 weeks later PP has fell flat on its , this IS going to happen to all the other powers at some point. But it was brought on by a lack of being able to communicate in game with the rest of ALD players and the merit grinders who simply didn't care and wanted to play it "their way"
 

Robert Maynard

Volunteer Moderator
Taking away perhaps our only way of being able to have some modicum of control on what pledged players do.

I expect that the fact that there is no player leadership mechanism / control over other players affiliated to a Power is a conscious decision by Frontier - we are all encouraged to "play the game how you want to", after all.

Out of interest, where did the mandate come from that led anyone to think that they were in control of the player actions in support of their chosen Power?
 
Its attitudes like this that have lead ALD to this position. Effectively breaking PP.

I don't agree with this. The players doing their own thing were probably nett positive, might have been very slightly negative, but nothing to do with causing the problem. If they were all following the "party line" then very little would have changed except it is possible that Arissa would have sneaked in to turmoil a cycle earlier.

Powerplay pits linear income against cubic outgoings; it's only ever going to end one way.
 
Honestly, even then most of the issues have been caused not by those who are interested in Powerplay but not understanding what to do, but rather those who couldn't care less about Powerplay except for the merits/credits and so grind away at the nearest targets. A unified communication system would help for those who care to communicate, but can't curb the activities of those who don't.


Exactly, and as I explained in another thread, it could be very easy to fix that :

That brick wall wouldn't have happened that soon if the PP mechanics encouraged people to play smart.
One simple tweak could prevent that in the future : make the number of earned merits proportional to the potential income of the prepared system.
Grinders would stop farming the closest locations and would only target the best candidates, instead of pushing expansion in crappy systems; end of story.
 
Its attitudes like this that have lead ALD to this position. Effectively breaking PP.

We could see by the end of the 1st cycle that there were huge numbers of players playing the game "their way" refusing to listen to what other more organised PG's were saying and just grinding the hell out of the system. We had absurd fortification figures some over 8000% every cycle. Why? Merit grinders and of those that bothered to read a forum all probably had your attitude.

wow dude.. why are you making this personal? Don't be blaming me for the games design flaws. ;)
 
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Too many players are just doing what they want in powerplay because they want the merits and the system is close to them. After all, expansion and prep of systems should be down to the powers and their generals not the general populace.

Whilst I agree in principal, some players just do what they can to contribute to their power. Take my situation for example. I have a maxed out FDL with max jump range of 13LY, and a fuel tank that gives me approx 40LY range. Therefore there is little or no hope of me fortifying 75% of the control systems and have it worth my while (in other words, get there and back in half an hour). As we have already determined, the rewards for expansion in Crime Sweeps are a joke at one merit per kill. So where does that leave me other than over-fortifying or undermining? Neither of which helps the power and certainly isn't going to stop this collapse. You basically might as well make everyone change to an Asp or Diamondback Explorer just to keep your expansion going. Or change the mechanics of the game so that those who have worked hard to get some tasty combat gear can actually make a difference.

I'm not entirely sure what can stop the collapse now. If all systems are in turmoil and cannot be fortified surely we lose everything? Or am I missing something?
 
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Take my situation for example. I have a maxed out FDL with max jump range of 13LY, and a fuel tank that gives me approx 40LY range.

Which is why the cycle should be automated. A player does missions for his power via the bulletin board or some other mechanism, once a threshold or tier is reached then the power expands, however, it expands automatically, no player input. That way in your FDL you can carry out a variety of local missions and still earn points for your power.
 
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