FYI: user posts a video of a cheater who clearly admits it, laughing about FD soft hand, and FD take immediate action

Cheating is tampering with the code of the game which was sold under lisence. By doing so he committed a breach of contract and should be simply BANNED for that. No need for Shadowban if they did this kind of HACKING!
FD, if you continue to allow such players remain in my game (even after limited bans) then you do owe money back to the good customers for allowing our game and time to get HACKED!
I mean it. FD fix your game!
 
Fd need to be wiping saves as a warning to identified cheaters and then on a second offence another save wipe and a shadow ban.

Combat loggers should get one warning then a save wipe. On a third time another save wipe and a shadow ban.

No more softly softly. They should have done that from the start and the game would be all the better for it.
 
FYI, here is an explanation by FD to the 1 week shadowban, I agree with:

Each report is dealt with on a case-by-case basis by people like myself and it's important to remember that warnings are an opportunity for players to learn and to enjoy playing in a positive way. If players continue rule breaking after warnings then more severe punishments will be issued up to, and including, permanent bans.
CMDR Vanguard
 
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Cheating is tampering with the code of the game which was sold under lisence. By doing so he committed a breach of contract and should be simply BANNED for that. No need for Shadowban if they did this kind of HACKING!
FD, if you continue to allow such players remain in my game (even after limited bans) then you do owe money back to the good customers for allowing our game and time to get HACKED!
I mean it. FD fix your game!

Cheats generally dont tamper with any aspect or code of ED itself, it is just the modification of data in your memory.
 
This W is laughing at us all, and bragging to his mates, if he has any.
Give him his monies back, Goodbye is all.
Or could it start a wave of cheats.
This is the Internet it never will be secure
 
Be honest please and try to put yourself into FD clothes regarding a so delicate matter as banning a "customer" is.
Some time ago it was just a "laughable" warning, now it's an immediate 1 week ban: I think it is an appropriate measure for a "first time" cheater.
Then, if a cheater goes on cheating after that, a 1 month or better a permanent ban could be "appropriate" and justifiable.
alright, then allow me to put myself in their shoes.

ok, I got tons of customers waiting on planetary landings and being able to explore station and ship and invite other players onto their ships. I haven't shown anything useful about this information for years. I recently released PP which isn't implemented very well. Alright, I am all set. Now, I seen a report of a hacker on reddit, watched the video in depth. Could it be a shield bug? no, the player clearly admits they've created this error to occur on purpose. Did they really just jump 100ly? well, the video never shows if that's true or not, but let's say they did, how can this bug happen? Is it a broken module? No, the pythons modules are all fine. So, how can this 100ly jump occur when we have nothing which supports such a long jump? Must of been them purposely creating it again. So, what can I do? Well, the player hacked the game, no question about that. But what should I sentence them with? Well, a light 1 week punishment is too light. If I gave them that then more hackers would flock to this game because the punishment is laughable. 1 year? no, way too harsh. How about....2 months? Hmm...yeah, seems appropriate. The hacker created a shield hack and a LY jump hack. which is 2 hacks. But what if they do it again? Mmh...1 year seems to suffice. If they attempt to hack again, I'll just ban them for a year and if they still do it, perm ban.

Oh yeah, THAT was such a "delicate matter"
 
alright, then allow me to put myself in their shoes.

ok, I got tons of customers waiting on planetary landings and being able to explore station and ship and invite other players onto their ships. I haven't shown anything useful about this information for years. I recently released PP which isn't implemented very well. Alright, I am all set. Now, I seen a report of a hacker on reddit, watched the video in depth. Could it be a shield bug? no, the player clearly admits they've created this error to occur on purpose. Did they really just jump 100ly? well, the video never shows if that's true or not, but let's say they did, how can this bug happen? Is it a broken module? No, the pythons modules are all fine. So, how can this 100ly jump occur when we have nothing which supports such a long jump? Must of been them purposely creating it again. So, what can I do? Well, the player hacked the game, no question about that. But what should I sentence them with? Well, a light 1 week punishment is too light. If I gave them that then more hackers would flock to this game because the punishment is laughable. 1 year? no, way too harsh. How about....2 months? Hmm...yeah, seems appropriate. The hacker created a shield hack and a LY jump hack. which is 2 hacks. But what if they do it again? Mmh...1 year seems to suffice. If they attempt to hack again, I'll just ban them for a year and if they still do it, perm ban.

Oh yeah, THAT was such a "delicate matter"

There's a website that's been distributing the cheat engine stuff since beta and it's the same people doing it over and over again. I've caught players on video before then seen them playing again. They were even discussing the video I posted on the cheat forum.

Without save wipes players have nothing to lose. Shadow bans mean nothing to them. If you know you're going to lose all your progress for cheating or combat logging then the majority of people wouldn't risk it.
 
alright, then allow me to put myself in their shoes.

ok, I got tons of customers waiting on planetary landings and being able to explore station and ship and invite other players onto their ships. I haven't shown anything useful about this information for years. I recently released PP which isn't implemented very well. Alright, I am all set. Now, I seen a report of a hacker on reddit, watched the video in depth. Could it be a shield bug? no, the player clearly admits they've created this error to occur on purpose. Did they really just jump 100ly? well, the video never shows if that's true or not, but let's say they did, how can this bug happen? Is it a broken module? No, the pythons modules are all fine. So, how can this 100ly jump occur when we have nothing which supports such a long jump? Must of been them purposely creating it again. So, what can I do? Well, the player hacked the game, no question about that. But what should I sentence them with? Well, a light 1 week punishment is too light. If I gave them that then more hackers would flock to this game because the punishment is laughable. 1 year? no, way too harsh. How about....2 months? Hmm...yeah, seems appropriate. The hacker created a shield hack and a LY jump hack. which is 2 hacks. But what if they do it again? Mmh...1 year seems to suffice. If they attempt to hack again, I'll just ban them for a year and if they still do it, perm ban.

Oh yeah, THAT was such a "delicate matter"

Ok, you convinced me.
Most of all the damage and harm these cheater are doing to FD is really bigger than the damage of even refunding them and let them go.
And I like the "save wipe" solution that Distance is proposing. I like it less about Combat logging, because I've had a lot of network failures and Crashes issues during fights that were easily addressed as CL, but they weren't.
BTW, when I filed my tickets about that, FD watched the logs and could find that they weren't CL at all. So, perhaps, they have the means to filter what is CL and what is not. But perhaps they have to fix all the instancing issues first...
 
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Shame them permanently with cheater tags and perma-ban repeat offenders.
 
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Without save wipes players have nothing to lose. Shadow bans mean nothing to them. If you know you're going to lose all your progress for cheating or combat logging then the majority of people wouldn't risk it.
yeah, I should of added save wipes, but that user was only talking about bans, so I only used the punishment of bans in that. If i really had any say, I would make the punishment of hacking as follows:

First timers:


  • 2 months ban
  • removal of half your in game cash
  • drop downed to 2 ranks on all Roles
  • Removal of your most expensive ship. (if you only have 1 ship then you will lose that ship but you will placed in a sidewinder)


Second timers:

  • 8 months ban
  • removal of all your in game cash
  • drop downed to the lowest ranks on all Roles and Factions
  • all ships you have will be removed and you will placed in a sidewinder.

Third timers:

  • permanent ban
  • I.P. blocked from playing in-game.
 
Fd need to be wiping saves as a warning to identified cheaters and then on a second offence another save wipe and a shadow ban.

Combat loggers should get one warning then a save wipe. On a third time another save wipe and a shadow ban.

No more softly softly. They should have done that from the start and the game would be all the better for it.

Save wipes would be a right punishment.

And really fun too, we would see immortal Sidewinders. BE AFRAID, BE VERY AFRAID

removal of half your in game cash

That wouldn't be very effective : cheaters are effectively immortal, so they could fly around with every credit they have spent into stored ships and equipment without worrying about insurrance.
They would lose a minimal amount of credits when the penalty is applied, then sell some ships/modules to get a bit of cash back, to keep flying their combat ship.

Better punishment would be to inflict a penalty worth half the total assets.
Cheaters would have a negative bank balance, unable to purchase anything unless they sell a LOT of their stored ships/modules
 
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Be honest please and try to put yourself into FD clothes regarding a so delicate matter as banning a "customer" is.
Some time ago it was just a "laughable" warning, now it's an immediate 1 week ban: I think it is an appropriate measure for a "first time" cheater.
Then, if a cheater goes on cheating after that, a 1 month or better a permanent ban could be "appropriate" and justifiable.
And they know about him, now.

I think banning is a last resort , just reset his account , let them have fun in a start up ship with no stats to talk about lol .
.
IF they continue.......then ban


A cheat is a cheat. They deserve a life time ban and the only way to play again is to rebuy the game...simple. Why would anyone be allowed to cheat once? You don't cheat by accident. You make a conscious decision to do it. Maybe they will learn a lesson? Anyone they ban is 100% guilty so who cares? Not me anyway.
 
Very weak giving out 1 week sentences.
If FD has proof of cheating, perma ban, no money back, also, any 1st discoveries are wiped, basically the player is wiped from the galaxy's existence.
Let the cheater buy another account, if they do it again, another perma ban.
I love the game, and I haven't played for 3 days now, what's a week of being able to still play in (real solo) to these jerk-offs?
The only way this lame 1 week sentence makes any sense, is that maybe the proof is not concrete, or maybe FD is studying the cheat itself, and needs the cheaters, which is why the cheaters get away with it.

This I agree with, if FD was hard on cheaters from day 1 and perma banned then the amount of hackers and cheaters playing would be far less. Yes they would probably lose those that are so inclined as customers but I am pretty sure that the damage they cause to the game's reputation far exceeds the piddley sales of a few units. Shadow banning should be used for combat loggers and that ilk, outright bans for the ones that modify the exe for unlimited shields and all the other blatant cheats. It does make one wonder why the punishments for blatant cheaters is such a joke though and using them to try and close the holes in the game code may be pretty close to being on the money.
 
This stuff is one of the large reasons i don't bother playing MP games anymore. Having said that you also need to keep the perspective that all the cheaters are actual paying players and the more of those Frontier has on it's books for ED, the better it looks for their stocks and ability to get partners like Microsoft interested ie the game. So in a way 'we' need everyone still in the game (cheaters/hackers too) as that helps in the long run.

Obviously as a solo-only type of player i can live with that more easily than the open players, but yeah even the cheaters have value in a MP game.
 
This stuff is one of the large reasons i don't bother playing MP games anymore. Having said that you also need to keep the perspective that all the cheaters are actual paying players and the more of those Frontier has on it's books for ED, the better it looks for their stocks and ability to get partners like Microsoft interested ie the game. So in a way 'we' need everyone still in the game (cheaters/hackers too) as that helps in the long run.

Obviously as a solo-only type of player i can live with that more easily than the open players, but yeah even the cheaters have value in a MP game.

You are right indeed, but we must admit that cheating exists since Pac Man...
 
Make the shadowban a true shadowban.

Whenever the game detects something that's impossible, 100ly jump, shields that never go down, weapons continually firing without draining batteries, hull damage stopping at a certain point, mark that account as a "cheat" account. Still let them join open, but only connected to a "cheat" ghetto server. Then let them cheat to their hearts content.

Without telling them though.
 
Ok. And you would say the same if it'd be your personal company to ban customers who paid your product? Honestly...
BTW, I think those cheaters are kids and losers, so I don't think they would start a class action against FD for them being banned. But it still is a delicate matter. ;)

They're losing customers because of their stance on hacking. Customers that would otherwise pay for game extras and buy expansion packs.

Perma ban on first offense is the way to go. You lose a couple of customers, but in the long run you avoid losing a lot more. Many games do it and it works perfectly well.
 
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