So, to keep a new open world space sim entertaining for the longest time, you'd need as many options for 'stuff to do' as you can. I thought I'd list the obvious ones we all know about, but what else could be on offer? How would they work, and how do you balance out the professions to ensure they're all viable?
Trader - Buy low and sell high. Exploit markets.
Ferry - Transport passengers, safe system tourists or more dangerous diplomats and spies.
Black Marketeer - Buy what's legal one place, and sell where it's illegal.
Fence - Buy stolen(pirated) cargo and take a risk on moving it to where it can be sold.
Pirate - Steal cargo from other ships and trade it or fence it.
Bounty Hunter - Hunt criminals (pirates) and get a reward, also any cargo.
Asteroid Miner - Mining lasers!
Surface Miner - Deploy mining rigs, different planets have different compositions and densities of minerals.
Explorer - Get bounties for discovering new planets and systems
Trader - Buy low and sell high. Exploit markets.
Ferry - Transport passengers, safe system tourists or more dangerous diplomats and spies.
Black Marketeer - Buy what's legal one place, and sell where it's illegal.
Fence - Buy stolen(pirated) cargo and take a risk on moving it to where it can be sold.
Pirate - Steal cargo from other ships and trade it or fence it.
Bounty Hunter - Hunt criminals (pirates) and get a reward, also any cargo.
Asteroid Miner - Mining lasers!
Surface Miner - Deploy mining rigs, different planets have different compositions and densities of minerals.
Explorer - Get bounties for discovering new planets and systems