Arissa Lavigny-Duval Power Play Cycle 6

I think the new system will multiply the total number of control systems by the height of the leader of that Power.

Aha, age! That's why it is front and centre on every Powerplay screen.

Quick everyone flock to Torval.

But no, I think that the new ALD-specific denominator is nothing more than a band-aid for this cycle and they're going to take a proper* run at fixing things for next cycle.

*For whatever value of proper you feel appropriate.
 
Aha, age! That's why it is front and centre on every Powerplay screen.

Quick everyone flock to Torval.

But no, I think that the new ALD-specific denominator is nothing more than a band-aid for this cycle and they're going to take a proper* run at fixing things for next cycle.

*For whatever value of proper you feel appropriate.

I think you will find that Mahon beats Torval on that Top Ten Trump stat. :p
 
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How to fortify?

I see fortification progress in some systems, but cannot unload my garrison supplies. What is wrong?

The contacts tab actually says, the system is under expansion.


Edit: Hm, will try to transport preparation cargo instead...

Edit2: Not working as well

I don't understand, how players managed to fortify.
 
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Yeah, what is the word on preparation and expansion.

Should we avoid it for the time being?

Or maybe choose one exceptional system to try to prepare and expand into?
 
How to fortify?

I see fortification progress in some systems, but cannot unload my garrison supplies.

The contacts tab actually says, the system is under expansion.

This is happening to me too.
200t of garrison supplies that I cannot drop off.
I have tried 2 systems, no luck.

Is fortification working for anyone? in what system?
 
Arissa uses CRY - it's super effective!

Daffy, first, understand the mechanics. Then, figure out what happened. ALD did everyone a favour, in that hopefully FD will correct fundamental PP issues immediately, rather than weeks or months from now.
 
Nope, it's neither broken nor a bad sign for PP. As far as I can tell your power expanded too fast and in the wrong places. That's not the fault of the system, that's the fault of the players. In other words ladies and gents, greed has been your undoing. So instead of having a knee jerk reaction and saying it's broken, I quit, perhaps you should see how you can help rectify the situation, since you did help cause it.

Someone in another thread described your faction a bit like the Roman Empire, it grew too big and couldn't be maintained, so it collapsed. It's pretty much spot on I think.

I'm sorry, but frankly, you're dead wrong. You couldn't be more wrong. This situation is the somewhat forseeable result of design, and the players can't be blamed at all.

The setup was that a thousand(s) of disparate players, with no readily available means of conversation, no hierarchy, were engaged in a democratic system with, in Elite's consistent style, vaguely understood rules (some of which are only even rudimentally available thanks to the hard work of a couple of players), and given the opportunity to make strategic decisions with only a positive, forward agenda. There is no option given to prevent preparation or expansion, short of camping your own conflict zones, and killing your faction-mates. If they only played in open. Even if you knew what the problem was, there was absolutely nothing you could do to stop those that weren't aware there was a problem.

It's like putting a horde of monkeys in a schoolbus, pointed at a wall, with blacked-out windows, and giving each of them a gas pedal, no brakes, and a steering wheel that doesn't work much. Whaddya expect?

It's not the monkeys' fault. It was a setup. Probably not intentional, but a setup nonetheless.

ED made a choice about the design of powerplay, to make the rules somewhat available, but not in detail. They made a choice about the options they gave the players to communicate, and they made a choice about what influences players could have on the direction of the faction. They made choices to incentivise certain actions. I don't blame them insofar as I don't think they deliberately setup PP to be a mess. I hope not. Nevertheless they wrote the rules of the game. People aren't behaving badly. Given the numbers of people playing, one can safely assume people are behaving, on average, exactly how a group of people can be expected to behave given the circumstances. And you can bet your socks that there is precious little difference faction to faction in the behaviour of the players, except insofar as different factions may incentivise different behaviours.

The only reason it happened to Ald first was luck. It's not because the majority of the membership of any of the other factions knew better or had better command structures.

All this being said, if some things are a mess, it's because FD is working like gangbusters putting so much into the game, it seems to me. Powerplay, CQC, new platforms, upcoming planetfalls...thargoids of course ;) I would like to see a lot of things be different, but I love that they are developing like mad.
 
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probably only TELIADJALI and OCAIRI not bugged otherwise we would be seeing higher fortification percentages on controls list.

I hope they fix this soon. we need all our systems fortified this cycle.
 
probably only TELIADJALI and OCAIRI not bugged otherwise we would be seeing higher fortification percentages on controls list.

I have hope, that some control system further away (not tried yet by any player) might be working as well. As the bug report thread has several answers, it should be well visible to FD tomorrow morning.
 
We can't blindly act anymore. If what we have to do is undermine we should set a target and go for it.

Hopefully FD will implement more communication avenues due to this event.

As for now I say we set our undermining eyes on the weakest faction close to us and attempt to destroy it. If we can't then power play is even more broken then today has proved.We have the best benefits of any faction and we have the most people.

Let the other big powers collapse due to their own over expansion. Whilst we simultaneously wage war on the independents. Call it the Black Thursday doctrine, I'm sure it'll make us succeed.
 
We can't blindly act anymore. If what we have to do is undermine we should set a target and go for it.

Hopefully FD will implement more communication avenues due to this event.

As for now I say we set our undermining eyes on the weakest faction close to us and attempt to destroy it. If we can't then power play is even more broken then today has proved.We have the best benefits of any faction and we have the most people.

Let the other big powers collapse due to their own over expansion. Whilst we simultaneously wage war on the independents. Call it the Black Thursday doctrine, I'm sure it'll make us succeed.
At the moment, there is an ongoing joint operation to undermine Delaine's systems and expansions.
 
Yes, another Update. I'm adding this to the OP as well for new arrivals. There will be at least another update soon enough, so keep checking. Thank you for your patience.

I have received information from "research" that the "new" (and likely temporary) Overhead formula simply substitutes 94000 for the previous 74000.

Preparation: We currently have enough CC to prepare 3 systems. Please, for the love all that is holy, do not choose to expand into three systems. When I have more time, I will go in and check for a great system that won't stretch us too far from HQ. Then I propose (alongside other strategists) that we top out our Preparation list with systems within the "good" system's Sphere of Influence. That way, we are essentially out-prepping ourselves, and we won't wind up expanding into places we don't want or need. If any of you all have suggestions, please start contributing them. It'll give me somewhere to start.

Fortification: Apparently, not every Control System is open for fortification yet. I've been told that if you look at the Power Play map with the Control filter, the systems that show the orange shield are available for Fortification. A few of those will already by over 100%, so be sure to check out the stats and contribute wisely.

Undermining: The Legion is organising a combined effort to undermine Delaine space again. Check here for more details. Last I heard, OCI was also participating in this joint operation, as well as Patreus, Aisling, and Sirius Commanders. If you haven't seen the Velite Squadron from Lavigny's Legion in action, yet, have a gander at some of their videos.

Have fun out there, Commanders. If this game ceases to be about fun, then try and find an avenue and make it fun for you again.
 
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