i myself was writing more than once: a dbe is so much cheaper than an asp, and it gives you almost the same jumprange - go for it! GammaZ argued in a thread it is not, and he is right.
here is why:
first look tells you, dbe is 1,6 million CR to purchase, ASP is 6,1. so the dbe is cheaper, isn't it?
but nobody will go exploring in a stock-dbe or asp.
so you will fit a A class frameshift-drive, a fuelscoop, D-class thrusters, shields, life-support, sensors etc. - D-Class for weight -, the smallest a-class powerplant sufficient (for heat-efficiency) etc. this is where the cost come from. maybe you will want to add a heat-sink and an AMU for emergengy, too. the actual expense for your exploring ship comes from the modules fitted. the joke is, you can fit every modul you buy for your dbe on an asp,too - or even a cheaper one which is more efficient.
a dbe fitted for maximum jumprange is around 13,3 million CR
an ASP fitted the same or cheaper, but more efficient moduls is 14,9 million CR
Difference: 1,6 million CR
That's less than 15% difference!
Proof (D-Class Shields and AMU and Heatsink fitted for emergency. the two AMU in the asp are cheaper, have more repair-capacity and can repair each other
DBE: http://www.edshipyard.com/#/L=70i,mpV0Wg,2-3I6u7_5K2C5K8I,4_w0MC7Q42jw2UI
ASP: http://www.edshipyard.com/#/L=70g,0Wg,2-3I6u7_6u2C8S8I,52gmpT0Ke0J47Q42jw2UI
Okay, but why should i pay 1,6 Mio CR more?
1. Jumprange: the ASP build has 1 ly jumprange for. didn't you consider the DBE for it's jumprange?
2. Fuel-Scope: the ASP 6E - Fuelscoop fills your tank faster than DBE's 4A. Any credit spend there (on an 6D, 6C, 6B Fueldscoop) make's it even faster. you don't need that 28 mio CR 6A-Fuelscoop.
3. Turning-Rate: The ASP has a better Turning-Rate, which applies in supercruise, too. So flying between objects will be a little faster
4. you can upgrade your ASP with the money you make, you can't with your DBE.
Okay, but I don't have 13 or 14 million CR...
well, than you will not fit that 5A frameshift-drive to your DBE, and not that 4B AMU or maybe even not that 4A fuelscope. there is nothing else to sacrifice. which will let you end with around 26 ly of jumprange and around 9 million actual costs.
but with >9 million CR you can go for this:
hauler (3 mio - 26 ly jumprange - 4t fuel tank, no AMU)
adder (4,3 mio - 26 ly jumprange - 8t fuel tank)
diamond back scout (5 mio, 27,5 jumprange, 16t fuelrange, no AMU)
cobra (8,3 mio - 26 ly jumprange - 16 t fuel tank)
all of these builds are maxed out, do fuelscoop faster, and have a better turningrate.
... but i love my dbe...
that's fine. enjoy! there are people exploring in an orca, or going in a vulture to sag a*. but it's not true, that the dbe is a cheap starter exploring ship before the asp. i made my pioneer in an adder, which i use for smuggling nowadays - because i love that ship.
(i think the dbe will have it's time when it comes to deep space battles against big ships, due to its large hardpoints)
DBE and asp have very similar cost, the difference will be around 1-1.5M, and asp is noticably better.
here is why:
first look tells you, dbe is 1,6 million CR to purchase, ASP is 6,1. so the dbe is cheaper, isn't it?
but nobody will go exploring in a stock-dbe or asp.
so you will fit a A class frameshift-drive, a fuelscoop, D-class thrusters, shields, life-support, sensors etc. - D-Class for weight -, the smallest a-class powerplant sufficient (for heat-efficiency) etc. this is where the cost come from. maybe you will want to add a heat-sink and an AMU for emergengy, too. the actual expense for your exploring ship comes from the modules fitted. the joke is, you can fit every modul you buy for your dbe on an asp,too - or even a cheaper one which is more efficient.
a dbe fitted for maximum jumprange is around 13,3 million CR
an ASP fitted the same or cheaper, but more efficient moduls is 14,9 million CR
Difference: 1,6 million CR
That's less than 15% difference!
Proof (D-Class Shields and AMU and Heatsink fitted for emergency. the two AMU in the asp are cheaper, have more repair-capacity and can repair each other
DBE: http://www.edshipyard.com/#/L=70i,mpV0Wg,2-3I6u7_5K2C5K8I,4_w0MC7Q42jw2UI
ASP: http://www.edshipyard.com/#/L=70g,0Wg,2-3I6u7_6u2C8S8I,52gmpT0Ke0J47Q42jw2UI
Okay, but why should i pay 1,6 Mio CR more?
1. Jumprange: the ASP build has 1 ly jumprange for. didn't you consider the DBE for it's jumprange?
2. Fuel-Scope: the ASP 6E - Fuelscoop fills your tank faster than DBE's 4A. Any credit spend there (on an 6D, 6C, 6B Fueldscoop) make's it even faster. you don't need that 28 mio CR 6A-Fuelscoop.
3. Turning-Rate: The ASP has a better Turning-Rate, which applies in supercruise, too. So flying between objects will be a little faster
4. you can upgrade your ASP with the money you make, you can't with your DBE.
Okay, but I don't have 13 or 14 million CR...
well, than you will not fit that 5A frameshift-drive to your DBE, and not that 4B AMU or maybe even not that 4A fuelscope. there is nothing else to sacrifice. which will let you end with around 26 ly of jumprange and around 9 million actual costs.
but with >9 million CR you can go for this:
hauler (3 mio - 26 ly jumprange - 4t fuel tank, no AMU)
adder (4,3 mio - 26 ly jumprange - 8t fuel tank)
diamond back scout (5 mio, 27,5 jumprange, 16t fuelrange, no AMU)
cobra (8,3 mio - 26 ly jumprange - 16 t fuel tank)
all of these builds are maxed out, do fuelscoop faster, and have a better turningrate.
... but i love my dbe...
that's fine. enjoy! there are people exploring in an orca, or going in a vulture to sag a*. but it's not true, that the dbe is a cheap starter exploring ship before the asp. i made my pioneer in an adder, which i use for smuggling nowadays - because i love that ship.
(i think the dbe will have it's time when it comes to deep space battles against big ships, due to its large hardpoints)