I am compelled to speak...

Frontier needs to raise dramatically the quality level of the Missions and their meaning in E.D.
The whole thing needs to be rethought and redone.


Last year when I first started doing Missions, I was all excited about the Fun I thought they would be. I was envisioning something like the mission quality, complexity level and puzzle level that I experienced with I-WAR back in 1995. I was stunned at how insipid the E.D. missions were. To get a Naval rank up, I get that for fetching 2 barrels of apple cider or delivering a message with no danger or difficulty involved?

Now, with the rank ascension mission completion levels somewhere in the infinity zone, my interest has been hammered to less than zero. The Missions have no redeeming value in any way shape or form. I am not even interested in sitting at a dock and banging charity missions with my cash for an eventual next rank up, much less completing hundreds of fetchits, etc.

I would be interested in doing hundreds of missions for a rank if they were interesting, meaningful in some way in the game and upon completion provided a real sense of accomplishment and reward.


Islata
 
I grinded my butt off in 1.2 to get to baron rank before 1.3 was launched, I knew they would mess up ranking in 1.3. I'm so glad I got my clipper before 1.3 was released!
 
Frontier needs to raise dramatically the quality level of the Missions and their meaning in E.D.
The whole thing needs to be rethought and redone.

Their meaning? Have you not changed the influence of a system yet (for one example)?

Missions do need some attention though, maybe I am wrong but I was under the impression that with this 1.3 system you would get missions for larger amounts of cargo if you had a larger cargo capacity ship. The amount of cargo in the missions does not change, the only difference is needing a higher rank to get paid more for shlepping the same amount of cargo. The same applies to the kill x traders/pirates/authority. The number you need to kill does not change much (from 3 to 7 I have seen), the only difference is again higher rewards for higher ranks.

One thing I have noticed though is your trader rank goes up quite well mission running, it seems to count the mission reward as pure profit as far as your rank is concerned.
 
Kill x space rats and fetch x space bear asses is not here to stay.

Don't fear.

I know it's hard to wait because of this game's amazing potential, but we're not stagnating, we're just moving slowly.
 
Kill x space rats

I do not speak for the Fuel Rats collective but I'm pretty sure that is not an "approved" quest.


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I grinded my butt off in 1.2 to get to baron rank before 1.3 was launched, I knew they would mess up ranking in 1.3. I'm so glad I got my clipper before 1.3 was released!


After 1.3 was released, I choose an empire faction as my power play faction...I was baron at the time...and hanging out in the midst of imperials, I easily ranked up to King between running vouchers for merits.
Seems to me 1.3 unclogged the bottleneck...I was stuck at baron for ages.
 
whilst even with what we have now i do get a lot of enjoyment, I do agree there is barrels of potential for improvements in the mission generators. Whilst it is never going to have the quality of story of say a scripted game like wing commander / privateer / S42 etc, I do hope we get far more complex missions with NPCs we can build relationships with etc. I hope that, and am still confident that (although admittedly less than 6 months ago) that this is still on the cards.

Just this fix alone will make the difference between "Elite Dangerous, A very good game with great potential which was never really fulfilled" to "Elite Dangerous, the highlight of THE definitive space game franchise of the last 30 years" (imo of course)

but all of these suggestions are already in the DDA so FD are well aware of what is needed, and in truth, regardless of whether it happens or not, I personally believe it is not whether they want it in there or not (I believe they do), but more like whether they have the time, money and skills to do it.
 
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There have been put numerous suggestions forward both here on the forums and in the DDA, so there really is no excuse for what we have got now. The improvements need initially not be monumental i.e missions spanning more the an one system, missions encompassing multi hauls, missions with cross objectives (kill haul, info gather, spy, blocade x hours) just fantasy sets limits.
The current gating is again poorly done, not scaling properly with current Cmdr's...
I hoped and also wished it would have become better with 1,3 , but alas to little...
Cheers Cmdr's
 
I have to say that missions were a bore from day one, and not much has changed since. Rather poor fundamentals. Variety comes mostly from flavour text than actual gameplay. Not expecting Freespace 2, but with instancing already working at the core of the game, there's literally nothing standing in the way of making them more structured and tight-flowing. Like dungeon instances in WoW.
 
I understand the frustration, hang in there though.. whilst Frontier are not perfect, the vanilla version of Elite is an amazing canvas to work with. I think there is every hope that the devs will deliver better depth and variety to missions. It's going to take some time to get there.. as someone who was a backer I can tell you that your patience will be rewarded!
 
Has anybody here played Escape Velocity?
I think that and its sequels are great examples of how missions structures could work in an Elite style universe.
 
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