FD is fifthcolumned!

You think the mechanic of Powerplay is stupid, pointless and useless? No, that's a sign! It is a chiphered message from someone in FD to the outer world.

Think of this:
Powerplay is not rulled by powers' heads, instead it's rulled by players. Not only that, but it's not even a democracy where decicions would be made by votes (nor it is a represantative democracy where votes could choose a leader [or a group of leaders] among the players to make decisions for the useless power head). Instead it's anarchy where everyone pull in their own direction like swan, pike and crawfish (go read it, it's just 13 lines).
Powerplay is highly affected by fifthcolumning. Players pledge to the powers other then those they actually support, so they can undermine them from inside. And they succed in leading other powers towards directions that would hurt them. It makes the power head in the direction of their own fall.

Now, doesn't it ring a bell?
Something having a great potential, but moving so straighforwardly into abyss that it can't be seen as not being deliberate?
I'll provide a hint: it starts with "Elite" and ends with "Dangerous".
At first I thought maybe FDev jsut don't know what they are doing with their game, like aforementioned swan, pike and crawfish, and so there's no progress in making the game better. But with every change they make to the game they manage to actually make it worse, and it's so sonsistent, I fail to believe anymore that it is not deliberate. There is certainly a fifth column within FDev that tries their best to ruin the game and so far they are successfull. They are now critically close to the point where the current mechanics can't be fixed anymore to save the game and needs to be reworked from scratch (though, I'm afraid they may be already beyond that point, but I hope for good).

That similarity of what happens to ED developement and the mechanics of Powerplay is not acidental. Someone in FD put it into the game to inform us of the situation whithin FDev, they also couldn't say it open as they can't trust anyone. And how Powerplay is not rulled by the actual powers is a loud sign of how ED developement isn't lead by DB, maybe it's actually his scream for help. "Help! Theey don't let me make a good game and do whatever they want instead, it all has gotten completely out of control! Save Elite: Dangerous before it collapsed like Arissa did!" he's shouting at us.
What can be done to help though? Disband FDev and spend money on DB's new kickstarter campaign for a real Elite 4? Or is there still a way to save the current Elite?
 
is there still a way to save the current Elite?
yeah....there is. The developers can be more open about things and show us progress. Oh, and also label the game back to "beta stage" and allow the players to play mechanics which are still in development and actually listen and act to their critic on it.

But, that's just my opinion....
 
The problem is with every update they go futher and futher away from what could actually work well.

They should have not made any new mechanics for Powerplay. Instead they should have made minor factions be able to be subject to a power (and those which aren't subject to any power, should still be able to subject directly to a major faction). So expanding your power would consist of expanding it's minor factions and turning other minor factions under your power's control. Then determine the rules under which a minor faction can pledge alegiance to a power, and optionally improve the overall mechanics of minor factions.
And that's it. That would be a powerplay which would actually work and be logical. Not to mention it would be easier to implement.
Instead they have gone for something expensive, illogical and bugged all over.
Anf the problem is, when it was 1.2 they had a choise to make it like this. Now they can't as they've already developed a whole separate Powerplay mechanic, which they aren't going to throw away. Cause if they do it now and introduce the reasonable powerplay via minor factions, that would hurt their reputation, not to mention how much time and money spent of this current Powerplay would be wasted.
 
Why isn't the text green? Oh wait this is the ED forums, not 4chan.
.
I could totally believe this. This kinda reminds me about those SOPA movements. You know, the ones where people who have no idea what a video game is tried to make laws about video games. But hey, they're hiring!
.
This is what, FD's 20th game?
 
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yeah....there is. The developers can be more open about things and show us progress. Oh, and also label the game back to "beta stage" and allow the players to play mechanics which are still in development and actually listen and act to their critic on it.

But, that's just my opinion....

Agree.

-Releasing a "major" expansion with some rather shallow mechanic in a state that can only be described as unfinished and unpolished.
-How much beta testing was done with powerplay and was it more than a month?
-Was the weapons beta tested and even judged if people would be INTERESTED in them
-Was the reception of PP and testers reaction to the PP gauged after a few months in beta?
-Was the overall gameplay and it's effect on the regular non-PP universe tested and considered (Empire faction deciding laws in a FED owned system for example)

I want to be clear - PP has great potential to add some incredible emergent gameplay if FD would ALLOW IT.

Right now factions are mindless blobs that listen to a democracy of headless chickens (us commanders who blindly grind merits and demand expansion with difficulty to communicate) without even saying STOP when the faction would crash and burn by overexpansion.

The main game release in december was the full game and what was promised - a revitalization of ELITE from 1984 but as we all do, we demand more.

To say the game should go back to BETA is wrong - but PowerPlay should indeed go back into revision and be iterated on to become GOOD. And i say ITERATE, not redone.

I have seen what kneee-jerk reactions do to games and I dont want FD to fall into that trap. PP can become great but PP needs to be something very specific:

-NOT only END game for players
-Make it a WAY OF LIFE for a commander
-Let the PLEDGE be something long-term and not a grind
-Let TIME be the factor for payment for services rendered
-Let the Faction JUDGE players decision for expansion and not blindly go where no faction has gone before.

There are a LOT of posts on how it can be improved and we do need a bit of patience while FD needs to be better in communication on why they deem some mechanic logical when it looks so damn weird for us end users.
 
Now I would have actually liked PP if it was handled like this.
Have some rep.

The problem is with every update they go futher and futher away from what could actually work well.

They should have not made any new mechanics for Powerplay. Instead they should have made minor factions be able to be subject to a power (and those which aren't subject to any power, should still be able to subject directly to a major faction). So expanding your power would consist of expanding it's minor factions and turning other minor factions under your power's control. Then determine the rules under which a minor faction can pledge alegiance to a power, and optionally improve the overall mechanics of minor factions.
And that's it. That would be a powerplay which would actually work and be logical. Not to mention it would be easier to implement.
Instead they have gone for something expensive, illogical and bugged all over.
Anf the problem is, when it was 1.2 they had a choise to make it like this. Now they can't as they've already developed a whole separate Powerplay mechanic, which they aren't going to throw away. Cause if they do it now and introduce the reasonable powerplay via minor factions, that would hurt their reputation, not to mention how much time and money spent of this current Powerplay would be wasted.
 
LOL

I just start looking at PP today and the first thing that pops to mind is that there is no faction wide CG that can act as a rough guide to pledgers. So people can choose to do the will of their overlord and further their cause instead of expanding their territory uncontrollably because of shinies.
 
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Now I would have actually liked PP if it was handled like this.
Have some rep.

yes, that solution and mechanic would have been great because it would have integrated with basic mission mechanics, allowed for your actual major faction to change who rules a system and THEN the PP faction would try and control it.

Now we have the oddity that a political faction from say FED can set some odd trading rules in an EMP system and the EMP will allow a foreign political faction to dictate the rules of their people.

That would be like Russia changing state laws in the US and the US would allow it.
 
This is an utterly ridiculous post.

Whilst I agree that there's been a bad decision taken with the introduction of a game element add-on (Powerplay) which is utterly jarring to the Elite concept, I cannot for one moment believe that FDEV has been infiltrated fifth-column style, and that the person or persons who have infiltrated the company have gotten away with this for so long without someone there thinking "hang on a moment...".

If anything, the problems with this game are down to having so many things to add to it, but there being a limit to how much dev time can be allocated to implementing those things, combined with some really weird decisions on what to put into the game and when, combined with poorly thought out game mechanics (Powerplay).

No 5th columning going on - that's just either fantasy-land thinking on the OP's part, or a lame attempt at a poor troll post.
 

rootsrat

Volunteer Moderator
That similarity of what happens to ED developement and the mechanics of Powerplay is not acidental. Someone in FD put it into the game to inform us of the situation whithin FDev, they also couldn't say it open as they can't trust anyone. And how Powerplay is not rulled by the actual powers is a loud sign of how ED developement isn't lead by DB, maybe it's actually his scream for help. "Help! Theey don't let me make a good game and do whatever they want instead, it all has gotten completely out of control! Save Elite: Dangerous before it collapsed like Arissa did!" he's shouting at us.

What? Are you actually serious?
 
The problem is with every update they go futher and futher away from what could actually work well.

They should have not made any new mechanics for Powerplay. Instead they should have made minor factions be able to be subject to a power (and those which aren't subject to any power, should still be able to subject directly to a major faction). So expanding your power would consist of expanding it's minor factions and turning other minor factions under your power's control. Then determine the rules under which a minor faction can pledge alegiance to a power, and optionally improve the overall mechanics of minor factions.
And that's it. That would be a powerplay which would actually work and be logical. Not to mention it would be easier to implement.
Instead they have gone for something expensive, illogical and bugged all over.
Anf the problem is, when it was 1.2 they had a choise to make it like this. Now they can't as they've already developed a whole separate Powerplay mechanic, which they aren't going to throw away. Cause if they do it now and introduce the reasonable powerplay via minor factions, that would hurt their reputation, not to mention how much time and money spent of this current Powerplay would be wasted.

The question is, would they be willing to change the mechanic by incorporating it into the already existing mission system and reputation system if it would be better for the game in the long run? Does FD has the COURAGE to go back and fix something instead of polishing a turd to make it look good. Because regardless of how you look at it the mechanic as a whole is flawed and a separate game that does not mesh with the rest of the Elite universe mechanics.

-It would be better for the survival of Powerplay as a whole
-It would engage people into emergent gameplay to further the goal of minor powers to take over systems
-It would REQUIRE systems to change allegiance from one major power to another before PP can take place
-It would not be a grindy short term end game but something a CMDR can do FOR LIFE from the very start to pledge an allegiance
-It would allow actual faction warfare between players
-Conquest of systems would not use some arbitrary voting and points system to decide where a faction goes but ACTUAL takeover from minor faction influence
-Actual WAR could erupt between major factions due to greedy expansion by PP factions if they of a major faction by taking up too much of their space
-It would not be a GRIND working for the faction
-You would not be forgotten after a week
-Reputation decay would actually make sense because working for one faction would weaken your standing with another by the existing mission mechanics
-Rare ship modules could be locked to several, SEVERAL minor corporate, military, criminal and independent factions through basic reputation

- - - Updated - - -

What? Are you actually serious?

I think he's been smoking onionhead, it's supposed to be chewed, not smoked.
 
Wait.
That "meet the devs" thing...
I see now.
It's a campaign to find out the fifthcolumners.
This way Zac is actually a good guy.
 
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So David Braben, CEO of Frontier and co-creator of the Elite franchise, has absolutely no control over Elite Dangerous, so he creates Powerplay as a metaphor for the internal structure of Frontier?

David Icke, is that you?
 
So David Braben, CEO of Frontier and co-creator of the Elite franchise, has absolutely no control over Elite Dangerous, so he creates Powerplay as a metaphor for the internal structure of Frontier?

David Icke, is that you?

You never know. Sometimes studios are run like a business instead of a development studios. Actual delivery is pushed down in favor of minimum viable product, despite the outcries of everyone who's not on the board.
 
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