I am compelled to speak...

The 1.3 missions update was a groundwork for the future. They certainly aren't finished with it :)
1.3 most certainly wasn't the 'massive overhaul' of missions that they hyped it up to be though. I thought my update had failed or something when I find checked the bulletin boards after the update to find little more than a slight credits boost but more of the same otherwise.
 
People have been saying things like ED is a "great basis to build a great game" for quite a while now. Maybe it's time we faced the possibility that that is all it ever will be. :(

until we know for sure that it ISNT gonna happen, I choose to try to be a glass half full kind of guy.

Bottom line even now, the game is well worth the money (imo of course) so it is not like the game is a load of old monkey balls and we are just blindly hoping for the game to be good....... The game IS good, we (i at last) am just hoping it gets better :)

1.3 most certainly wasn't the 'massive overhaul' of missions that they hyped it up to be though. I thought my update had failed or something when I find checked the bulletin boards after the update to find little more than a slight credits boost but more of the same otherwise.


hyped by whom tho? iirc FD said 1.3 had a lot of behind the scenes changes for the mission generators to allow the potential for great things going forward, but I think even MB himself said that the actual front end big changes to the missions would NOT be coming for 1.3.

Personally I am hoping for big things on 1.4. If that does not start to shape the future of the game then I too may begin to accept that what we have may be for the most part what we get (for free at least). I dunno why tho but I just have a feeling that FD are going to hit the back of the net for 1.4 Time will tell.
 
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Imagine someone paid you to bake a cake. 5 mins after you put it in the oven, they taste it and say "This cake sucks, I will never eat here again, your cake broke my immersion and is not realistic".

The game isn't done baking. Suggestions are more useful than complaints.
 
Whilst it is never going to have the quality of story of say a scripted game like wing commander / privateer / S42 etc,
First Encounters could do that.
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Seriously, if it was "somewhat okay" in 1.2, and "a step to overall improvement that temporarily is just all shortcomings and no benefits" in 1.3 - why release that half-baken stuff in the first place? I doubt it was necessary for PP.
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@drink!
The game isn't done baking.
Wrong image. Imagine you baking a cake, someone tastes it, says "it's okay", then you do your fancy magic on it, and they taste again and say "your cake sucks".
 
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First Encounters could do that.
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Seriously, if it was "somewhat okay" in 1.2, and "a step to overall improvement that temporarily is just all shortcomings and no benefits" in 1.3 - why release that half-baken stuff in the first place? I doubt it was necessary for PP.
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".

The missions in 1.3 ARE better than in 1.2 tho..... there is at least a little more variation in them. so, imo a slight improvement for now is better than no improvement at all surely?
and the missions in 1st encounters were certainly better than in ED. I have no idea why the passenger missions are not implemented at least in some way yet, you would have to ask FD that, and in 1st encounters I really enjoyed the over arching story, and to me as a non dev, I cant see why we do not have that sort of thing going on....

(probably to do with it being muliplayer and that mucking it all up)

but as i said i am not a dev...... If I were am sure I would have a bunch of reasons why it is not simple, if it were am sure it would be done already
 
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How about some actual suggestions then, rather just say that you want the quality level raised?

:D S

you think it's a lack of suggestions holding them back? Or is it xbone, 'unreal tournament in ships' and 'space risk' as a priority.

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Imagine someone paid you to bake a cake. 5 mins after you put it in the oven, they taste it and say "This cake sucks, I will never eat here again, your cake broke my immersion and is not realistic".

The game isn't done baking. Suggestions are more useful than complaints.

Games released over 6 months and is getting worse with each update. And there have been plenty of (completely ignored) suggestions.
 
Frontier needs to raise dramatically the quality level of
Full in most of the game here, other than the bones, graphic, and flight mechanics the game needs a lot of work. Instead they are working on other platforms. But I keep hearing how they listen to us, the community? You cure cant prove it by their actions but that is just one mans opinion.. yeah right
 
My biggest beef with them right now is how random the missions are. Ever since 1.3 dropped, I have only ever seen and picked up 3 wanted assassinations. Every single other one would have gotten me wanted which is not what I want (especially since my main system sends me out to the same places over and over).
There needs to be copious amounts of missions in every station pretty much (maybe tie it with population). I refuse to believe a station that also represents the planet it orbits occasionally with billions of people, only need a few tons of coffee and that's it. Only a couple of messages to deliver and not a single pirate problem (but plenty of cult nuts and celebrities I for some reason have to kill). It's silly and annoying. Having to jump between open and solo to refresh the list is also terrible design.
 
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you think it's a lack of suggestions holding them back? Or is it xbone, 'unreal tournament in ships' and 'space risk' as a priority.


Tournaments are actually a good idea.

Basing a game on 'Space risk' as you put it is specious, sounded like a good idea but in practice makes for a boring and frustrating game... idiotic to continue with that design (should have been an iron man mode), ... tournaments is a much better direction.

It may turn out like that mmo -- was it League of legends? I'm not sure.. but after they included instanced battlegrounds the mmo universe became a graveyard. A real indictment..
 
Tournaments are actually a good idea.

Basing a game on 'Space risk' as you put it is specious, sounded like a good idea but in practice makes for a boring and frustrating game... idiotic to continue with that design (should have been an iron man mode), ... tournaments is a much better direction.

It may turn out like that mmo -- was it League of legends? I'm not sure.. but after they included instanced battlegrounds the mmo universe became a graveyard. A real indictment..
Oooooh what if joining a power turned on a pseudo iron man mode? If you die you leave the power. That would be interesting, but there would need to be lots of changes such as decay since death will be it's replacement.
 
I was envisioning something like the mission quality, complexity level and puzzle level that I experienced with I-WAR back in 1995. I was stunned at how insipid the E.D. missions were. To get a Naval rank up, I get that for fetching 2 barrels of apple cider or delivering a message with no danger or difficulty involved?

Dude this is 1995 no more,it´s 2015 ! Go kill X of Z in an instance is all over us this is the EM EM OH era baby, need no damn puzzles or strategy.
I think combat originally was designed as a MOBA
Apparently it´s awesome go look at all dem good reviews for these games
 
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My thought's on the missions is that some of them should be multi-threaded.

Sure we should have the standard missions we have now, but there should also be some randomly generated "quest" type missions that take the player through multiple systems and dangers.

An example of one such mission could be: You pick up a seemingly innocent cargo mission from Wolf 359 to drop off Biowaste at Duamta. En-route you get interdicted (or a message) by an AI who tells you that he's only here to warn you that the cargo you're carrying contains something (either something very dangerous, or something very valuable) and that you should meet up with him at a station in the Saktsak system where he'll tell you more. You travel to the station, activate the contacts menu and then get more information about who this guy is and who he's working for. The information he gives you is that he's part of a galactic intelligence agency and he now wants you to take the cargo a to location in deep space in the Stopover system (the locations would be random, and could even be the rings of a gas giant or the orbit of a planet, or even the surface later on hen we have the ability). You travel to the Stopover system and are almost immediately interdicted by a ship or ships from a rival faction (the people that set up the original cargo drop mission), they say that you have a choice of dumping the cargo or dying (you could also try to escape). If you dump the cargo, then the faction the original contact works for will not be pleased and you'll lose rep (they may even turn hostile), if you escape, or fight back, then the rival faction will turn hostile. Upon reaching the fleet with the cargo you find a small skirmish with some enemy fighters attacking the other ships. When the battle is over, you are instructed to drop the cargo and you're told to dock at a nearby station for your reward (or one of the ships could drop containers of credits, a large amount, as your reward).

Of course, the mission wasn't mandatory and you could have avoided all this if you'd escaped the first interdiction and just gone to your original destination in the first place.
 
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Dude this is 1995 no more,it´s 2015 ! Go kill X of Z in an instance is all over us this is the EM EM OH era baby, need no damn puzzles or strategy.
I think combat originally was designed as a MOBA
Apparently it´s awesome go look at all dem good reviews for these games

indeed it is 2015, it seems the era of text speak and poor grammar :p
 
hyped by whom tho?
Frontier were most definitely hyping up the improved mission system in the run up to PP. Perhaps I got the wrong end of the stick, but they gave me the impression that missions were going to be overhauled to make them more dynamic and meaningful in 1.3. This most definitely did not happen.
 
Frontier were most definitely hyping up the improved mission system in the run up to PP. Perhaps I got the wrong end of the stick, but they gave me the impression that missions were going to be overhauled to make them more dynamic and meaningful in 1.3. This most definitely did not happen.

Yes, they were, it was a 'complete revamp', but besides the fact you now need to be high ranking in trade/combat/exploration to get the higher paying ones, they didn't really change.

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Tournaments are actually a good idea.

Well I guess that depends on who you ask, maybe it will be fun, but it seems so far removed from what Elite was supposed to be to me at least, that it just looks weird. I guess it doesn't affect anyone who doesn't want to play it, but my problem is they spent time and resources in this sub-game, instead of improving the core game first. Priorities seem wrong.
 
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