Hello Commander GluttonyFang!
With regards to Poweplay modules: all I'm saying is that we're aware of various complaints and suggestions from Commanders. We also have our own thoughts on the matter in the design team. Right now, we're going to take a little while to see how their usage pans out. Based on feedback and observed results over time, we might tweak them. We all need a little time to see how things bed in before we come to final conclusions. I remember when we released the Vulture there was a fair bit of worry initially about it being ineffective due to its limited hardpoints. I'm not saying its the same case here, just that we need to let the dust settle a little.
These kinds of call are something we have to do on a per-case basis. Feedback is great and very useful, but Commanders have a tendency to view things through the prism of their own experience and desires (which is perfectly reasonably of course!), whereas we have to consider all the angles, no matter how boring or unimportant they might seem to an individual player or group.
I'm not sure your analogy about manners is correct.
To be clear: If debate is polite, I'll listen to anything you have to say and take such opinion onboard. I may not act on it, but I won't dismiss it out of hand. But why on earth would you think that I have to put up with rudeness? I wouldn't put up with it from my employer, regardless how much they were paying me.
I understand that people get passionate. That they get frustrated. I do myself, on occasion, about all sorts of things. That does not mean I have the right to treat people badly and expect them to be civil in return. Regardless of what problems I might have, in my opinion, being rude or mean is simply not acceptable and certainly not the answer.
To put it another way: if someone gave you an opinion on a subject, and you disagreed with them, and let's say for arguments sake that both opinions were equally valid, would you be more inclined to change your mind if they started insulting you?
As I've stated in the past, I'd love to be able to go through in detail all the decisions we make. But the fact is that it's not always possible, for several reasons (time being the main one!) We do listen, it's just that we have to listen to everyone, and then make a decision. It's not always the one a particular individual or group might want, but it's always what we believe will be best for the game.
Hello Commander EUS!
I can fairly categorically say that you would be incorrect with the assumption that we' made a change to Powerplay based on an invisible script for powers or story.
To try and be brief: we had a formula that kicked out undesirable results, only manifesting when powers became large. We've hopefully addressed it, and effectively rolled back the undesired effect it had caused.
Perhaps it's easier to say: we found a rule we really didn't like and thought was bad for the game (affecting any power that got big enough), so we changed it. Not to save a particular power.
If more players had chosen to side with Hudson (or been more effective with Hudson) then it would be Hudson that would have been rolled back.
There was no invisible script for powers beyond the starting conditions for them.
Hello Commander Cadoc!
Yes, of course you are right, that's a great point: mercenary ideals could (would?) be swayed by perceived quality of rewards. It gets really interesting though - as different folk perceive quality in different ways - it's all somewhat subjective!
So whilst as designers we try to achieve some form of parity, there's always the chance that A) we could make a mistake, and B) large groups of folk (but not all folk) might perceive quality different to our metrics.
And that is why there is likely to always be an element of "giving things a bit of time" rather than snap reactions. I'd rather we make fewer changes than more, given the choice.
Also, we have to put this into the mix: there are *definitely* some Commanders who aren't following mercenary ideals. Plus, there can be a disconnect between the efficiency of Commanders (just because you have mercenary ideals does not mean you have the ability - or even time, to affect Powerplay results equally with everyone else).
And of course, none of that encompasses potential future additions.
In conclusion, all I can say is: we do listen, we can't always please everyone, but we're all after the same thing: the best game we can make and enjoy.
Hope this info helps.