Exploration & What's Missing: A Ranger's Perspective

For the sake of those that do not wish to read yet another rambling critique on exploration, here are the major bullet points up for discussion:


  • Ice Worlds lack the subsurface oceans speculated by scientists.
  • Ice Giants are miscategorized as Gas Giants.
  • Dwarf Planets around Sol are almost entirely absent.
  • Elliptical Orbits are almost never present.
  • Rogue Planets simply do not exist.

Feel free to skip to The Conclusion if you're not in a reading mood.

If anyone has anything I see fit to add, or if Frontier makes any notable replies to the topic, I shall include links to the relevant posts as well:



It Begins.

I recently began my fourth exploration-focused expedition into unpopulated space, and only just recently happened across a string of systems that had me particularly excited. Adding another Earth Like World to my collection was certainly a joyful moment, but it was a system filled with nothing but gas giants that had me particularly giddy long before any alien life was to be found. As I scanned my third or fourth Class I Jovian Gas Giant, I immediately did what had become instinct and switched to scanning its moons with a high degree of excitement. As the third or fourth Ice Planet came up empty once again, I was suddenly overcome with a strange question, one that had been creeping in the back of my mind for some time. It was only in this moment, however, that it had managed to shove itself into the forefront of my thoughts and force me to give it any actual attention.

WHY AM I DOING THIS?

This thought wasn't directed at exploration in general, just the simple act of joyfully scanning a half-dozen balls of ice. Once more, I immediately had an answer, and it was that answer that really got me curious.

Because of Europa.

That answer came up before the question itself had been fully posed, and while it instantly answered the primary question it really only served to raise several others. Ice Worlds in Elite Dangerous are fairly bland, their scans are worth almost nothing at market. Indeed they form The Holy Trinity of Blandness that are Rocky Worlds, Ice Worlds, and the occasionally stunningly dull Rocky Ice Worlds. It then seemed somewhat strange to me that the mere thought of Europa had me scurrying about from one bland object to the next without any thought to the amount of time I was wasting away with my detailed surface scanner. So I pulled up a Wikipedia page and tried to gauge just what it was about this lone icy moon that had me scanning everything like it in the entire galaxy. The page hadn't even loaded before I had my answer.

There's a fair amount of scientific consensus behind the belief that a sub-surface ocean probably exists on Europa, and that life could actually be thriving there as we speak. For those unwilling to seek out answers on google, the short of it is that this particular Rocky Ice World could have an active volcanic core, which scientists speculate keeps the ice melted below a certain threshold and allows for something of an ice-covered water world to exist.

That, right there, was my true answer. I hadn't really been scanning Ice Worlds with relentless vigor, I've been scanning what my subconscious assumes to be a vast collection of potential Water Worlds hidden under a light crust of lying ice. The same thoughts that drove me to seek out Earth Like Worlds and their Ammonia counterparts were also driving me here, and it was with this realization that an even greater question was posed.

Does Elite Dangerous model this?

Now I've scanned hundreds of systems and thousands of objects. As of this post I'm at Ranger Rank with Exploration in the Pilot's Federation, and so far the answer to my question has been a resounding no. However, there's a lot of objects I know I haven't scanned before, and there's a lot to experience that I have yet to find. In short, I couldn't be sure just based off of my own findings. In order to have a high degree of certainty, I would need to find a world that was practically guaranteed to be of this type and read the data associated with its detailed scan. Yet, how could one possibly go about identifying such an object before scanning it? Amid 400 billion stars? That was like finding a needle in a haystack!

I'll admit it took me longer than it should have to connect the dots. A quick trip to the galaxy map had me back in SOL's system map in no time, and it was with no small disappointment that I read the flavor text for Europa. A Rocky Ice World, nothing special. Surely if Europa was not one of these fabled Subsurface Water Worlds, no other moon or planet would be one either, it was a safe bet that such objects did not exist in the game at all. My instincts had let me down, and my scanning had been in vain. Hundreds of hours of my life had been wasted believing in a fruitless dream.

Let's take another look at Sol.

That's the thought that pulled me away from my disappointment. After all, Subsurface Water Worlds were only a theory. Plausibility aside, one could at least argue the point one way or another until the existence of such a thing was actually confirmed. So it was that I began browsing around the planets once again, seeing what else Frontier might not believe in. Terraforming mars, check. Gas Giants sorted by Surdarsky's Classification system? Duh. Obviously.

One check.

Two check.

Three check?

Four check?!!?

Let's make something very clear. Elite was born in 1985, and I was not. Indeed, this commander didn't come into being until the 1990's had began, and so I never lived in a time where the following information was ever disputed:

URANUS AND NEPTUNE ARE NOT GAS GIANTS.

I'm going to repeat this just so we're all clear.

URANUS AND NEPTUNE ARE NOT GAS GIANTS.

It never occurred to me to check a detail both so incredibly minor and so outrageously significant. It was in 90's that scientists came to understand that Uranus and Neptune were something other than Gas Giants, and so I was never once taught to think of these two planets as Gas Giants. For all those unaware, Uranus and Neptune are Ice Giants. This distinction is important solely because Surdarsky's Classification system doesn't work on these types of objects. It's an important distinction that Elite Dangerous glosses right over as if the 80's were still in full effect, and it brought me to realize something quite shocking. It's altogether possible that a large chunk of the Gas Giants I've scanned throughout my career are actually mislabeled Ice Giants. Although there is a worse possibility, the altogether scary likelihood that Ice Giants may not be modeled in the galaxy at all. I'm not well versed in the happenings of the so-called Stellar Forge, but I'd practically demand the entire galaxy be reset if Ice Giants were never even considered. They're not exactly uncommon objects, our own solar system has just as many Ice Giants as it does Gas Giants. Not including these objects, even for nostalgia's sake is a gross oversight.

DWARF PLANETS.

I closed the galaxy map in disgust and started sailing around the system again. It also occurred to me that most Dwarf Planets were not modeled in any way shape or form. Sol has a significant number of these, Pluto now listed among them, and seeing them absent was disheartening as well. Although, it also wasn't all that shocking. If Ice Giants are missing from the game, the Dwarf Planets are hardly a fight worth discussing at length. I have a great love for little Ceres, but I think most would stand to see at least Eris properly represented in some form. Still, if Frontier wants to model the solar system based solely on the nine planets most people would recognize, I don't exactly fault them for that. It's just not entirely scientifically accurate to leave out all these other Pluto-sized objects entirely, even if their current classification system is questionable at best.

Though, as I traveled across one of the stars at the center of this particular system a thought did occur to me.

ORBITS.

Elite Dangerous really likes circular orbits. This might seem like a weird observation to some, but anyone that's looked at a fairly detailed map of our own solar system should realize that elliptical orbits do actually exist. They're not uncommon either, even a lot of orbits that look fairly circular usually aren't. The most obvious object to look at in this regard is Pluto, because of how extreme its orbit truly is, but even the Earth's orbit isn't actually circular. Strangely, though, it appears Elite Dangerous doesn't seem to take these sorts of orbits into account when generating new systems. Every celestial object I've seen in this game usually has a nearly perfect circular orbit of some kind, with the lone exceptions being objects orbiting other objects of similar mass pulling on each other. This is indeed a type of elliptical orbit the game models, and you'll frequently see these relationships between binary suns and pairs of very small moons. However, you're very unlikely to see the orbit of a high metal content planet shoot across the orbit of another, or see anything similarly interesting happen in this regard.

Rogue Planets.

As I finished up uselessly scanning icy moons and prepared to jump to the next system in my planned route, my thoughts strayed to the galaxy map itself. Elite Dangerous sells itself on the idea of exploring 400 billion suns, but David Braben admitted himself that the skies were simply too bright when stars were all that they had rendering there. Ultimately Frontier settled on adding "dust" to make the Galaxy render correctly, and you can see this dust rather clearly all over the place. It's present in the galaxy map and the "sky box" which surrounds every system. Though it's what this dust is made out of that is most interesting. It's asteroids, it's planets, it's a lot of big and terrifying objects, none of which are orbiting any stars or stellar remnants. These rogue, orphaned, interstellar, free-floating planets all orbit relative to the core of the galaxy itself at varying speeds. Occasionally they tend to collide with things, but even if they didn't they're still interesting objects in their own right.

As it stands right now, however, we can't visit them.

Frame Shift drives, as they're implemented, simply cannot target these. These loose objects are also not available on the galaxy map.

This might not seem like a big deal to some, but this a lot of outright mass in the galaxy that explorers will never be able to touch. We can see it, it's out there, we can look at it from a distance, but it all remains infuriatingly out of reach. For all we know, some of it might be on a collision course with Earth or other populated systems and there's literally nothing we can do about it. Everything that's out in the black is beyond our grasp and it's only the 400 billion suns that our within our reach.

THE CONCLUSION.

This meandering post wasn't all without reason. A lot of people clamor for an overhaul to Exploration, but their ideas and suggestions are usually met with at least some amount of backlash. The very real problem, from my perspective, is that everyone realizes there's work to be done but few can decide on where that work needs to start. Some believe that the problem is one of mechanics, others that things are simply too boring, but I wanted to do a little more than just throw another rant into the storm. I wanted to offer some specific points where ED could see some real improvements for all types and varieties of explorers. Adding the likelihood of finding Subsurface Water Worlds would encourage people to give most Ice Worlds another look, and would encourage veteran explorers to give more time and care to exploring the types of "boring" systems that are usually filled with nothing but balls of ice. Correctly categorizing Ice Giants would give more variety to systems dominated by Gas Giants, and give more variety to the entire game by extension. Seeing the dwarf planets modeled in Sol might give people more reason to visit the birthplace of humanity, and might even drive some people to understand a little more about our own little corner of the universe. A greater use of elliptical orbits would add much needed variety to what is usually a sea of perfectly concentric circles, and would give systems a real sense of identity and personality that many insist the game outright lacks. Adding to it all, traveling to Rogue Planets could open up the door to a galaxy-wide hunt for problem objects endangering civilizations and Earth Like Worlds. It would allow explorers to do more than seek out life, or expand humanity's reach, it could literally turn exploring into a guardian angel profession.

Once more, none of these things would break, compromise, or even fundamentally change the way the mechanics of exploration currently work. All of it would only serve to give players more reasons to be interested in what's already there via the addition of scientifically accurate cosmic variety. I have intentionally withheld discussion on fundamental and mechanical changes for this reason. I firmly believe that making exploration better must start with a basic set of additions to the game that everyone can agree upon. Until we have this all sorted out, I personally believe any discussion on more controversial changes to the fundamental structure of the Exploration Profession are essentially pointless.

That said, allow me to finish by proposing some basic questions for discussion:


  • Do you feel there's anything else Frontier has missed?
  • Do you fundamentally disagree with any of the topics I have discussed?
  • What are your feelings with regards to the points I've raised?

If you've made it this far or just skipped straight to the end, thanks for joining the discussion! Please know that I'm not here to inflame or to bash, and I really do appreciate the exceptional work Frontier have put into Elite Dangerous as well as the fantastic community which continues to support this wonderful game. Even if you don't have anything to add, thank you for taking the time to give my post a look! Fly safe commanders!
 
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Dwarf planets do exist, they are just not labeled as such. Check the masses of the planets... typically around M class stars, you will find these dwarf planets. What I dislike, is the sheer lack of any sort of mega jump drive. Something like the mass effect gates... Just to let us realistically explore the other side of the galaxy. Although an easy way to do this, is to allow more fuel consumption from our FSD per jump. Hello 500 LY jump Anaconda. The whole damn thing needs to be re-worked from an economic standpoint first of all, and then more features that make it harder BUT more accessible at the same time.
 
What I dislike, is the sheer lack of any sort of mega jump drive. Something like the mass effect gates... Just to let us realistically explore the other side of the galaxy. Although an easy way to do this, is to allow more fuel consumption from our FSD per jump. Hello 500 LY jump Anaconda.
IMHO you're wrong about this. The whole Galaxy is all too easily accessible already. A trip to Sagittarius A* or to the other side of the galaxy can be done on a whim - no sense of achievement at all.
 
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I don't consider 1000 jumps there and back as "accessible." Unless you just enjoy that grind. I find it really hard to believe, that in the year 3300 or whatever it is, we can create these absolute monstrous capital ships with humungous jump drives, but we can't exceed 40 LY in jump range.
 
I don't consider 1000 jumps there and back as "accessible."
It can be done in a few days of real time - no big feat. And you don't need any kind of support, you just jump on and on and on and back.

When exploration was discussed in the DDF, I thought that anything beyond a few hundred (or a couple thousand) LY would need some kind of support chain or fleet to not make it one way trip only.
 
A few days time is way too long for a game. I agree a lowly side-winder shouldn't be able to do it, nor should the ASP explorer... but the Anaconda should be able to traverse the galaxy with ease. Remember, time is compressed... those hyperspace jumps would take longer than 1 minute in real life.
 
thanx. enjoyed the read during a long ride to three different waterworlds circling a ninariy 500000 ly away. for me, mostly going into the dark to see things, all things you said would be wonderfull as an add.

your perspective is the very opposite of

The whole damn thing needs to be re-worked from an economic standpoint first of all.
 
A few days time is way too long for a game. I agree a lowly side-winder shouldn't be able to do it, nor should the ASP explorer... but the Anaconda should be able to traverse the galaxy with ease. Remember, time is compressed... those hyperspace jumps would take longer than 1 minute in real life.
Anaconda - nah, too big & heavy. ;) Asp Explorer and Diamondback Explorer should be the ships to reach furthest, maybe an Anaconda following part of the way in a support role.
 
A few days time is way too long for a game.
from my perspective this is not true, not at all. there are games, that need time (ever played the japanese go?), and that time it takes can make the experience bigger.
 
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I mean in this specific example. Obviously things like ranking up to Elite would take longer than a few days. But just traveling somewhere? Absolutely too long.

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Also, the distance you can jump isn't really based on the ships mass. It's based on the drives size. If you were to put a C6 FSD on a 200 ton ship, it would be able to jump 100 LY. The ASP can only jump so far because it has a higher class FSD drive than others of its weight class.
 
I mean in this specific example. Obviously things like ranking up to Elite would take longer than a few days. But just traveling somewhere? Absolutely too long.
Depends on where that somewhere is. We're talking about the whole Milky Way! Finding a way to venture say 5000 LY shouldn't be just "travelling somewhere", it should be a real accomplishment in itself.
 
I would tend to agree if the rewards were to acknowledge that. But everything is static. FD doesn't care if you find an Earth-Like world in SOL's backyard, or 50,000 LY away. There's no benefit from going to the core other than the Nuetron fields, which are still far far far less profitable than the other two professions. So I don't see why jump range is limited so harshly.
 
I would tend to agree if the rewards were to acknowledge that. But everything is static. FD doesn't care if you find an Earth-Like world in SOL's backyard, or 50,000 LY away. There's no benefit from going to the core other than the Nuetron fields, which are still far far far less profitable than the other two professions. So I don't see why jump range is limited so harshly.
Limited harshly? Lol! I'm really happy that isn't the case. If it was, we'd still have a max jump range of 7.0 LY like in the original ELITE. ;)
 
Ha... sounds miserable. I would like to see the ability to use more fuel per jump... so a fully kitted Conda for exploration could go around 200 LY on a full tank... but you'd have to scoop every star. Like I said, I don't see how that's OP since the quality of systems doesn't improve as you get to the core. The visuals certainly improve =p. When I get my Conda, definitely going on a luxury relaxing trip to the core. See the sites... maybe grab a rank or two in exploration. We'll see.
 
far far far less profitable than the other two professions.
i recommend thinking about which explorers from history or fiction got rich through their exploration... indiana jones worked as an university professor, and hiram bingham got rich by marrying into the tiffanies clan. just sayin'
 
Ha... sounds miserable. I would like to see the ability to use more fuel per jump... so a fully kitted Conda for exploration could go around 200 LY on a full tank... but you'd have to scoop every star.
I would like to have such a feature, maybe as an upgrade to the FSD or extra internal module that would enable it - there are some stars I'd like to visit, but can't because they're in sparsely populated regions...

Maybe with some other caveats too, like receiving 1% of damage (that an AFMU can't repair) to FSD and/or Power Plant per every extra ton of used fuel - that way one couldn't keep up jumping extra long jumps indefinitely, but would have to return to a base for repairs and/or resort to 'normal' jumping eventually.
 
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Depends on what the explorers found, no? I'm sure the explorers that "found" the diamond mines in India, or the Gold mines in california, or the oil fields in the middle east... those guys got really really rich. You can explore the ocean all you want, but if you don't find sunken treasure, you don't make anything. Like I said in my other post, I wish exploration would reward valuable finds like that. I took a 6,000 Ly trek to the Eagle nebula I believe, maybe it was Omega, I forget... saw some gorgeous stuff. The trip took around 24 hours round trip. I made 4mil. Pretty pathetic considering I made 30mil from trading today alone. I guess the problem with it is... the prices are static no matter the rank you are. Maybe a simple solution is adding a profit multiplier every PF rank you gain. Makes sense I suppose. If you're a renowned explorer, your information is more credible, thus more valuable.
 
Dwarf planets do exist, they are just not labeled as such. Check the masses of the planets... typically around M class stars, you will find these dwarf planets. What I dislike, is the sheer lack of any sort of mega jump drive. Something like the mass effect gates... Just to let us realistically explore the other side of the galaxy. Although an easy way to do this, is to allow more fuel consumption from our FSD per jump. Hello 500 LY jump Anaconda. The whole damn thing needs to be re-worked from an economic standpoint first of all, and then more features that make it harder BUT more accessible at the same time.

Just as a point, I was specifically addressing Dwarf Planets in the Sol System. Ceres and Eris are two specific examples I made in my post, both are absent from the game.

I would tend to agree if the rewards were to acknowledge that. But everything is static. FD doesn't care if you find an Earth-Like world in SOL's backyard, or 50,000 LY away. There's no benefit from going to the core other than the Nuetron fields, which are still far far far less profitable than the other two professions. So I don't see why jump range is limited so harshly.

While jump range is limiting I don't believe it actually impedes exploration in most cases. I'm aware there's been discussion of "neutron fields" around the galactic core, and I've personally found a few such fields all around the galaxy, but there's only a limited number of instances from my own memory where I found that systems were truly beyond the reach of an Asp. Regardless, discussion of jump range should probably be saved for threads about the ships themselves as jump range does not only effect exploration alone.

Profitability wise, exploration is a mixed bag but, I think that largely has to do with the lack of variety and the pervasive nature of "boring" systems. You wouldn't need to find the "neutron fields" if there was a greater distribution of more profitable planets within the areas we already have. You also wouldn't need to travel as far from human space if there were simply more things to find in your own back yard.

To be clear, I'm pushing for variety here. That means less need to travel core-ward to find anything of interest, more profits from time invested, and less need to travel farther.
 
Better scientific accuracy of the Solar system would be good.
And that could be expanded to the rest of the Galaxy by introducing more variety (like Ice Giants etc.).
 
Scientifically speaking, the rarity of nice systems is probably pretty accurate. Most stars in the galaxy are M class stars, and these are widely believed to be unable to support life. The goldilocks zone is extremely close for these stars, and at that distance the radiation just wouldn't allow for life to exist. I don't necessarily want to make it more profitable by increasing the rate of finding rare stuff, I'd like for that rare stuff to be appropriately priced. EL worlds, water worlds, and terraform candidates need to have major major profit buffs in that order. Like 1mil for EL, 500k for WW, and 250k for terraformable. When I stumble into a SOL like system, I want to be thinking *oh sh** I found something really nice.*
 
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