Professions in space

I LOVE all those ideas !

I especially loved Alien's "Terrorform (sic)" pun on the word Terraform.

Would be good to have Terraforming equipment on a ship. Fantastic.

Did I spell it wrong? Ooops (facepalm)

And YAY Draq!
Wait ... not interested in Elite 4? that's blasphemy !!!!
Only kidding :D
 
Hey @taotoo. The idea was just to generate different start points... Maybe it would be better not to see it as a class. Obviously one of the key points of Elite is that you aren't tied, you can do what you want, whenever you want.
 
Agree that "skills" are not relevant to this game and nor are classes. Your piloting skills are your actual piloting skills, and your profession is about what you choose to do in the moment with the ship and equipment you bought.

That's said, there's a place for 'perks' that affect non combat stuff, such as maybe getting increased mining laser yields, discounts from certain modules or goods, or being able to squeeze an extra 5% out of your jump distance. These should be earned for things you do related to them, or maybe chosen at a new 'elite' rank.

There's definitely a need for factions too, which provide broader perks to anyone in good standing with them, depending on who they are. But again, only non combat stuff that can only be simulated.
 
Yeah, I had mixed feelings about this, but I think Kipper is right. Plus it keeps things simple not having a skills tree, which gives more development time for making the space flight, exploration and combat better.
 
Agree that "skills" are not relevant to this game
We are in agreement.

your profession is about what you choose to do in the moment with the ship and equipment you bought.
Also agree - hard professions that you select at the start are too restrictive for my liking .. what if you change your mind mid way through a game ?

That's said, there's a place for 'perks' that affect non combat stuff, such as maybe getting increased mining laser yields, discounts from certain modules or goods, or being able to squeeze an extra 5% out of your jump distance. These should be earned for things you do related to them, or maybe chosen at a new 'elite' rank.

There's definitely a need for factions too, which provide broader perks to anyone in good standing with them, depending on who they are. But again, only non combat stuff that can only be simulated.

Then I guess we are in total agreement about it - only perhaps where we differ is the delivery method of these "perks"

Your status in Classic Elite was based upon number of kills. Off the top of my head we have a few options:

- As I originally suggested : What you do influences a (hidden?) characteristic of your player so the more you do something the better you become at it. There are no negative consequences only "perks" as you put it. Kill lots of things - weapons improve; buy and sell lots of items - prices improve; scan asteroids more and your scan rate improves or your power consumption of on-board equipment is enhanced; etc. However solely buy and sell and rarely kill and your weapon improvements revert back to normal. Solely kill things and your commerce bonus reverts to normal.

- Have a ranking system for other areas of the game like in Classic Elite and not just for kills. After you have bought 10 million worth of credits you get 1% improved prices; after you have drilled your 10,000th mineral the ore quantity improves; having killed X number of Faction A's ships Faction B likes you more and does various things in return. There can be varying degrees that incrementally get harder to achieve the higher up the scale you go.

Maybe even extend the Elite status to be more diverse to give you different goals:

- Elite combateer
- Elite tradesman
- Elite navigator
- Elite scientist

Etc.
 
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Games using this system are just condescending and annoying - Fallout3 for instance applies it to aiming the sniper rifle - the sights wobble less the more experience points you gain, as if that's fun or realistic, or even logical

Actually Bounder aiming a sniper rifle and experiencing less "wobble" is true and life like - when you first use a gun your initial reaction is to "snap" the trigger. Over time you learn about breathing techniques and how to fire a round so in time your aim improves. As you fire more rounds you begin to understand range and elevation and how to compensate for wind and other types of terrain. Eventually you become so good at shooting that you can do this whilst moving and be selective about where you hit (Head shot vs body shots)

Realistic - yes. Fun in a video game - debatable.

I get your point though ... it should be based upon what you as a person can do whilst controlling your character rather than how many points you invested into a skill - however at the same time I can't flash my eyes and say "please" to a trader to get better prices which I could attempt in real life. (Well, that might result in a smack in the mouth but one can try :D)
 
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Industrialist

Work for a specific corporation and build a market for their wares


Industrial Espionage

Destroy rival's facilities/transport fleets, locate/spy on enemy installations


Diplomat

Travel between factions and broker agreements between them (some kind of mini game), high risk of being attacked on route.
 
Hey @taotoo. The idea was just to generate different start points... Maybe it would be better not to see it as a class. Obviously one of the key points of Elite is that you aren't tied, you can do what you want, whenever you want.

Gotcha - so if you started with a military career you might start at a military academy or something.
 
Gotcha - so if you started with a military career you might start at a military academy or something.

What about a starting perk that defines what you did up until h point where the game begins?

If you're ex military, you'd start at a military system with a basic fighter and be in improved standing with the military faction.

If you're out of um.. Trader school, your start point, starting ship and faction standings reflect that.

Ultimately though, your actions determine everything else with no restrictions on changing paths whenever you feel like.
 
Gotcha - so if you started with a military career you might start at a military academy or something.

Yeah exactly. If you wanted to be a miner, maybe you could start at some out of the way trading post, but have some basic mining kit.

If you're a trader you still start with a small ship, but more likely to be in a location on a safe trading route.

Etc. etc. It doesn't tie you in at all, but it would just give more variation at the start point, and if they could change the ships up a bit, that makes it more fun still. Whilst it levels the playing field, the idea of everyone starting multiplayer with an Eagle Mk II seems a bit dull. But obviously, that'll change quick enough once people start upgrading. Just a minor idea really, not a deal breaker
 
You don't necessarily have to start it that way though.

Yeah, I know, that's what I'm trying to say. It'd be great to give players a couple of choices at the start which would then generate a unique(ish) start point, and determine their starting ship and initial equipment.
 
How bout something a little more soothing?

An Interplanetary Shuttle Pilot!!

Shuttle passengers from an orbiting station down to a city planetside...

But knowing my luck, I'd only just make make it out of the hangar when speeding police vipers rear-end my shuttle and kill us all because some clown fired their weapons in the safe zone...
 
Police. I really want to be able to join the Police in this game - get one of those shiny Viper ships with 'POLICE' on the side - complete with proper career progression. :)
 
Okay, thought we could come up with more 'outside the box' ideas...

ENVIRONMENTAL PROTESTER

Could carry out direct action against military drive factories or chain their ship to an asteroid to stop miners. "Turn around and leave this station; We don't want your radiation!" errr... dude, that viper is heading straight for us.... zzzzzzaaapp ... booom! (Maybe a short career)

COLD CALL MARKETER

Direct P2P sales earning you a nice ship and a commission on all equipment purchases. "Hello sir. My name is John. I'm contacting you about the new hyperdrives... no sir... I'm sure we didn't call you 20 times last week... well there's no need to... * zzzzappp .... booom! * ...static.

RADIOACTIVE DUMPING PREVENTION OFFICER

"Now you are aware, madam, that dropping radioactive waste is illegal in this system..... No, madam, I don't have anything better to do ... this is a very serious matter... I'm sure you understand that... zzzzaaaapp boom!

REALITY SPACE TV CONTESTANT

"Yeah, well, we've been stuck here in orbit for about 30 days now, and I'm really missing my hamster, but I know we're changing society here...what's the next contest... dressing up as cowboys and indians and wrestling a greased pig... zzzzaaapppp boom... (comes round for another pass) zzzaaaappp boom boom


:D

Please note this was posted for a laugh and is not intended to offend anyone or undermine the importance of these roles.
 
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