True SP version

Do you want the SP version done "right"?

  • Yes, unbound to the MP version.

    Votes: 38 17.4%
  • No, leave it as planned by FD.

    Votes: 157 72.0%
  • Yes, as part of some future release.

    Votes: 12 5.5%
  • It's nearly 11pm.

    Votes: 11 5.0%

  • Total voters
    218
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I was wondering how many of us would love to get a true single player version of Elite Dangerous released. A game not held back by it's multiplayer big brother, but richer for all the single players out there due to the following features ;

- Stardreamer returns. The ability to pause, speed, or slow time in the game.
- No object speed limits, with the ability to implement faster drives to travel between star systems.
- Have multiple game state save options. Currently restricted to one (last dock point).
- Objects left in the game by the player are not reset. True perpetual universe.
- Moddable. Allowing customised changes and content from the Elite community. Options of new or modified ships, missions, weapons or even flight physics all developed and maintained by the Elite community.

I wouldn't imagine these features would be difficult to implement, and the MP crowd are kept happy as it does not affect their major release. As an SP offline version is going to happen anyway, why not do it right from the start ?
 

Stachel

Banned
TBH I can see the merit of a single player version. I really, really dislike the current concept of fragmenting the userbase accross arbitrary groupings. Then allowing people to switch on a whim, thereby removing all sense of achievement. The 'everyone is ELITE they're just different' nonsense proposed is also irksome. Why not just stick to tradition and make ELITE actually mean something? I dislike Iron Man; I love and am Iron Manly, I just fail to see why its a good thing to further fragment the playerbase! If you want to play Iron Man, then just start again when you die. Also if you think you won't be murdered by a sociopath in Iron Man for lolz, using a throwaway character, you're mistaken..

A single player game built for all the people who don't want to play with others, who want zero real consequence, no real loss, managed risk and 'easy' ways to grind to Elite Trader or whatever nonsense, makes sense. By all means I respect your right to choose how you play! So. Since its impractical to develop two versions for what will be a small target audience please just make group selection permanent on each character profile. You at least then make it so folks have to play a certain way, that doesn't always suit them, if they opt in to certain groups. It also means being ELITE in the balls-deep group means something and is a meaningful and (sufficiently rare) worthy goal.
 
Maybe wait and see how it actually works in practice before thinking about how to change it? I'm not sure of any other games that have a similar mode switch designed in to the core of the game, so it's hard to imagine.

Perhaps people will have one commander for multiplayer and one for single player?

Perhaps people will play single player to "get used to" the game before trying multiplayer and will then take a step in to the interstellar jungle.

Even people who are ganked repeatedly might take their character out of multiplayer and in to a single player universe where the eve-ills of the Elite Universe can't reach them. It's not a reality dysfunction, it's just how it is.

The (hopefully) easy and straightforward switch between MP and SP is a bonus for the type of game that FDev want to play, so I'm willing to give it a shot before passing comment.
 
I have voted : No, leave it as planned by FD.
There is already a SP offline mode, I think it is enough ;)
I think in SP offline mode we can save when we want like previous game but I'm not sure :D
 
I must admit I am prepared to suck it and see 1st. I dont have an issue with only being able to save at last space station, and the accelerated time is only an issue if it is long and boring getting to a station so again, I am prepared to keep the faith.

I agree about griefers, and they are my primary concern in the game. Whilst I love the idea of seeing the odd human on my travels, in hopefully a friendly and co-operative way - hell, I plan on at least at 1st being a bounty hunter but if i see even a human pirate I may not engage them, unless I know for a fact (due to their rap sheet**) that they are guilty of killing humans (or they engage me 1st of course).

From reading threads about guilds etc, I see there is a significant number of people who want ED to be guild based and to be able to squad up and fly en masse. I know FD are not supporting this at the moment, but there is nothing to stop such kill squads forming. if they do, that is the online side of the game ended for me, but then, the game WILL allow me to go to friends only, which will be a damn shame, but like i said, lets wait and see what FD bring us before asking for new modes.

**this info may not even be possible to know.
 
Leave it as planned by FD. Anyway in our time, with internet and a persistent and evolving galaxy, I do not see ED otherwise than multiplayer. Multiplayer is the life
 
Would I like this? Certainly!

Do I think there's any chance of it happening any time soon? Not the slightest.

I'm pretty clear from everything that I have read that FD are trying to make essentially one game, that can be enjoyed in different ways (SP online/ offline, MP, etc). What you're talking about here is creating a different game altogether.

This is how it is, so I don't see much point on going on about it personally. Let's just enjoy what we are going to get (hopefully soon).
 
It's a pointless discussion. It's not going to change from the curent plans. You might as well wish for Star Wars characters to be included in the game as well.
 
I'd like to see those single player features return too. But they are not "really" important imho. The only think I'd like to see if you could influence more of the universe yourself. A little more power for the single player.

But the only thing they should implement should be moddable single player, so people can implement those features themselves.
 
the SP mode as proposed in various discussions seems to be spot on... and you can have it totally offline or have it a little bit online. You pick

The game will be engaging offline, online, SP or MP regardless and I don't think the SP is suffering at all.

Lets face it, call it advance time OR frameshift... its just a mechanic to get somewhere quicker....
 
I'll be primarily a solo player, but I'm quite happy with the way FD are planning this game.

Same here; +1 for this. Yes, I'll probably mostly be playing Solo; but I'll likely enjoy the option to see how the Multiplier content is being developed...and perhaps the seldom used co-op part.
 
- Stardreamer returns. The ability to pause, speed, or slow time in the game.

I'd like to see this as part of some kind of future 'orrery' mode.

- No object speed limits, with the ability to implement faster drives to travel between star systems.

No. Because hyperdrive already does that job, and the gameplay would all be broken. Total waste of resources, because flying between systems would involve flying in a straight line anyway.

- Have multiple game state save options. Currently restricted to one (last dock point).

Yep.

- Objects left in the game by the player are not reset. True perpetual universe.

No. The save file would be ridiculously big.

- Moddable. Allowing customised changes and content from the Elite community. Options of new or modified ships, missions, weapons or even flight physics all developed and maintained by the Elite community.

Yes. Down the line.
 
as it is now you see some times a npc crashing into meteors.
with a more Newtonian fight model this will be even more so.
the same will apply to you.
this could even mean that some places would become unreachable.
just because of the amount off space debris.
so what you wan,t could be game braking.

as long as the game will be playable for ever it,s fine by me.
hopefully some day we will be able to run our own server.
 
. The 'everyone is ELITE they're just different' nonsense proposed is also irksome. Why not just stick to tradition and make ELITE actually mean something?
.

What do you mean? Sure, there are a few different ways to become elite, but FD have said that they should all be very difficult :).

One good thing about offline single player is that it may well be customizable using mods. After all offline commanders will never be able to go online. Mods could give everything the op wants and more in time.
 
I'll be primarily a solo player, but I'm quite happy with the way FD are planning this game.

I will also initially be a solo player mainly because I want to be able to fly my ship properly before I commit myself to playing multiplayer. I am very happy with FD's plans for the game though.
 
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