I am disheartened, my fellow commanders

I am unable to play this game for longer than an hour anymore

You're actions feel, just, bleh. While I understand that you are one of many people in a ship, doing things, but I have single handedly annihilated an armada of ships, all flagged as criminals, in the same system, and there is still a crime problem. I could not take the fight to their leader, I cannot do anything to stem the tide, while I can eliminate thousands flying their banner, and alas, nothing transpires because of this except for my bankroll getting just that little bit fatter.

This is endemic of the entire game, and it is SAD. Trading, exploring, hunting, fighting in wars, hell even participating in powerplay, IT DOES NOTHING except for increase your credit count. I like to think I am a person motivated by idea's rather than gain. I am an optimist, an activist, to see things get better is all I want in life, not riches, but this is all that the game is giving me. Yet things stay ever static.

I do not wish to be an action hero, saving the day, but I want to see my influence in the game world in some form, other than the wreck of a scumbag pirate. Things need to move, stuff needs to go on, and I need to be able to influence this confluence of power, up or down.

Its a great simulation, it's absolutely brilliant, beautiful in both is complexity, and its aesthetic, but this crippling factor drags it down to being a ocean with the depth of a puddle, and it is so damn disheartening.
 
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Well said i feel the same way about this game, can only lean on my imagination for so long before it comes crashing down.
 
Just don't play the game if you don't like it. There are many others to choose from. But why do you have to come on the forums to spread negativity, people read this before buying it, and reading your post doesn't help. I like the game, it's empty enough for me to insert my own meaning onto everything I do. I think it's becoming clear that this is a game for people with strong imaginations. If you need a story line there are many other games out there. Or maybe come to the forums with ideas on what you would like to see in game that you think might make the game better, I think you will get a better response that way.
 
Just don't play the game if you don't like it. There are many others to choose from. But why do you have to come on the forums to spread negativity, people read this before buying it, and reading your post doesn't help. I like the game, it's empty enough for me to insert my own meaning onto everything I do. I think it's becoming clear that this is a game for people with strong imaginations. If you need a story line there are many other games out there. Or maybe come to the forums with ideas on what you would like to see in game that you think might make the game better, I think you will get a better response that way.

OP post is valid criticism and should be raised/discussed. New players are entitled to know what the game is like before they buy.

I was hoping myself that the background simulation would be more involved and dynamic than it currently is, but most things do feel static, unchanging and somewhat generic. More like what the old Elite games were, that's fine, but I would like to see the galaxy more engaging myself - as does the OP.
 
Just don't play the game if you don't like it. There are many others to choose from. But why do you have to come on the forums to spread negativity, people read this before buying it, and reading your post doesn't help. I like the game, it's empty enough for me to insert my own meaning onto everything I do. I think it's becoming clear that this is a game for people with strong imaginations. If you need a story line there are many other games out there. Or maybe come to the forums with ideas on what you would like to see in game that you think might make the game better, I think you will get a better response that way.
Just my honest thoughts. I need no story line, I played Galaxies, and Planetside 1 for hours (rest in peace), what I need is for my actions to have weight.

Anyways, this does convey what I want, you have taken it in a negative light. I love the game. That is why I feel so strongly
 
Well said OP, i really love this game, and i would really like for the player to feel more, that actions u take in the game are worth it. and meens something. that if i was able to kill the pirate boss then that pirate faction would suffer greatly.
 
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I know exactly how you feel, OP, and have also felt that feeling of disillusionment.
I ended up taking a 3-month sabbatical until this week (after my chosen form of distraction finally ran its course and the lure of the deep black called me once more).

I hope you manage to get that spark of enthusiasm back - though sometimes you just have to put the joystick down for a while to do so...
 
Just don't play the game if you don't like it. There are many others to choose from. But why do you have to come on the forums to spread negativity, people read this before buying it, and reading your post doesn't help. I like the game, it's empty enough for me to insert my own meaning onto everything I do. I think it's becoming clear that this is a game for people with strong imaginations. If you need a story line there are many other games out there. Or maybe come to the forums with ideas on what you would like to see in game that you think might make the game better, I think you will get a better response that way.

The OP's point was that nothing he does has any meaningful impact on the universe. That has nothing to do with story or imagination. In fact, those with a more active imagination are arguably worse affected by this issue, because their imagination allows them to picture what might or should have been.
 
Its a great simulation, it's absolutely brilliant, beautiful in both is complexity, and its aesthetic, but this crippling factor drags it down to being a ocean with the depth of a puddle, and it is so damn disheartening.

What so many people forget, is that Elite: Dangerous is not a 'modern' game, it is a remake of a classic game. The original Elite, had the same "problems" as you put it. And yet is regarded as a landmark achievement in computer gaming (rightly so). The aim of the game is not to get the biggest bank balance. It is not to have a lasting effect on in a vast galaxy (other than exploration). It is , quite simply, to become Elite (the clue therefore is in the title!).

Powerplay attempts to move the game to a more 'modern' footing, and it succeeds to some extent. Community goals do something similar.

Whilst I do sympathise with what you are saying, I think you were expecting a different game, and you sound burnt out. I'd recommend you go play something else for a while. I'd highly recommend EvE Online if you still want the space trading simulation vibe.
 
OP, let's face it, you are the 1%. The rest still wants riches :)

I'm busy pirating NPCs right now, because limpets are fun. I'm just a little bit sad that I'm not making any real money in the process :)
 
Fanboys will defend the game despite obvious flaws such as those pointed out so succinctly by the OP.

For all its wonderment, the flaws mentioned mean that ED is a sub-mediocre game.
 
But why do you have to come on the forums to spread negativity, people read this before buying it, and reading your post doesn't help.

So you'd rather see people hiding this issue so that new players buy the game, run into the exact same issue and regret it later?
 
i feel with you OP, but for the record: your example is actually not true. if you go on with killing those criminals and hand in bounties in a station not ownend by the criminal faction, influence of that faction will go down and security level will get higher. it will take some weeks, but i know from experience. my homezone is more or less free of pirates by now, i flipped a theocracy too to make some illegal trading goods legal etc, etc. whether this feels "like having done something" is a different question... besides background-sim being buggy, and rollbacks if you go doing something else...
 
i feel with you OP, but for the record: your example is actually not true. if you go on with killing those criminals and hand in bounties in a station not ownend by the criminal faction, influence of that faction will go down and security level will get higher. it will take some weeks, but i know from experience. my homezone is more or less free of pirates by now, i flipped a theocracy too to make some illegal trading goods legal etc, etc. whether this feels "like having done something" is a different question... besides background-sim being buggy, and rollbacks if you go doing something else...

This. The galaxy is not static, that is simply not true. I am not entirely sure why some would constantly lie that everything is static, would be nice if that nonsense could stop. Your influence is small though, so if you want to change things on your own itll take a while. There is no real alternative: if you increase the speed of your impact, the 500k players will turn the galaxy into utter chaos. Or we can go the traditional mmo way: everyone is a hero! Yay!

For the record: in the six months since release thousands of civil wars have broken out. That is not handcrafted nor static. You want to have an impact? Go to LHS 3447 and fix that place. Right now newcomers enter a starving system in lockdown, with a deadly virus outbreak and on the brink of civil war.
 
This. The galaxy is not static, that is simply not true. I am not entirely sure why some would constantly lie that everything is static, would be nice if that nonsense could stop.

It will stop when the background simulation itself doesn't feel like nonsense. How many thousands of billion credits losses must a pirate faction take before they actually feel it?
There are whole factions I should have single-handedly obliterated by now, they must have sent their newborns to fly at that point as I've probably killed all their parents, grandparents and greatgrandparents.
 
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