Are NPC ships persistent in open, like player ships are? Or do they "reset" after an encounter with a player?
What I mean is - haven't played enough hours in open to know for sure, but I split 50-50 time between open and private and that's decent # of hours now in open.
I haven't met a wounded NPC ship yet. Which begs the question - if I shoot up an NPC ship, and they manage to escape - which I've done plenty of times - are other players encountering my fleeing wounded NPC ship after I leave the area or leave the system?
And vice versa - why am I not encountering shot up NPC ships that other players fought but didn't finish off before the NPC escaped?
Maybe NPC ships escape relatively low % of time and that's why haven't run across one yet, or maybe they reset. I'd sure like to know.
What I mean is - haven't played enough hours in open to know for sure, but I split 50-50 time between open and private and that's decent # of hours now in open.
I haven't met a wounded NPC ship yet. Which begs the question - if I shoot up an NPC ship, and they manage to escape - which I've done plenty of times - are other players encountering my fleeing wounded NPC ship after I leave the area or leave the system?
And vice versa - why am I not encountering shot up NPC ships that other players fought but didn't finish off before the NPC escaped?
Maybe NPC ships escape relatively low % of time and that's why haven't run across one yet, or maybe they reset. I'd sure like to know.