Oops, forgot one word in my sentence... I meant "to have the resell penalty removed".There IS a penalty for selling ships...
Oops, forgot one word in my sentence... I meant "to have the resell penalty removed".There IS a penalty for selling ships...
Oops, forgot one word in my sentence... I meant "to have the resell penalty removed".
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Hopefully the 10% will come in soon make me think about what I am doing in outfitting instead of just point and click
Oops, forgot one word in my sentence... I meant "to have the resell penalty removed".
Yep, that's my point, if ship transfer or storage for modules would be implemented, then 10% penalty on outfitting would be fine...NO, there's an option to store ships. If you could store modus then maybe 10% would be ok. But you can't.
Yep, that's my point, if ship transfer or storage for modules would be implemented, then 10% penalty on outfitting would be fine...
I'd prefer module-sensitive wear and tear. A multicannon should wear and become less valuable differently from a shield generator or something that's relatively solid state as opposed to subject to mechanical wear and tear. Computer modules ought to sell for nearly what you paid for them, but a refinery or a cannon? No way.
when 1.3 beta was in place there was a 10% loss on selling modules - because so many complained about it being "unfair" it was dropped
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So how am I playing at the moment? well I consider carefully buying ships do I go to the clipper direct from an ASP or via a type 7 well if I go via the type 7 I need to make an extra 1.7m because of the 10% cost on sale, so I have to engage that thing between my ears and make a choice of how to play
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But when it comes to outfitting I don't care I don't need to think do I spend 5 million on a New FSD that will let me jump an extra 1.5LY because I know I will get the whole 5M back when I upgrade if I only got 4.5m back I would think more carefully about what I am doing. At the moment I don't care about outfitting I can just get the whole lot back so I don't have to balance at all - do I buy a C power distributer now or wait another day or two to get a B? who cares I get all the money back for my C anyway so I can slowly go up the outfitting
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Hopefully the 10% will come in soon make me think about what I am doing in outfitting instead of just point and click
So you play so much you need punitive damages to keep the game interesting?
Do you really need someone to legislate you into thinking about your choices? I'd prefer the modules remain as they are. I don't need to be forced into enjoying the game.
Why... Technology in a thousand year is repaired to 100% perfection. When you buy a module it's not new, it's someone else's previously owned unit repaired to 100%... As it looks the same, behaves the same, it cost the same. Can you buy a second hand unit? Why not? Because there are none!
I'm of two opinions ... I want wear & tear, depreciating value, 2nd hand ships and modules, I want that ... but I have also been convinced that storing of said modules is also something that should be in the game.By that argument why have ship damage at all ? Nanotech will most likely be the technology employed to repair modules to 100% at the molecular level so why not on the fly - why even wait until you dock ?
- FD stated during the DDF that there would be passenger transport missions which is why we have the Orca ship - are there any passengers ? Not yet.
- FD stated during the DDF that there would be a genuine piracy role complete with ratings - is there one ? Not yet.
- FD also stated during the DDF that there would be 2nd hand ships and components that would not be pristine grade quality - are they here yet ? Not yet.
Point being - whilst not everything in the DDF is gospel and a given to appear one can assume that at some point they will - adding depth to the game (wear and tear) will introduce some new game mechanics to open up play.
The resale value of an item should be less over time - that's common sense - the 10% used by FD now is but a blunt implementation of a W&T Tax that could be introduced with better finesse in the future.
IMO wait off on said tax until FD introduce a more comprehensive, engaging and indepth wear and tear mechanism.
By that argument why have ship damage at all ? Nanotech will most likely be the technology employed to repair modules to 100% at the molecular level so why not on the fly - why even wait until you dock ?![]()
Can't argue with the fact FD haven't seemingly introduce any noticable improvement in occupations/missions/mechanics etc since release, with with exception being Wings IMHO.
- FD stated during the DDF that there would be passenger transport missions which is why we have the Orca ship - are there any passengers ? Not yet.
- FD stated during the DDF that there would be a genuine piracy role complete with ratings - is there one ? Not yet.
- FD also stated during the DDF that there would be 2nd hand ships and components that would not be pristine grade quality - are they here yet ? Not yet.
Is it? Does it improve the gameplay?The resale value of an item should be less over time - that's common sense
Wait off until they can think of better things to add to the game than more needless CR/money sinks?IMO wait off on said tax until FD introduce a more comprehensive, engaging and indepth wear and tear mechanism.
Because of the modular character of outfitting a ship, it seems kind of unfair to lose cash while doing so. If you want to outfit your Asp for exploring you have to buy A and sell B. When you come back and want to do some mining you have to sell B and buy C. When trading etceteraahh, when doing combat etceteraaahh etceteraaahh...
If you sell modules that are 100% in working condition, then someone else buys them in 100% working condition. I look at it as just exchanging stuff.
I think the point was made with gameplay in mind.By that argument why have ship damage at all?
Having the 10% rebuy cost detracts from gameplay since it takes away flexibility in outfitting. No longer will players try different settings on their vessel when modules are expensive. In return you get a little bit of gameplay back in the form of cost management. I rank trying out different setups a lot higher in enjoyable gameplay than an added cost management feature.
Wait off until they can think of better things to add to the game than more needless CR/money sinks?
Having the 10% rebuy cost detracts from gameplay since it takes away flexibility in outfitting. No longer will players try different settings on their vessel when modules are expensive. In return you get a little bit of gameplay back in the form of cost management. I rank trying out different setups a lot higher in enjoyable gameplay than an added cost management feature.
As it stands right now I 100% agree (please read what I wrote)
The way in which FD implemented the 10% tax now is premature.
However ... consider the following:
- Introduce a robust wear and tear mechanism
- Introduce a 2nd hand market
- Age items over time (but slow enough so you can outfit to your hearts content)
- Sale price & reliability dependent upon age
That is what I am suggesting - it's logical, adds depth to gameplay, consistent with reality & adds in a gold sink that makes sense.