+ mining is relaxing (when alone in a ring)
+ mining can be beautiful (but be honest, the "best" rings are the darkest, most boring)
+ now it pays the bills for fuel and repairs
- mining is far less income than trading (ok, you've got some mining missions from time to time, but they are rare and traders also have theirs -even if they don't waste time looking for them) or bounty hunting and assassination.
- mining sometimes is really frustrating. Either the limpets explode because the roids are to close, or block their way, or they expire, because the next roid is too far away. Or they explode on launch, because the hit each other.
- micromanagement of the refinery module is sub-optimal and takes too much time. It easily can be optimized e.g. by allowing the same resource go to the same slot again.
- Limpet controllers IMHO require too much space or deliver far to little return for their size. The first supercomputers in history were not as big a remote control for 4 little cargo limpets (128m³) with a super short range and super bad path finding.
- Limpets always pick up the nearest cargo. So they pick up, what was just jettisoned.
- The first mining CG was a farce. Not only a high demand, a call out to the entire galaxy and not paying more than an average price, but also only giving a bonus for an amount that couldn't be reached.
- Mining is only interesting in pristine metallic rings, closely off HiRES. There should be incentives for mineral mining as well as a new commodity type for elements from icy rings (could be implemented with passengers, next to sightseeing-tours to belts and rings^^)
- It often takes a lot of time to get the cargo back to a station having demand for it. When dropping it off in an extraction economy, reputation suffers! (You feel like a slave. You are the base of their economy. Deliver what they live from, get paid less than elsewhere and your reputation drops each time. Great feeling.
- mining sometimes is really frustrating. Either the limpets explode because the roids are to close, or block their way, or they expire, because the next roid is too far away. Or they explode on launch, because the hit each other.
- micromanagement of the refinery module is sub-optimal and takes too much time. It easily can be optimized e.g. by allowing the same resource go to the same slot again.
- Limpet controllers IMHO require too much space or deliver far to little return for their size. The first supercomputers in history were not as big a remote control for 4 little cargo limpets (128m³) with a super short range and super bad path finding.
- Limpets always pick up the nearest cargo. So they pick up, what was just jettisoned.
- The first mining CG was a farce. Not only a high demand, a call out to the entire galaxy and not paying more than an average price, but also only giving a bonus for an amount that couldn't be reached.
- Mining is only interesting in pristine metallic rings, closely off HiRES. There should be incentives for mineral mining as well as a new commodity type for elements from icy rings (could be implemented with passengers, next to sightseeing-tours to belts and rings^^)
- It often takes a lot of time to get the cargo back to a station having demand for it. When dropping it off in an extraction economy, reputation suffers! (You feel like a slave. You are the base of their economy. Deliver what they live from, get paid less than elsewhere and your reputation drops each time. Great feeling.
My suggestions for a better mining:
- Limpet Controller Overhaul (smaller controllers, more range, longer lifespan, better path finding)
- Prospector Overhaul (have a limpet drone tag an Asteroid instead of landing, then fly to the next). Each time releasing a prospector, you get an error because your cargo limpets can't dock. OR a "Composition"-Scanner, that scans the Asteroids without limpets and doesn't eat up all space in the ship
- Reputation gain for delivering mined cargo, even at "loss" (selling below average)
- More interesting sites. As well by pushing the outcome for "lower grade" Sites (now there is a focus on about 20 Sites across the galaxy) as well as making them a bit more beautiful
- Or introduce mining ships. The FDS/Orca are for passengers/armed forces, the T-6/T-7/T-9 for trading, the Viper/Vulture/Cobra/Courier/... for fighting, the two explorers for exploration,... There is space for small/medium/large mining vessels (~50 tonnes / ~150 tonnes / ~ 350 tonnes). Yes - they could be abused for something else (trading, passengers, maybe fighting platforms, or explorers with empty hulls) if they have the internal compartments to fit good mining equipment, but who cares?