The ability for combat to decide the effectiveness of CGs and PP, I guess?
Which, to be honest, I'm will to discuss ideas for making the blockade gameplay element more effective. But not at the expense of modes or mode switching.
One idea I like is to have NPC activity in Solo driven by player activity in Open. If there are 12 Elite player Annies lined up outside a CG station, shooting at everyone that passes by (player and NPC alike), then when I go there in Solo, there should be at least 12 Hostile Elite NPC Annies waiting for me, and every other player in Solo. And I'll have a tough time getting past them. If there is a CG for Osmium, then there should be lots of NPCs hauling Osmium in that system, which would be quite profitable for pirates. More Player Pirates in Open = more NPC pirates in Solo. Of course this type of gameplay is predicated on two things:
1) The Minions continue to get buffed so that Elite minions are indeed very difficult targets
2) NPC cargoes undergo a drastic improvement.
Another idea I like, though it may not be very popular is to have different insurance based on mode. Make Open insurance much cheaper, then people would fear PvP less. Of course, that would also enable some of the less desirable elements, but there comes a time when you have to start ignoring the problem children in the interest of having a fun game.
so basically you want to change it from a pve-centric system to a pvp-centric system.. so there are 12 anacondas blockading in open then the solo player has to contend with 12 anacondas or elite npcs blocking their game.. yeah that sounds like a rational well thought out plan, what an amazing idea! the fact that in open there may be 12 players in 1 instance blocking.. you would in essence be having every instance in solo replicating that.. so again yet another idea that blanket screws the solo mode, while being limited to the single instance in opne.
if folks want to make changes to their game in pvp.. let them make the changes in pvp.. again and for the 'goodness knows how many times' why does every change suggested for open have to come at a cost to solo?
oh and again... stop with the FEAR of PVP or OPEN crap.. it is a game, there is no fear, only a dislike or a preference to avoid certain playstyles or players, i personally don't like having my game infested with..
idiots, morons, griefers, time wasters, the ignorant, the selfish, the unwashed, anyone who feels they know what i want better than me, anyone who thinks it is fine to push there gamer ethics on me, anyone who cant find meaning in this game unless it is at the cost of another player, people that like to flog dead animals.
that isn't a complete list by a long chalk, there are words i cant uses and some i have likely forgotten, also many of those types are not mutually exclusive to each other.. some players are a heady combination of several.. there may even be players who are all of the above and then some.