Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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CQC will be out by new year. Then this point is dead in the water.
I don't see how CQC is relevant to this at all. It's an arena type competition, separated from the galaxy so not really MMO.

You are making the common mistake of thinking that people who worry about Open simply want some human targets to pew pew.
 
The ability for combat to decide the effectiveness of CGs and PP, I guess?

Which, to be honest, I'm willing to discuss ideas for making the blockade gameplay element more effective. But not at the expense of modes or mode switching.

One idea I like is to have NPC activity in Solo driven by player activity in Open. If there are 12 Elite player Annies lined up outside a CG station, shooting at everyone that passes by (player and NPC alike), then when I go there in Solo, there should be at least 12 Hostile Elite NPC Annies waiting for me, and every other player in Solo. And I'll have a tough time getting past them. If there is a CG for Osmium, then there should be lots of NPCs hauling Osmium in that system, which would be quite profitable for pirates. More Player Pirates in Open = more NPC pirates in Solo. Of course this type of gameplay is predicated on two things:
1) The Minions continue to get buffed so that Elite minions are indeed very difficult targets
2) NPC cargoes undergo a drastic improvement.

Another idea I like, though it may not be very popular is to have different insurance based on mode. Make Open insurance much cheaper, then people would fear PvP less. Of course, that would also enable some of the less desirable elements, but there comes a time when you have to start ignoring the problem children in the interest of having a fun game.
A 1 for 1 player to npc might be a little too hard to script and punishing to individual players. Imo the better way to do it would be just increase the chances npcs matching the players instead of a direct match.
 
Basically if a bunch of PCs are in a system in open, clone them and put them in solo.

This was the gist of my idea.

When I went to Lembava (in Solo) it felt like every other system I'd ever jumped into. There were 3 or 4 NPC ships in SC, and when I dropped into the station instance there were 6 or 7. I was expecting to see dozens of ships (mostly Asps) at the station, and a dozen or more in SC on the way there. Even if all of them were friendly Asps with no weapons, it still would have made my experience in Solo more enjoyable by dint of the fact that it would have felt like something was actually happening in that system.
 
I don't understand why they purport to me an MMO when people can just drop into Solo mode to avoid any kind of PVP interaction.

I also don't understand why they let SOLO player actions fully count towards powerplay.
At least make it only 50% effective as doing the same in Open.

I get that some people want to fly solo and just have a PVE experience. (i.e boring grind forever)

But how can an open player blockade a system or interact with other players.. if they never see the other player ?
I spent several hours the other day looking to stop some ongoing fortification - never saw another player to inderdict but their fort % was going up and up.
Usual story.

Once you have a decent ship and some money saved up, the only fun thing left to do is PVP.
 
CQC will be out by new year. Then this point is dead in the water.
No, my point still stands. A COD style arena does not an mmo make.

I do agree that I myself think the tag MMO is confusing to some players, however personally I think the term MMO is actually a wide brush. Whether it is a GOOD MMO is a different debate and clearly subjective but in a world where WOT and WarThunder are actively marketed as MMOs i think it is fair to call ED one too.
I see your point but if warthunder jumped off a bridge should elite do it too? :D

It may meet the bare minimum to be called an mmo. That's like calling portal an fps because it is first person and you have a gun that shoots. It may technically be correct but you'll upset a lot of people doing by doing it.
 
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OK, see guys, now we're starting have constructive dialog.

So we don't clone. Perhaps as Jordan Cobalt mentions it just increases chances? So maybe there are 12 Annies in open, and when I drop in there in Solo I see one or two? Or none? Or all 12? Depending on the RNG?

The point is not to gimp Solo, which to be honest feels quite disconnected from the happenings of the Galaxy (see my previous Lembava example), but to make systems in Solo have a level of traffic that is commensurate with the level of traffic (plus or minus based on RNG) they have in Open. That's all my suggestion was about.

Edit to add: And the reverse can be true as well. If there are 1,000 players in Solo in a system at any given time doing Power Play fortifying, then Open players will see a commensurate increase (again plus or minus, based on RNG) in NPC fortifying activity.
 
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Not to mention it being ripe for hacking. If your ship and its stats are copied to my process for the purpose of protecting me against combat logging by you, it would be trivially easy for anyone to then create a hack to do these steps:
  1. Block your IP address from my computer - now my Elite process thinks you've just "combat logged".
  2. Memory hack the shield, wep capacitor, and ammo values for your ghost copy, setting them all to 0.
  3. Now your ghost copy has no shields and can't fire. Easy pickings. And your death by combat logging is sent to the FDev servers.
  4. Next time you log in you're faced with an insurance screen because you "combat logged". Even though you didn't.

Something I have mused over before - simply blocking the remote persons IP.

However, you do periodically check-in to the main servers for various things - if you modify the code such that in the event of a combat log your own client "checks in" then if both of you logged in the servers would know that they didn't combat log but merely lost communication between each other. End result - your victory over the play is changed to a victory over an NPC.
 
I don't see how CQC is relevant to this at all. It's an arena type competition, separated from the galaxy so not really MMO.

You are making the common mistake of thinking that people who worry about Open simply want some human targets to pew pew.

but WarThunder IS apparently an MMO. is CQC not a similar thing?

Top hit in google

"WarThunder FREE MMO game.. Free Military Online MMO Game Sign up for World War 2 Simulation"

I do not think Las Ketchup were musical artists....... but my individual thoughts on the matter are irrelevant, they ARE / Were whether I like it or not.
(now whether they were any good or not.... now there is a different discussion right there and one where my opinion may be more relevant :D)

No, my point still stands. A COD style arena does not an mmo make.

I see your point but if warthunder jumped off a bridge should elite do it too? :D

It may meet the bare minimum to be called an mmo. That's like calling portal an fps because it is first person and you have a gun that shoots. It may technically be correct but you'll upset a lot of people doing by doing it.


edit i read this after i posted........ in response.. LOL +1 ;)
 
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I don't see how CQC is relevant to this at all. It's an arena type competition, separated from the galaxy so not really MMO.

You are making the common mistake of thinking that people who worry about Open simply want some human targets to pew pew.

No I'm not. I'm saying that the video game, henceforth refered to as "Elite: Dangerous", can be referred to as an "MMO" without any argument from anyone as soon as CQC is released across all platforms. Because at that point it has a multiplayer arena mode.

If World of Tanks suddenly offered a broad single player campaign would that game no longer be an "MMO"?

No, my point still stands since a COD style arena does not an mmo make.

Buy that logic the MMO World of Tanks is not an MMO.
 
A couple of observations...

Firstly, do you know that FD don't already do what you are proposing, to a level that they feel is fair or correct? Other than random NPC traffic and interdictions, any time you take a mission, (and therefore presumably in PP and CG's too), the game generates NPC content specifically for you.

Secondly, QziQza does have a point, that what may seem like a small change can have more wide ranging consequences. To use your example of 12 Anaconda players trying to blockade a station, so putting a similar number of equivalent NPCs into everyone's instance is actually very unbalanced, as presumably only a percentage of Open players would be instanced with the player Anacondas, yet every Solo player would have them as opposition, making Solo very much more challenging than Open, much less fair, to use the Open only people's argument back at them. ;)

you tend to have a much calmer way of putting things.. i'm having a painful day so all my posts are will be bit pointy and jagged like the thistles, well at least until the medication kicks in, then i'll be all pretty colours, bluebells and highland moss lol.
 
you tend to have a much calmer way of putting things.. i'm having a painful day so all my posts are will be bit pointy and jagged like the thistles, well at least until the medication kicks in, then i'll be all pretty colours, bluebells and highland moss lol.

Sorry to hear you're having a bad day. Mine is just starting, so who knows how it will go. ;)

Thanks for the reminder! <grabs pill bottle>

See, some good comes from this thread after all!
 
Thanks for the reminder! <grabs pill bottle>
:D no worries.. i either used to forget to take my pills, or take extra doses.. memory is baaad! my youngest daughter set up repeat reminders in my diary so i cant forget anything.. every now and then i get a 'i love you' message, and the occasional 'maybe you should buy something nice for me' message. she rocks harder than ozzy!!
 
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Sorry to hear you're having a bad day. Mine is just starting, so who knows how it will go. ;)

See, some good comes from this thread after all!

thanks faded, i appreciate that :) hopefully your day will be candyfloss and dodgems, rather than messy cat6 cabling and barking dogs
 
Firstly, do you know that FD don't already do what you are proposing, to a level that they feel is fair or correct? Other than random NPC traffic and interdictions, any time you take a mission, (and therefore presumably in PP and CG's too), the game generates NPC content specifically for you.

Wanted to discuss this one separate from my previous post.

Obviously I wouldn't know without access to source code. However, when I drop into System A and see half dozen NPCs in SC, then drop into a station and see another half dozen NPCs, and I look at the traffic report (which presumably sorta-shows Player traffic) I see 2 Asps, and I'm one of them. Then I get to System B. Again I see 6 NPCs in SC and 6 at a station. I look at that traffic report and I see 500 Sidewinders, 300 Eagles, 35 Asps, 6 Pythons and a T9. At that point I have to ask myself, why wasn't the NPC traffic any higher in this system than it was in System A? That has been my observation. The only systems I see with regularly higher levels of NPC traffic are the ones that have higher numbers of stations.

Setting aside the modes altogether - if there is a 200% increase in Player traffic in a system (regardless of mode they were in), then I'd like to see a 200% increase in NPC traffic (for ALL modes - not just solo).
 
It's not and if this was the WOT forum, I would be arguing just that.

Just because you don't like Wargaming.net having its game listed as MMOs, does not change that they are now part of the MMO world, same goes for Robocraft and every other arena stlye game.

CQC is the same style, so it will fall under it - you can stick your fingers in your ears and scream la la la all you want, it neither advances your points nor makes you look clever.
They are MMOs and FD are copying that style so the PvP crowd have their pew pew MMO arena (and I'm all for it and hyped for it).

I did post the most common definitions of MMO in my wall of information, if you care to read it.
Page 1, Post 3.

As for earnings in each mode, if you choose to share your in game time with others, why should I have to suffer that?
It was your choice to share your in game time, not mine - so the rewards are balanced quite nicely, they are balanced in favor of personal choice.
I don't come here crying when I spend 2 hours in a wing of 3 at a RES and earn less, it's called accepting ones choice and the consequences of that choice.
 
While I've agreed with every post of yours up until now I've got to say that here... well I still agree with you, but I don't think TruffleSnouts idea is quite as bad as all that. In fact I think it's very reasonable.

oh there is definately some merit to a few of trufflesnouts ideas.. the copy paste blockade is a nono in my mind.. thats a pvp tactic, and doesn't form any part of anything that fd have in place, and pretty much fly's in the face of the kind of meaningful interaction dbobe is wanting in game. my sharpness towards tufflesnoot was based on the single expression that always sets me off.. associating SOLO players with the word FEAR.. such simple derision, yet reeks of elitism, and a lack of respect and understanding for a large portion of the community who forgo the pleasures of open for a myriad of reasons.
 
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