My belief is that FDEV know exactly what they are doing regarding Elite world. So I voted "No" to both option, my reasons:
The guilds
First, people seem to forget that they are already part of a "Guild", lore wise, within the Elite universe: The Pilots Federation.
So any player guild should be a concurrent (and rather insignificant) organization. So that would make such guilds seen as hostile (wanted?) by the member of the Pilots Federation: kind of how Powerplay works between powers.
Second, there is now a lore compatible way (even if it is a rough gemstone, needing some extra work) to associate yourself with other players: PowerPlay
Third, apart from PowerPlay, which ironically some Players groups are leaving due to the grind nature/drawbacks of joining a power (from what I read), there is not and i haven't read of any content planned to cater for Guilds. So what would be the point of having Guild.
BUT, I agree that game improvements are needed in term of communication tools: management of the contact list.
I don't use "friend" but "contact", because I would love, as suggested in one previous post, to be able to be managed a contact list, making group of contacts with labels (Friendly, hostile, etc...) and be able to send message to this whole group.
It sounds awfully like a "Guild Chat", doesn't it? And I believe that would address one of the biggest plea of the player groups.
I would love also to be able to name my Ships. Naming ships would allow Player groups to identify themselves, and also adding some "emergent gameplay" with impersonators. I believe I addressed a second plea.
Lore compatible, reasonable and beneficial improvement for everybody, not just groups.
Player owned station or Territoriality
I'm more torn on this one, as the idea of an hideout on a planet, an asteroid belt or an orbiting Outpost in the void, is really appealing.
A lot has been discussed (see megathread and others) of problems to expect with combined inclusion of Guild and Territoriality.
Territoriality, if implemented as seen in some other games, would make space smaller for everybody plus would not integrate well in lore:
Ironically again, another common complaint I saw about Powerplay: Making the space smaller for the pledged.
Player blockades (claimed station) does not make sense in lore, as such action within ANY major Power space would be realistically met with disproportional force.
And such large force deployment events are currently, manually created/set by FDEV.
Lore wise owning a station would translate in term of gameplay as Massive Grind: Material grind (to build it, to run it), Credits grind...
Again another common complaint read about Powerplay!
Finally, I have no idea how it could be implemented in-game, as:
- any asset addition to the game is currently done manually
- station economy, faction influence, station facility, etc.
- such player stations shouldn't be destructible (solo/group, hacking...), so wouldn't add anything in the gameplay
Maybe FDEV will find a way to give us such possibility in the future, but I wouldn't hold any hope.