The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
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If there is no opt-out (and there can't be, with a single background sim) then no.

"Guilds" are not necessary. Go to reddit, go to any other forum you want, go to vent or teamspeak or mumbl or skype or whatsapp or facebook... any one of a hundred other message or communications applications. Voila! You can now declare yourselves a guild, coalition, alliance, society, faction or... y'know, a private group! The only possible reasons for guild support in-game are to build fame and/or notoriety and the ability to leverage your will against other people. Unfortunately for those desperate for guild support, these handfuls of players in their balkanised factions just aren't as important as HIP 74332 JET and don't have the right to decide how opt-out players play.

I'm confused, can't you do that anyway... with a forum etc? What makes it so different that it is available in game. The convenience of doing so? The fact that this would mean the developers encourage it?
 
Exactly. These players cannot even participate in a forum poll without cheating and gaming the system to flip the results. I do not want these players having any more influence or control over the game, the systems, or stations than they already do. They will just find ways to abuse that as well.

'These players'.

I voted yes and don't go on reddit... ever... so...

Also, 'I don't want these others players having a say in the game that we both play'. You may as well say 'unless you have the same opinion as me, it doesn't matter what you want'.
 
I think the only way to truly gague feeling this would to have polls like this conducted in the gal-net interface in-game, and even then the results would be skewed by multi boxers.

The result wouldn't be relevant, simply because the ones still playing the game are the ones who don't care about its lack of features. Many players aren't playing the game, waiting for something to happen.
 
Is the poll a wreck because you don't agree with it?

No its totally irrelevant as the majority of active plays don't belong to either forums, those that do may well have not bothered even reading the thread, just passing it by as "not this again"

I never bothered as all the polls are totally unrepresentative.

Neither forums are the centre of the Elite universe, despite what the poll setters want to believe.
 
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My belief is that FDEV know exactly what they are doing regarding Elite world. So I voted "No" to both option, my reasons:

The guilds

First, people seem to forget that they are already part of a "Guild", lore wise, within the Elite universe: The Pilots Federation.
So any player guild should be a concurrent (and rather insignificant) organization. So that would make such guilds seen as hostile (wanted?) by the member of the Pilots Federation: kind of how Powerplay works between powers.

Second, there is now a lore compatible way (even if it is a rough gemstone, needing some extra work) to associate yourself with other players: PowerPlay

Third, apart from PowerPlay, which ironically some Players groups are leaving due to the grind nature/drawbacks of joining a power (from what I read), there is not and i haven't read of any content planned to cater for Guilds. So what would be the point of having Guild.

BUT, I agree that game improvements are needed in term of communication tools: management of the contact list.
I don't use "friend" but "contact", because I would love, as suggested in one previous post, to be able to be managed a contact list, making group of contacts with labels (Friendly, hostile, etc...) and be able to send message to this whole group.
It sounds awfully like a "Guild Chat", doesn't it? And I believe that would address one of the biggest plea of the player groups.
I would love also to be able to name my Ships. Naming ships would allow Player groups to identify themselves, and also adding some "emergent gameplay" with impersonators. I believe I addressed a second plea.

Lore compatible, reasonable and beneficial improvement for everybody, not just groups.


Player owned station or Territoriality

I'm more torn on this one, as the idea of an hideout on a planet, an asteroid belt or an orbiting Outpost in the void, is really appealing.

A lot has been discussed (see megathread and others) of problems to expect with combined inclusion of Guild and Territoriality.

Territoriality, if implemented as seen in some other games, would make space smaller for everybody plus would not integrate well in lore:
Ironically again, another common complaint I saw about Powerplay: Making the space smaller for the pledged.

Player blockades (claimed station) does not make sense in lore, as such action within ANY major Power space would be realistically met with disproportional force.
And such large force deployment events are currently, manually created/set by FDEV.

Lore wise owning a station would translate in term of gameplay as Massive Grind: Material grind (to build it, to run it), Credits grind...
Again another common complaint read about Powerplay!

Finally, I have no idea how it could be implemented in-game, as:
- any asset addition to the game is currently done manually
- station economy, faction influence, station facility, etc.
- such player stations shouldn't be destructible (solo/group, hacking...), so wouldn't add anything in the gameplay

Maybe FDEV will find a way to give us such possibility in the future, but I wouldn't hold any hope.
 
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What's with all of the reddit hate? Why would anyone subscribe to ED subreddit if they don't play the game? And if that does happen, the number of people, IMO, would be very low. Not enough to affect a poll like this.

Everyone hates reddit even redditors :D Source: I frequent reddit myself.

What utter tripe. This post, which I've seen quoted a multitude of times in the thread, is the epitome of ignorant naysaying.

By all means argue against guilds - but don't presume to know all of the many reasons why advocates might want them.

why exactly is it tripe or ignorant naysaying. What other purpose would guilds serve?

To play with friends? We already have both a friend-list as well as wings.

To work for a common goal? We have power-play.


We already have unofficial guilds. Two examples from poking around the forums.

1 - "The Code", a band of pirates working under the Pirate King from my understanding.

2 - "East Indian Company", (formerly) a "company" alligned with Zemina Torval and other Imperial powers.

There is no formal guild support but their purpose is simple.
Again I'm not part of either of these groups but to my understanding.
The Code works together in the name of piracy and the pirate king. They have built notoriety and against traders their organized to where they easly have the ability to leverage demands (for your cargo) against your will.

East Indian Company worked for Imperial interests primarily (formerly was mainly Torval I assume) pressumably against those not alligned with imperial powers (hell 2nd page of that EIC thread someone talks of EIC attacking traders that refused to join them)


So again what purpose does formally supporting guilds accomplish aside from what can already be done?


Edit: forgot to answer Vlad :D
 
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Well then, you will have no trouble posting a counter argument to those incoherent points.

Go for it.

It's already been done - you just failed to understand it.

The only potential issue with the poll (that the mods could do anything about) is sock puppetry. Thats it. A lot of noise is being made about the poll being "rigged" but there is no evidence of that.

(I am sure that there ARE issues on both sides of the votes, but you can't possibly evaluate the issue or quantify how significant it is, so being patronising just makes you look silly to me.)

Anyway, poll is irrelevant. Let's discuss issues. Far more interesting...
 
Is the poll a wreck because you don't agree with it?

If someone registered especially to vote because they wanted to say, where's the issue with that? How does it make the poll more inaccurate than it was before?

I see a lot of chat about the poll, but very few coherent points. Yaffles "revelation" is irrelevant without more data.

I don't care if the poll mirrors my opinion or not.... I think it is daft to get that invested in a poll. The poll is unlikely to sway FD from their planned development path. The poll is a wreck because it is, and has been, easily manipulated.
It isn't just what Yaffles posted. It's pretty apparent.
As I said it was never going to be statistically relevant anyway and FD decided to seek data in order to influence future ED development I would very much hope that they would employ a far more scientific method than a single forums straw poll
 
Your argument loses all credibility the minute you resort to making petty personal jibes about the motives of anyone that disagrees with you.


I think it's probably time this thread was closed - it's becoming very cyclic and awfully close to pointless name calling.

Didn't you do just that when you said: "This. Though perhaps it's more a sign of my utter contempt of the current cultural requirement to have nineteen thousand 'facebook friends', while actually only 'liking' the vast majority because they endorse the same brand of bra/shoes/bag/coat/smart phone as you. If your friend list is so unwieldy as to require filters or exhaustive work to keep managed then I suspect the fault lies in the operation of said friend list or the user definition of friend.""

Suggesting that someone having an unwieldy list of friends means they need less friends or to alter their definitions could be considered a petty personal jibe. I have to admit, I have about.. 1 friend in game, and it's already too long. But that's because Elite's options and group/friends UI is a disaster.

Rather than actively combating those that want a separate list for their friends and a tag beside their name why not offer alternatives that take less development time?

I recommend, allowing a social log in game where you can mark players as you wish, friend or foe. Much like a log you might have for anything else. Then allow a contextual menu for that list to include 'pm' and 'invite to wing'.

Call it something better than a social log and voila, you have 'Guilds'... and at the same time:

List: People I hate
ID: CMDR Guildftw
Note: Hate this guy!
 
It kinda feels like people arguing about polls and nobody cares to talk about Guilds and stuff :p

Really no point in being to obsessive about polls, they don't mean anything. And the making of ED is not a democracy, or at least not one that goes beyond the offices of FD, but even if they would change the game based on what players are saying - "Look here Poll!" won't be something that makes them considering change. Actual arguments would be ^^
 
In any game community there will people who never use the forum. They could have seen the poll thread on reddit or here and signed up to vote.

It could also be people creating dummy accounts to vote more than once.

We can't know that. Maybe FD can find a way to match accounts to players?

In order for a mod to go so far as posting about ballot stuffing with one use throwaway forum accounts the sock-puppetry must be very blatant indeed.

But don't get me wrong I'm glad it was done, it's another nail in the guild coffin as it demonstrates perfectly why guildies can't be trusted to influence the game.

As it's the single most important piece of information in this thread I'll include it again.

There have been many zero day accounts today, most of which have had no activity but, guess what, vote on this poll.

ETA - another 10 accounts as I typed the above
 
Since I'm somewhere in between I will habe to vote no on either. Player built and owned stations in currently uninhabited systems? Yes. Player owned stations from the currently existing pool of stations? No. In that scenario you would have guilds requesting docking tolls and blockading players from entering stations and other nonsense. In player built stations in uninhabited systems this is a non issue as there as 400 billion systems and those stations wouldn't have existed previously to begin with.

I was inbetween and voted yes yet am exactly the same as you. Shows that perhaps this should have just been a guild poll instead of both. I have no interest in guilds being added and yet strangely consider the 'private group' the 'guild' system of the game.

I quite like that people make guilds and want fame and fortune and all the rest of it. Yet I also I hate it about them... but it is true to life. Nothing wrong with true in a 'sim'. But like others there are better things I envision Frontier spending their time on.

Personally, I DO want player owned stations, I want more to interact with rather than 'imagining' a narrative I would like to play out a narrative using the controls the game provides. There is room for improvement in regards to how much is offered and I think stations are important.

(Being mindful, I don't mean big stations, I mean really small ones like outposts that you can have your own ships in nestled away somewhere in uninhabited space)
 
As an alpha backer, based on what FD had previously stated on the subject, will I be able to get a refund if guilds are implemented at some point in the next 10 years ?

I'm joking about the refund, but... I'm curious... IMO consequences for the game are on the same level as the dropped offline mode, if not bigger.
 
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