Can you please liven up Nav Beacons!

We have conflict zones teeming with ships. RES teeming with ships and Nav beacons teeming with tedium!

Seriously it's supposed to be a transit waypoint for a system of billions of people yet the experience is trawling back and forth waiting for the occasional ship to turn up!

So if you could add the illusion at least of some life in the galaxy at these beacons then that would be great!
 
I my opinion nav beacons don't make sense. When you finish the hyperjump you are in supercruise, why is it that everybody else drops at a nav beacon?..
 
I my opinion nav beacons don't make sense. When you finish the hyperjump you are in supercruise, why is it that everybody else drops at a nav beacon?..

I guess people would moan about it getting in the way of their grinding! To be honest i would prefer it if you were indeed dropped in at the nav beacon!
 
They are looking a bit grey? What are we talking, some pretty bright colour schemes or burbles and Xmas lights?
 
It seems like they are going to give them a pass sooner or later:

What determines the spawning of AI in USSs and other scenarios?

USS and scenarios depend on the intensity of the signal source as to what number and type and the skill level of the ships that spawn, they don’t take into account the player’s skill.
Currently nav-beacons are hand crafted scenarios; however we are investigating changing this to be more like the starports and outposts, where the traffic is determined by security levels and population. The AI that spawns during missions is dependent on player pilot federation ranking at the time of mission creation, setting the AI skill level and reward for the mission appropriately.
https://forums.frontier.co.uk/showthread.php?t=165393
 
The Nav Beacon is there to tell you where the station is, it's not where everyone drops out of SC. There is really no in-game reason to visit one, except that it's a beacon in space and can therefore be used as a meeting point.
 
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