The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
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Nice to know the opinions of players who don't prefer to post here don't count
I never said people who are registered on Reddit and have an account here, don't count. I have at least one Reddit account and I post here. If I was saying Reddit users don't count, I'd be including myself in that statement.

I was talking about fake accounts, and here's why they don't count ... forum rule #23

Additional Forum Accounts / Ban Evasion Forum Accounts
Forum users are permitted to have only one account, unless pre-approved by a moderator or administrator. Additional accounts are automatically flagged by our services, and are routinely reviewed by the moderation team. Accounts found to be evading moderation actions by the means of evasion of forum suspensions, or to have a Doppelgänger for the sole purpose of violating any of the rules listed above, will be terminated without notification. All accounts found evading moderation actions will have an additional infraction applied to the primary account which will remain on permanent record, and will not expire with three points.
 
This no longer a question about guilds in the game, it's all about player owned stations.

I knew from the very start that player owned stations was never going to be a thing.

The poll should not wrap both questions together because you'll end up with borked results. Most people will just see the "player owned" bit and react to that.
 
My feeling on this is that giving players sandbox tools is likely going to be a requirement for the longevity of the game. I hear a lot of people talking about the old mantra of one man and his ship, and its a fair pov especially given the history of Ellte, yet its not looking like FD have the capacity to create enough depth or content to fill out the game as a single-player experience.

I know its not even been a year since the game was released but we haven't seen much in the way of new content since then - even the updated mission system only really offers quality of life improvements - with a lot of dev resources being spent on multiple platform support.

I really hope FD do listen to what the community is saying because it would be a real shame if the game didn't reach its potential.
 
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I never said people who are registered on Reddit and have an account here, don't count. I have at least one Reddit account and I post here. If I was saying Reddit users don't count, I'd be including myself in that statement.

I was talking about fake accounts, and here's why they don't count ... forum rule #23

And how do YOU know the new accounts are fakes, all the mods statement proved is an increased number of new people, nobody said anything about repeat IP's

Until that is cleared up you are as incorrect as everyone else
 
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Im not in the business of telling folks what to think, I posted this;
'Interesting new poll on the official forum. Feel free to make your input there known.

Lavecon heard the announcement of 'new social content'.
What does it all mean?'
 
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And how do YOU know the new accounts are fakes, all the mods statement proved is an increased number of new people, nobody said anything about repeat IP's

Until that is cleared up you are as incorrect as everyone else
Let's see, a moderator states that a number of accounts were created today and they voted in this poll.
And you're seriously defending this?

I'm not replying to this thread again, when people yet again try to change the game to something that is not what the game "is" so it becomes more like a certain other online space game MMO (that I'm not allowed to mention apparently).

Please do waste your time trying to get something implemented into the game that will never happen. Please do ignore people who try to tell you it will never happen. I have more sensible, mature and intelligent things to read about and discuss with people.
 
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My feeling on this is that giving players sandbox tools is likely going to be a requirement for the longevity of the game.

Yep. That will come eventually. When they institute a proper offline mode and give us mod tools this game will have a whole new lease of life. Community built ships, stations, missions etc. That'll be a blast.

That'll probably be when the close the servers and release Elite: Deadly though.
 
What we have are 3 separate issues.

You have people who want to communicate and be able to group up to do stuff like joining wings. This is solved by giving us the basic guild tools. These tools will do not harm to those who don't want to see guilds.

Some people want to be able to build guild stations so they can have a home base and possibly do some pvp around those stations. I see this as you need to find an appropriate system with resources etc. In the faction you want to be in and build it.just label it on the galaxy map so those who want to avoid can. And set it to flag your system data panel as being a guild system. I have never had a problem in a system if I just hop back out. Only time I have trouble is fuel scooping.

Then you have the jerks who use guilds to group up with like minded jerks. These guys you deal with using pvp tools. You can't fix this problem by not having guilds. You fix this by using pvp tools of some type. Maybe by shoving them all to the shadow server where they can fight others like them.
 
Player owned... stuff

This game needs cash sinks. That's abundantly clear. Plus, just grinding up to the next best ship isn't good enough - especially when you can actually sample everything that the game has to offer in the first 20 hours of play.

So, working on the principle that large game entities are (rightfully) off the table - what could/would a wannabe space pilot want to purchase that would make a material difference to their game?

Hangers and storage are common requests - and I think reasonable.
Far wider variety of equipment, with exotic stuff being massively expensive (perhaps already on the cards with procedurally generated items - but then they don't change the game, just stats)
Hiring and handling crew

What about, rather than owning a station - players could own a facility on a station? E.g. refining plant, manufacturing facility etc. Gets rid of a lot of the intrusiveness.

* To be clear, my preference is that Guilds remain the social collective toolset and player-owned stuff remains exactly that. Guilds can never own anything...
 
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Let's see, a moderator states that a number of accounts were created today and they voted in this poll.
And you're seriously defending this?

Yeah, this day has been a long time coming. There are literally HUNDREDS OF THOUSANDS of players who have never visited this forum. A few hundred isn't a big number.
Word spreads.
 

Ozric

Volunteer Moderator
Player owned... stuff

This game needs cash sinks. That's abundantly clear. Plus, just grinding up to the next best ship isn't good enough - especially when you can actually sample everything that the game has to offer in the first 20 hours of play.

Grinding up to the next best ship doesn't make much sense to me in this game as different ships have different purposes, just because they're bigger or more expensive doesn't mean they're better for what you want to do with them.

Can you really sample everything this game has to offer in the first 20 hours of play? Since the game launched the biggest ship I have is an Asp and I have 3 million credits. Not everyone believes this game is or should be about rushing to get things as quickly as possible ;)
 
Balancing individual versus guild play



I can't promise that - but I'll give it a go :)

It does strike me that a chunk of this call for Guilds & Player-owned infrastructure comes simply from having a massive environment to play in, but little variety in the content available. The social experience is flat, to say the least. The potential for the game is nowhere near achieved, and irrespective of how you feel about Guilds - it's clear that the game will have to continue to evolve in order to survive.

My question is - working on the principle that objections to EVE-style Guild/Corp functionality are so strong that FD won't consider it; what can be introduced to fill that need?

Three content suggestions from me:

Crewable ships (think Battlefield vehicles in space, with slots for 2 or more players to fulfil different functions).
Player professions (a player can actually sign up for tours with the local police, Major Faction Navy etc)
Larger scale bounty hunting (actually tracking and hunting specific criminals - maybe even players)

(Still scribbling notes on social suggestions - but I'm already on record with the Guild-chat/tagging/friends lists being what I want)

Crewable ships - My son and I would love that
I love the sound of signing up for a tour of duty. There could be specific missions and such..
Signing up to a multi-player bounty hunt could be ok too.

I just don't like the idea of aspects of Elite being inaccessible for a single player..... For instance some big loot dungeons and bosses are impossible unless you are part of a large clan in WoW. I'd rather just log on and play whenever and get the most from the game regardless of if I have friends on-line (or friends at all).
As it stands there are already aspects that are like that. For example.... dropping in to a USS alone in my C - class Asp would be suicide. If I had you with me those Two Vultures plus two 'Conders might be a possibilty.
I can accept things like that as it is on a small scale and what you have suggested above could be implemented on a local scale and be fun.
The idea of signing up to a local authority force would be good fun because if there were not actual CMDRs to wing up with there could be NPCs to fill the gap. You'd feel a part of a mission
- something bigger.
 
God, this debate, and I use the term completely incorrectly, is terrible and neither side is coming out of it well.

The pros because of shenanigans and the antis because of their religionlike adherence to 'out of my, cold dead hands' mentality to anything that anyone else even thinks of suggesting. It's almost cult like, and that's only a letter away from the truth.
 

Ozric

Volunteer Moderator
"Elite: Dangerous is the definitive massively multiplayer space epic"


taken from the elite dangerous front page of their website, i call it false advertising personally (yes technically it's not but they knew full well they were fooling ppl into thinking it was something it's not)

Why? The first true MMORPG as defined was NWN and you could only have 20 people on a server when that launched.
 
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Yeah, this day has been a long time coming. There are literally HUNDREDS OF THOUSANDS of players who have never visited this forum. A few hundred isn't a big number.
Word spreads.

Ignore it. This poll nonsense derails the thread and you'll never persuade each other/.

BRAINSTORM IDEAS. I saw something revolutionary today - someone agreed that Guilds (in the old sense of the word, rather than Corp-style things) wouldn't actually annoy anyone. Let's get momentum. Let's get enthusiasm. There must be some sort of common ground here...
 
Ignore it. This poll nonsense derails the thread and you'll never persuade each other/.

BRAINSTORM IDEAS. I saw something revolutionary today - someone agreed that Guilds (in the old sense of the word, rather than Corp-style things) wouldn't actually annoy anyone. Let's get momentum. Let's get enthusiasm. There must be some sort of common ground here...
Agree, over it. Social content is coming, regardless of the poll there has been an announcement. We should be more focused on how to maintain Elites identity and avoid becoming a Clone. Im all for features, content, improvements to pretty much any area of the game, honestly. Thanx Talarin.
 
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