Unknown Artefact (or artifact) Community Thread - The Canonn

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I did watch that, but I couldn´t see what I was supposed to be seeing, give me a nudge?

Ok, so that video doubles up youtube videos.

It's two seperate recordings of one UA deployment, synchronised.

The sounds should be the same right???

What do you think happens?

(you kind of have to watch it for ~3-4 mins until Ratking starts speaking to realise it's synchronised)
 
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WEll the point is, if someone deplys a UA and me and you go listen to it.

The purrs I hear are not the same as the purrs you will hear.

In fact even the honks/wails aren;t likely to match.

This makes decoding purrs.... problematic.
 
Ehm, did anyone tried to work with audio input ?
Maybe, when we are listening to them, we should try to talk to them. Maybe just repeat what we hear, as a signal that we recognised that there is some structure (although unknown) in their sound.
 
WEll the point is, if someone deplys a UA and me and you go listen to it.

The purrs I hear are not the same as the purrs you will hear.

In fact even the honks/wails aren;t likely to match.

This makes decoding purrs.... problematic.

So what you're saying is the purrs are randomly generated client side, not server side. This also would prove that there isnt anything to gain from listening to them unless everyone just hears a different part of a bigger recording.

Also, ive been flying around with my FSD at 80%, as low as I could get it by myself, and nothing odd has happened yet. Not a single malfunction.
 
WEll the point is, if someone deplys a UA and me and you go listen to it.

The purrs I hear are not the same as the purrs you will hear.

In fact even the honks/wails aren;t likely to match.

This makes decoding purrs.... problematic.

Sorry - I skipped it, but not because I don't read your posts, but because I was playing catch up (an hour goes here and you miss three pages of stuff!).

Great work.

...and implies that all except the Morse is procedurally/randomly generated and possibly not hiding anything else of meaning, it's just window dressing around the Morse...
 
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PEOPLE!
I've had an FSD malfunction 2 minutes ago!
No need to shot at the FSD: you can just disable it from the right panel and you immediately are pulled out from WS to nowhere.
I did it by mistake activating a Shield Cell that made the FSD shut off for power management reasons.
So feel free to do all your FSD tests without RISKING YOUR LIVES!

WEll the point is, if someone deplys a UA and me and you go listen to it.

The purrs I hear are not the same as the purrs you will hear.

In fact even the honks/wails aren;t likely to match.

This makes decoding purrs.... problematic.

Seen that now: it seems that the purrs and howls are really really really... random... perhaps we have to look somewhere else? Unless they change according to the Ship it is watching it: don't forget that the sound around us is "produced" by our ship: no sound in space in fact...
but.... NO.
 
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WEll the point is, if someone deplys a UA and me and you go listen to it.

The purrs I hear are not the same as the purrs you will hear.

In fact even the honks/wails aren;t likely to match.

This makes decoding purrs.... problematic.

Of course the morse stays the same but we knew that anyway.

On the plus side hearing two completely different sets of purrs and honks makes it a bit easier to concentrate on what stays consistent.

And the length of the cycle seems to stay consistent (even though one of the videos is hearing 2 purrs and the other hearing 3).


So I think I like this theory now.... =p

Perhaps.....


So perhaps....

  • UA lights on [SENDING]
  • Honk [Big powerful signal, initiate data send]
  • Chittering [This is my location]
  • UA lights off [STOP SEND]
  • Purrs [Data coming back from "home", acks or similar]
  • Honk [End message]


Aye I know it has been mentioned the system name dictates the cycle length to a degree. But I think the above could make sense because the cycle length (I think) is the same on both videos despite the number of purrs differing. Also notice how sometimes the first purr appears before the chittering has actually ended, i.e. potentially the signal from home is coming in *before* the location data is finished.

This part is made quieter when broadcast by the UA as not to interfere.

The cycle repeats.

Now on the face of it that's not so useful, so maybe it's sending data and getting acks back, great what does that get us?

Well I liked Wishblends hot/cold theory on the purple/green flashes, the time to send and receive data would be dependent on distance from home.

So perhaps, get the UA time the cycle period and as the cycle gets shorter the hotter we get?
 
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PEOPLE!
I've had an FSD malfunction 2 minutes ago!
No need to shot at the FSD: you can just disable it from the right panel and you immediately are pulled out from WS to nowhere.
I did it by mistake activating a Shield Cell that made the FSD shut off for power management reasons.

SC is not WS.
 
PEOPLE!
I've had an FSD malfunction 2 minutes ago!
No need to shot at the FSD: you can just disable it from the right panel and you immediately are pulled out from WS to nowhere.
I did it by mistake activating a Shield Cell that made the FSD shut off for power management reasons.
So feel free to do all your FSD tests without RISKING YOUR LIVES!

You cant access the right panel while in hyperspace. Dropping out of supercruise is nothing special, you can do that by double tapping J.
 
Looking at the map the three new locations plus Newton are all outside what I would call the Bubble*.

does anyone know if there are any Permit systems in that area? I have tried looking, but the new galaxy map is too frustrating for me I'm afraid.

*Map-view Powerplay.
 
PEOPLE!
I've had an FSD malfunction 2 minutes ago!
No need to shot at the FSD: you can just disable it from the right panel and you immediately are pulled out from WS to nowhere.
I did it by mistake activating a Shield Cell that made the FSD shut off for power management reasons.
So feel free to do all your FSD tests without RISKING YOUR LIVES!



Seen that now: it seems that the purrs and howls are really really really... random... perhaps we have to look somewhere else? Unless they change according to the Ship it is watching it: don't forget that the sound around us is "produced" by our ship: no sound in space in fact...
but.... NO.

The power/module menu isn't available when hyperspacing - you must have been in supercruise? I accidentally disabled my engine while in supercruise once while on am exploration jaunt. I was 100% till then (@2kly out); and got around 2-5% damage on all modules when the ship came tumbling out.

Oh, and 100% damage to my pride...
 
So what you're saying is the purrs are randomly generated client side, not server side. This also would prove that there isnt anything to gain from listening to them unless everyone just hears a different part of a bigger recording.

Aye it heavily implies that yes, though I don't think we can really ever 100% conclude anything.
 
Ok maybe Voyager isn't able to be found anymore but would it be worth heading in the right direction for 2.3 million LS and listening to the UA? It would technically be the closest body even if you couldn't find it or see it. Otherwise you'll just hear pluto in morse I'm guessing.
 
I dont know if this is of any use, but I searched the Wiki and the forums first and could not find anything;

I just found a mission on "Newton Dock" to "transport 4 SAP 8 Core Containers to Patrick Terminal in Dajoar". The Mission is called "THE SILENT SONG OF THE SPHERES".
 
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