In every exploration request thread I see the top priority people have is merely asking for more varied stuff to see in the Galaxy. While I think this a good idea in principle, I also see that this kind of improvement focus won't solve the fundamental flaws of exploration:
2 Fundamental Problems:
A) scanning is as fun as watching snails race at a dentist's waiting room
B) there is no structure or cohesion of exploration into the existing economy or into power play mechanics.
So what would ED look like with new/varied exploration content? The same only slightly less samey:
NOTHING TO SEE HERE FOLKS: Since there will always be a finite number of unique objects, simply having more objects in the galaxy only increases the number of things for people to get bored of looking at.
MEET THE NEW BOSS, SAME AS THE OLD BOSS: New items won't change the way interact with them, we'll still be passively scanning them while watching Netflix or reading a book. Occasionally pausing to stifle a yawn.
TWO MANY NEEDLES IN TOO MUCH HAY: The problem with adding unique content is that ther are 400 billion star systems. Who will ever find it? How many will ever see it? You could simply add that same content to enough systems so that people will find it more regularly, but then it is no longer unique, and finding it the 2nd time will cheapen the first experience.
My Solution:
1) Make exploration meaningful and integral to the ED economy by:
-adding missions that involve real exploration, such as surveying for a mining company, locating sources of specific gas reserves in Gas Giants or terrestrial atmospheres, or simply helping a minor faction locate a nearby unclaimed ELW. Etc etc
-have exploration data add Merits for systems that are within the power borders of any of the major factions, eg this finally would give a practical reason to expand your sphere of influence!
-there are many ways to incorporate exploration, yet FD only has fetch missions for explorers above a certain rank which is a travesty!!!
2) Make scanning fun!!
-add new kind of scanners and limpets that give more military and commercial intel that can be sold to different types of groups for different types of rewards (CR, Merit, Influence, etc)
-change the scanning mechanic so that your skill at scanning determines the amount of reward you get. This can be done in a number of ways such as a mini-game, doing a orbit around a planet, requiring better aim, or closer range, requiring better passive lighting such as scanning the brighter side of the planet, subtracting spurious signal sources to get a cleaner signal, etc
Until the core mechanic of exploration is repaired, then simply adding more types of distant meaningless spheres to the galaxy zoo won't make exploring better.
2 Fundamental Problems:
A) scanning is as fun as watching snails race at a dentist's waiting room
B) there is no structure or cohesion of exploration into the existing economy or into power play mechanics.
So what would ED look like with new/varied exploration content? The same only slightly less samey:
NOTHING TO SEE HERE FOLKS: Since there will always be a finite number of unique objects, simply having more objects in the galaxy only increases the number of things for people to get bored of looking at.
MEET THE NEW BOSS, SAME AS THE OLD BOSS: New items won't change the way interact with them, we'll still be passively scanning them while watching Netflix or reading a book. Occasionally pausing to stifle a yawn.
TWO MANY NEEDLES IN TOO MUCH HAY: The problem with adding unique content is that ther are 400 billion star systems. Who will ever find it? How many will ever see it? You could simply add that same content to enough systems so that people will find it more regularly, but then it is no longer unique, and finding it the 2nd time will cheapen the first experience.
My Solution:
1) Make exploration meaningful and integral to the ED economy by:
-adding missions that involve real exploration, such as surveying for a mining company, locating sources of specific gas reserves in Gas Giants or terrestrial atmospheres, or simply helping a minor faction locate a nearby unclaimed ELW. Etc etc
-have exploration data add Merits for systems that are within the power borders of any of the major factions, eg this finally would give a practical reason to expand your sphere of influence!
-there are many ways to incorporate exploration, yet FD only has fetch missions for explorers above a certain rank which is a travesty!!!
2) Make scanning fun!!
-add new kind of scanners and limpets that give more military and commercial intel that can be sold to different types of groups for different types of rewards (CR, Merit, Influence, etc)
-change the scanning mechanic so that your skill at scanning determines the amount of reward you get. This can be done in a number of ways such as a mini-game, doing a orbit around a planet, requiring better aim, or closer range, requiring better passive lighting such as scanning the brighter side of the planet, subtracting spurious signal sources to get a cleaner signal, etc
Until the core mechanic of exploration is repaired, then simply adding more types of distant meaningless spheres to the galaxy zoo won't make exploring better.
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