FD can we get the old Wanted Bounty system back. It’s hard to be a bad guy and stay one!

Majinvash

Banned
Hi

In the old days, you could run up millions of credits of bounties on your head.

I would often run around the New Caribbean with 3million plus bounty on me from being a very naughty pirate! Stolen Rares FTW!

With the new structure I can kill players with impunity, steal from them and really do whatever the heck I want and as soon as I change systems…. Nothing..
Sure if I hang around in the SAME system it’s not so bad but I like to spread the love.

Can you change it so you still have an Alliance, Federation, Empire area bounty that just keeps racking up and up?
Or if you really want to force power play into our eyes like salt, make the bounty and wanted status carry across the entire Power bubble.

Let our criminals carry our wanted status with pride again.

Yeah I know why you limited to bounty’s per faction but its killed off a lot of bounty hunters roles, why would they risk their multimillion ship for something they can make by killing 2-3 easy NPC’s .
Legacy fines don’t bother anyone because we just select where to dock to avoid it and players cannot see if we have bounties across many sectors, while they hang out in SC.

You are basically making crime pay!

Run little trader run!

Majinvash
 
I think one of the reasons bounties were changed, is that in the past Cmdr's could acrue massive bounties (in the billions). From there it was a small step to charge other Cmdr's in real hard cash for the privilege of killing them. There are commanders still playing today with billions of credits, due to this one exploit alone.
 
So that peeps can get blown up in a Sidey and transfer 500 000 000 credits at a time to their friends?

No thank you.
 
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Well the problem would be solved if crimes would generate much bigger bounties. Instead of a 6k bounty from kill make it 60k.

I wish there would be criminal players with 1mil bounties. Then I would risk my 3mil insurance
 
changing the bountysystem was one of the best choices made in latest time (well in my opinion).
like in reality cops arnt networking that well and if you leave systems everything is fine... but you cant get rid of the bounty within seconds like befor!
and for bountyhounters heres where the fun part starts!!! =) scan the ship, look for bounties, note big ones, follow movements, drag them outa sc, scan wakes, and bring them to justice!
if you want a big bounty on your head, just commit a crime every once a week in the same system ;-)
 
Hi

In the old days, you could run up millions of credits of bounties on your head.

I would often run around the New Caribbean with 3million plus bounty on me from being a very naughty pirate! Stolen Rares FTW!

With the new structure I can kill players with impunity, steal from them and really do whatever the heck I want and as soon as I change systems…. Nothing..
Sure if I hang around in the SAME system it’s not so bad but I like to spread the love.

Can you change it so you still have an Alliance, Federation, Empire area bounty that just keeps racking up and up?
Or if you really want to force power play into our eyes like salt, make the bounty and wanted status carry across the entire Power bubble.

Let our criminals carry our wanted status with pride again.

Yeah I know why you limited to bounty’s per faction but its killed off a lot of bounty hunters roles, why would they risk their multimillion ship for something they can make by killing 2-3 easy NPC’s .
Legacy fines don’t bother anyone because we just select where to dock to avoid it and players cannot see if we have bounties across many sectors, while they hang out in SC.

You are basically making crime pay!

Run little trader run!

Majinvash


I read that they will be adding 'interstellar' bounties for when you cause too much trouble. This is yet to be implemented - so you are correct... right now it's easy to be a criminal in one place and a good citizen elsewhere. I never committed crimes prior to 1.3.... now it's pretty regular as I don't really care about being wanted in a couple systems for a week max.


EDIT: Here is the quote, it came with the powerplay release update:

Something we’re looking at a bit futher down the line, but might not make the Powerplay update is the concept of interstellar bounties. These occur when fines and/or bounties for minor factions within a major faction cross a threshold then they are combined into an interstellar bounty. They work in the same way as normal bounties except that the jurisdiction is counted as the whole of the major faction. There will be legacy interstellar fines in a similar way to the legacy fines already described.

So you should be all better whenever they release this update ;)
 
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Well the problem would be solved if crimes would generate much bigger bounties. Instead of a 6k bounty from kill make it 60k.

I wish there would be criminal players with 1mil bounties. Then I would risk my 3mil insurance

Check powerplay control systems.
 
I think one of the reasons bounties were changed, is that in the past Cmdr's could acrue massive bounties (in the billions). From there it was a small step to charge other Cmdr's in real hard cash for the privilege of killing them. There are commanders still playing today with billions of credits, due to this one exploit alone.

So instead of taking action against these individual cheaters, they decided to wreck the entire bounty system.
 
So instead of taking action against these individual cheaters, they decided to wreck the entire bounty system.

Pretty much FD's stance with everything bad. Cheating? Week shadow ban! Combat logging? Nothing! Missile griefing? Break missiles! Credit sellers? Break bounty system! Ram griefing? Speed limit that doesn't discourage it! Cargo dumping in stations? Arbitrary limit through out the galaxy!

Pretty much everything above could have been solved by slapping out some save wipes and proper shadow bans and the game would be all the better for it.
 
I agree with the OP. Especially with PowerPlay, I currently have like one million credits on my head which expire in like 4 days, basically nothing to worry about which is sad. Elite gets less and less dangerous and more and more safe. :(
 
Meh, what's the use of hunting a player with less than a 50 mil cred bounty?

If the bounty isn't enough to make it worth the effort what's the use of any bounty system at all?

Oh, yeah, so some players get all bent out of shape when other players collect bounties. I just never could see how that would matter to me. I could let envy rule me and covet every other player's Anaconda but in the end it just doesn't matter to me to keep up with the Jones's so to speak.

Which is why I tend to roll my eyes at the majority of posts where players mask their jealousy of or sense of threatened supremecy over other players behind "unbalanced" or "unfair" game mechanics that MUST BE CHANGED NAOu.

Let Cmdrs. amass as much wealth, debt, or bounty on their character as they wish. In the end it makes absolutely no difference to me, nor to any other player, except in that I would then have a chance at claiming the high bounty and reading all the qq posts. Everyone else can go stand in the bread lines of cold-war Russia and bask in its fairness.
 
So instead of taking action against these individual cheaters, they decided to wreck the entire bounty system.

Pretty much this. It's less punishing for true criminals (Never going to pay the bounty anyways) and more punishing for pilots that accidentally commit friendly fire / fire too early on an unscanned wanted ship (wants to pay off 400 credit bounty now but can't for a week).
 
Pretty much this. It's less punishing for true criminals (Never going to pay the bounty anyways) and more punishing for pilots that accidentally commit friendly fire / fire too early on an unscanned wanted ship (wants to pay off 400 credit bounty now but can't for a week).

That's just not true, a 400 credit bounty lasts 10 minutes.
 
Nope, 5-10 minutes and it will be just a fine after you jumped out from that system

Well I had enough time to dock, buy a sidewindy, travel to the controlling faction's station, get killed by them, and have it turn into a dormant bounty.

[video=youtube;6uAQtS4PJLE]https://www.youtube.com/watch?v=6uAQtS4PJLE[/video]
 
I basically stopped playing when they removed the bounty system, i had managed to accrue a combined bounty of 3.5 mill, and no i wasn't just killing anything that moved, if the traders tried to run, i made them go pop, which was all the more fun when using a cobra. I enjoyed the thrill of CMDR's in system checking my bounty and trying to take it from me, i always made it difficult for them and enjoyed the interactions it brought. But now, with bounties disappearing after seven days, it has made my pirating days dull.
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Frontier seem to have used a hammer to crack a nut, by making bounties this way to stop credit sellers, it smacks of lazyness or incompetence from them to do it in this way. Considering pirating and player bounty hunting are two of the most thrilling game play types in Elite, i find it extremely strange and worrying why they persist in ignoring/hindering these roles.
 
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